ns2_co_nest

WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
edited December 2012 in Mapping
<div class="IPBDescription">Combat map</div>I've published a new combat map in the workshop

<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=112226590&searchtext=" target="_blank">http://steamcommunity.com/sharedfiles/file...amp;searchtext=</a>

Please let me know what you think.

Comments

  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    edited December 2012
    I think all the ceilingS are way too flat ^^
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    indeed, cavify the roofs and it would be perfect. :D
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    I agree the roofs need work.

    I also thought it too dark in the latest play test so I've added more ambiant light.
    FPS is good. Was getting solid 80s at the lowest with 200 fps for the highest.

    Thanks for taking the time to have a look at the map.
  • MagrathMagrath Join Date: 2003-06-27 Member: 17739Members
    I played a few rounds of this and it seems imbalanced towards the aliens. The majority of the map favours aliens, waterfall room, pathway to the alien hive, and bridge room by marine start. What really gives the aliens an advantage is the change in heights in the rooms allowing the aliens to close the distance between themselves and marines without exposing themselves too much. Any time aliens have the high ground advantage early-mid game they tend to do well since they can ambush the marines as soon at they get to the top or near the ledge without exposing themselves until they want to.

    This map news a major rework. Put out a version 2 after you rethink it.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited December 2012
    Thanks for taking the time to look at the map. Yes I am still working on this map. But please keep in mind.

    This is a graph of the daily current game balance on all maps NS2 and CO maps. Aliens win all maps on average 62% of the time. So the game it's self if not currently perfectly balanced.
    <a href="http://postimage.org/image/ujkr9p1m3/" target="_blank"><img src="http://s1.postimage.org/ujkr9p1m3/Allmaps.jpg" border="0" class="linked-image" /></a>

    This is the graph of balance of my map. aliens win 62% of the time.
    <a href="http://postimage.org/image/b301n66i3/" target="_blank"><img src="http://s1.postimage.org/b301n66i3/nest.jpg" border="0" class="linked-image" /></a>

    So yes you are right the map does favor Aliens but so do all maps currently due to the imbalances in the game.

    One side of the map favors JP's for marines CAVE. and the other side EXO's The best way to play as marines is to have JPers making their way quickly to the hive. harrassing the hive to draw off the aliens. So the Exo's and Vanilla marines can push up and grab territory.

    Reseting your points and loading out according to the situation is always a smart move.

    for more stats on maps visit <a href="http://ns2stats.org/all/index" target="_blank">http://ns2stats.org/all/index</a>
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