Alien Survival
Marine0I
Join Date: 2002-11-14 Member: 8639Members, Constellation
<div class="IPBDescription">0 hives for 5 min = still alive</div> [i have searched for this topic and to my knowledge it has not been reported]
Aliens can survive after the last hive is destroyed, if they have defensive towers built in a vent or the like - they can hide there and it will keep healing them and thus prevent them from dying after the last hive dies, and thus making the marines do the old "hunt the cloaked lurk in the vents" business that 1.03 tried to end.
This could be fixed by making the damage done by the "beep" increase exponentially - ie first beep 2 damage, 2nd beep 4 damage, third beep 16 and so forth.
That way even if it was healing you eventually you would be killed by the one beep doing 70 odd damage
Aliens can survive after the last hive is destroyed, if they have defensive towers built in a vent or the like - they can hide there and it will keep healing them and thus prevent them from dying after the last hive dies, and thus making the marines do the old "hunt the cloaked lurk in the vents" business that 1.03 tried to end.
This could be fixed by making the damage done by the "beep" increase exponentially - ie first beep 2 damage, 2nd beep 4 damage, third beep 16 and so forth.
That way even if it was healing you eventually you would be killed by the one beep doing 70 odd damage
Comments
I think the autokill turned a small annoyance into a much larger one.
That said, the sound of defense chambers thudding away is a lot easier to track down than a skulk or gorge that makes no sound. Get yourself a jetpack and HMG and go vent-crawling - Captain Dallas did it, why can't you?
Secondly: linux servers currently don't have working motion tracking; once it is fixed, I imagine finding an alien in vents will become much easier. They can't sit still *all* the time.
i've been in a game where the CC on marines was destroyed and teh marines still won...barely had any equipment above the spawn stuff....not like they slowly died because they couldn't do certain thigns anymore...
its really unbalanced when you can have a group of marines win because they have no auto kill but you put aliens in the same situation of being criled they slowly die
BTW Coil, thanks for explaining why MT doesn't always work. I couldn't figure why it worked on some servers and not on others. Guess it should have been obvious really.
Well if the marines could call up a cc from the dropship, it would be a bit fun for the marines.
People unable to track the last skulk are people not using sensor sweep.
I'm also against trigger death like that, but since some people don't know anything about the ultimate power of the observatory, I guess they need to win too...
Had a situation a while back where we rapidly blew up 3 of their hives (I was com) and we'd won.. Yippeee
But it felt cheap, they had a full assult team, it was slowly wearing down the base then they could easily have wiped us out in direct combat. We'd just sneaked in and sieged two hives and symltaniously had a rambo kill their 3rd.
But the siege had only 3 HA/HMG's covering it and everybody else was upgraded stock....
It would even help stop the un-fun marine rush as the gorge would have more time to get up a hive. I'm talking about a rush that isn't excecuted instantly but is more a 'oh **obscenity** we failed to grab two hives but someone sneaked to their first we'll slap a phase gate down and 3 more IP's and then just bundle in untill its dead.
BlueGhost
Make it cost like 100 res. Theyre used to making them all the time, maybe they got the design memorized by now. Or last person commanding is the only one authorized to build a chair.
Then lose the alien death timer and you got a good old game of wc, where a peon slipped through and you dont know if its hide the farm, or find the new , BIGGER base.
You can get jetpacks pretty early, they are cheap along with welders and shotties, such a cost efficient rambo kit.
Amazingly enough, after that it was quite easy to take the sewer hiveloc quick. Marines had been upgrading in the meantime, but we managed to cut down their resources and eventually build another hive, before we actually won the game.
So:
1) hide next to 2 defense chambers
2) be sneaky
3) never ever give up
4) pick a noobish commander as your enemy
A good solution would be that no one could evolve without a hive and auto-kill only happens if there is no gorge. As long as there's a gorge, it's possible for the aliens to recover. If the gorge(s) are killed and still no hive, auto-kill starts. This way, the aliens still have an opportunity to recover and it also prevents the hunt and kill searches if there is no gorge.
again, i play on FoR, and a majority of the time the marines actually LOVE hunting down the last alien.
besides, marines have motion tracking. if the alien moves, marines will know. and a grenade can get almost anywhere. and jetpacks.. but if you don't have jetpacks, team stacking is a great advantage, too.
Well if the marines could call up a cc from the dropship, it would be a bit fun for the marines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
btw: The game is good as it is, if you don't want to die protect your hive
According to the manual the hives feed the aliens, but surely they can go for a while without food (Similar to the marines...). The manual also says that the bacteria feeds the hive, but cannot live without it. Thus, when all 3 hives are gone the bacteria breaks down and the nanogrid comes back online, revealing all the alien positions. You could then get rid of autokill completely. Give gorges a 'flood nanogrid' option which renders the nanogrid useless for around 10 - 20 seconds, no movement sensing or waypoints. It would also make for interesting attack moves when suddenly marines can't sense anything...
i am still oposed to the auto kill system tho as it draws away from the gameplay that got me intrested in ns
From ya friendly Alien Bounty Hunter
and i also think the gorg <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> should have some kind of wall climb even if it is a limited one as it could improve the game to a new level i am not saying let them climb all the way to the top of the room just like a few meters as it gets anoying when ya a gorg <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> and ya get stuck in a vent
'Cause he got <b>et</b>.
Possible solution: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=18150&hl=' target='_blank'>http://www.unknownworlds.com/forums/in...f=5&t=18150&hl=</a>
--Scythe--
P.S. I thought of this idea so any accusations of plagiarism will be met with a wet, fishlike object.