Thoughts for a new AA weapon
Benson
Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">Plasma Gun</div>I was just playing Doom 3 again for the first time in a long while and I got the idea that a gun similar to the doom 3 plasma rifle would be a fun (and needed) addition.
Heres an example of how it fired in case you've never seen it (where have you been?)
<a href="https://www.youtube.com/watch?v=k7A2B3KVEFk" target="_blank">https://www.youtube.com/watch?v=k7A2B3KVEFk</a>
UWE has said that they dont want any flat upgrades for anything, so i figured a heavy weapon like the plasma gun would be a nice fit for an offensive weapon that is not a flat upgrade.
Key Points:
- Projectiles have a relatively slow travel time, making it harder to hit fast moving targets at long range ("modified" plasma gun in the video)
- Small AoE on the projectiles make it more effective against groups (needed due to a travel time on the shots)
**AoE would cause self-damage at very close ranges
- Would be amazing at taking down heavy lifeforms (the answer to massed onos)
- Would fit with the idea of "Advanced Weaponry" from the Advanced Armory
Possible Stats for NS2 plasma rifle:
- 15 heavy damage at w0; 20 Heavy damage at w3
- 30 round clip
- 5 second reload time (twice the basic rifle i think?)
- 4 extra magazines (to limit its ability to solo by a bit)
- Costs 25 Pres to buy; Costs 20 Tres to research
- Same effective "weight" as GL
The idea is that I want marines to be able to have an alternative to shotguns and rifles to kill aliens. This would also give marines a viable response to massed onoses as a single clip from this plasma gun would be able to take all of an onoses armor away, without making it to easy for a marine to solo an onos
Please discuss, and if your response is "I'd rather see the HMG return" please explain why the HMG would be better than this alternative
Heres an example of how it fired in case you've never seen it (where have you been?)
<a href="https://www.youtube.com/watch?v=k7A2B3KVEFk" target="_blank">https://www.youtube.com/watch?v=k7A2B3KVEFk</a>
UWE has said that they dont want any flat upgrades for anything, so i figured a heavy weapon like the plasma gun would be a nice fit for an offensive weapon that is not a flat upgrade.
Key Points:
- Projectiles have a relatively slow travel time, making it harder to hit fast moving targets at long range ("modified" plasma gun in the video)
- Small AoE on the projectiles make it more effective against groups (needed due to a travel time on the shots)
**AoE would cause self-damage at very close ranges
- Would be amazing at taking down heavy lifeforms (the answer to massed onos)
- Would fit with the idea of "Advanced Weaponry" from the Advanced Armory
Possible Stats for NS2 plasma rifle:
- 15 heavy damage at w0; 20 Heavy damage at w3
- 30 round clip
- 5 second reload time (twice the basic rifle i think?)
- 4 extra magazines (to limit its ability to solo by a bit)
- Costs 25 Pres to buy; Costs 20 Tres to research
- Same effective "weight" as GL
The idea is that I want marines to be able to have an alternative to shotguns and rifles to kill aliens. This would also give marines a viable response to massed onoses as a single clip from this plasma gun would be able to take all of an onoses armor away, without making it to easy for a marine to solo an onos
Please discuss, and if your response is "I'd rather see the HMG return" please explain why the HMG would be better than this alternative
Comments
I thought the LMG sounded like weaksauce in NS2. And then I watched this video you posted... wow, that thing sounds like a baby flinging food across the table with a spoon. But hey, not only does it look weak, but I think it's very important that NS2 stays bullet guns, not laser beams.
I thought the LMG sounded like weaksauce in NS2. And then I watched this video you posted... wow, that thing sounds like a baby flinging food across the table with a spoon. But hey, not only does it look weak, but I think it's very important that NS2 stays bullet guns, not laser beams.<!--QuoteEnd--></div><!--QuoteEEnd-->
how about a gaussian rifle that shoot impaling spikes instead of laser balls with same balistic dynamics
How about just the HMG.
I thought the LMG sounded like weaksauce in NS2. And then I watched this video you posted... wow, that thing sounds like a baby flinging food across the table with a spoon. But hey, not only does it look weak, but I think it's very important that NS2 stays bullet guns, not laser beams.<!--QuoteEnd--></div><!--QuoteEEnd-->
So you're issue is that it looks and sounds weak, and would not fit with the theme of NS2?
Just cause it looks weak in Doom 3 doesnt mean thats how it'd be in NS2 (if adopted). A simple matter of changing the firing sound would solve this issue, after all, something looking and sounding weak is just cosmetic
A plasma rifle wont fit with NS2 lore?
Jetpacks
Battle suits with unlimited ammo
Sound cannonds that shoot through walls
Automated building robots immune to EMP shocks
Phase Gates
Structures that phase in gear directly onto marine (Proto and armory -> see concept art)
Emergency beacon that <u>teleports</u> everyone available to one point
Magically appearing Medpack and Ammo Kits
You'd think people with this kind of tech could feasibly have figured out how to compress and store high temp gas and shoot it out of a barrel. After all, they can TELEPORT
p.s. not to mention everything else they have is blue anyway XD
However I'd prefer HMG with increased damage the longer your target stays in your scope - if you are constantly losing sight of your target(sculk,fade,lerk) then its just an inacurate LMG,but it chews through buildings and onoses.
Also, the small AoE on the projectiles would make it a bit more forgiving when attempting to lead a fast moving target, as well as being more effective against packs of smaller lifeforms
As far as an HMG with a damage ramp up...that kinda sounds like a long range version of the flametrower, but would still; be interesting to see. Only issue i can see with it is that it would be difficult to communicate that the bullets do more damage with each subsequent hit (a bit odd).
I just feel that marines need something from the AA to fill the power void left by the HMG, without it violating UWE's policy of "no flat upgrades"
Just cause it looks weak in Doom 3 doesnt mean thats how it'd be in NS2 (if adopted). A simple matter of changing the firing sound would solve this issue, after all, something looking and sounding weak is just cosmetic
A plasma rifle wont fit with NS2 lore?
Jetpacks
Battle suits with unlimited ammo
Sound cannonds that shoot through walls
Automated building robots immune to EMP shocks
Phase Gates
Structures that phase in gear directly onto marine (Proto and armory -> see concept art)
Emergency beacon that <u>teleports</u> everyone available to one point
Magically appearing Medpack and Ammo Kits
You'd think people with this kind of tech could feasibly have figured out how to compress and store high temp gas and shoot it out of a barrel. After all, they can TELEPORT
p.s. not to mention everything else they have is blue anyway XD<!--QuoteEnd--></div><!--QuoteEEnd-->
Yup. Arc Cannons, Jetpacks, Phase Gates, YOU NAME IT. We are STILL using 21st century ballistics despite the technological ability to have exosuits hold arc cannons instead of miniguns. No, it doesn't make sense technologically, but lore wise it's still a very ballistic game, and I'd like it kept that way.
Lore wise it's explained that the TSF simply cannot afford better equipment, but we all know the design rule came first: Ballistics Rule, and they're here to stay.
Development-wise, Plasma guns were already planned for the exo-suit, and even to this day the devs always confuse "plasma gun" and "rail gun" in the dev Q&A. So since the TSF is already going to have something similar, but bigger, why not a more compact version for the foot solider.
Hell, make it only available with the prototype lab and AA, that way its expensive enough to keep in line with the underfunded TSF barely being able to afford advanced Tech, and also so that it comes out around the same time aliens should be gettings onoses.
I really dig one of those Wookie crossbows from Battlefront. What were those called again?
Bowcaster.
I recall this debate from NS1 and I think Charlie & fellows leaned for strict ballistics only rule as it is more in NS'y and manly. Don't know what the status is now, but I'd suspect it hasn't changed.
The engine cant handle that many projectiles, unless you want to bring a 5.0 ghz overclocked server to its knees (2 ticks/second anyone?). Projectiles have to be handled as entities with velocity, collision detection, etc. WAY more expensive than a hitscan weapon.
The engine cant handle that many projectiles, unless you want to bring a 5.0 ghz overclocked server to its knees (2 ticks/second anyone?). Projectiles have to be handled as entities with velocity, collision detection, etc. WAY more expensive than a hitscan weapon.<!--QuoteEnd--></div><!--QuoteEEnd-->
I hadn't thought of that.....
But since this type of feature wouldn't be added for a while anyway, perhaps the performance issue will be fixed by then? (Assuming it will take a few months to code, model, and animate the weapon)
Implementing any idea at any point is always assuming it wont break the game with performance issues, as that would mean there are other, bigger priorities for the developers