Natural Selection 2 News Update - Build 233 is now live on Steam!

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  • carnage-wp-carnage-wp- Join Date: 2012-10-13 Member: 162250Members, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=2043264:date=Dec 10 2012, 08:06 PM:name=Gliss)--><div class='quotetop'>QUOTE (Gliss @ Dec 10 2012, 08:06 PM) <a href="index.php?act=findpost&pid=2043264"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+ flinch animations fixed, love this
    + medpacks fixed? tested it in a server and it seemed OK, I'd like to hear from a comm perspective on this
    + great news about the "big" update fixing these small annoyances, thanks
    + 3rd person spec names $
    + performance seems slightly better in some areas for me

    - I still managed to crash while alt tabbing, but it was the "engine is in an unrecoverable state" one, so it looks like one of the alt tab bugs was fixed
    - perma atmospherics on? everything seems misty / foggy or something<!--QuoteEnd--></div><!--QuoteEEnd-->


    I also agree with this perma atmospherics problem. The game seems like its in a dense fog on every map. I literally can't see anything as a marine. Please fix whatever managed to do that. =/
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=2043250:date=Dec 11 2012, 11:52 AM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Dec 11 2012, 11:52 AM) <a href="index.php?act=findpost&pid=2043250"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We did address a few suggestions from Google Moderator:<!--QuoteEnd--></div><!--QuoteEEnd-->
    So google moderator and not getsatisfaction (linked in the feedback button over yonder ---->)
    Is to be the official tool now and not just a experiment?
  • CoTTonCoTTon Join Date: 2005-02-28 Member: 42773Members
    How about an option to cancel a beacon for Marine Commanders?

    I always hotley my obs and every now and then I accidentally press it :/

    Can we also implement an option to favorite a server in game?

    Thanks
  • ma$$a$$terma$$a$$ter Join Date: 2012-11-01 Member: 165651Members
    <!--quoteo(post=2043273:date=Dec 10 2012, 08:22 PM:name=Kallistrate)--><div class='quotetop'>QUOTE (Kallistrate @ Dec 10 2012, 08:22 PM) <a href="index.php?act=findpost&pid=2043273"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->They still do the weekly live Q&A on twitch.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->

    last i Looked at the feed history (all be it like a week or so ago) it was just full of "friday night match" crap.. I don't want to watch a game that was played, If I wanted to do that I'd spectate it myself..

    anyway, off my soapbox, the stream just appeared full of recorded matches..
  • havok?havok? Join Date: 2012-05-22 Member: 152462Members, NS2 Map Tester
    edited December 2012
    Still no fix for sounds coming from the player model screwing up surround sound? :/

    Also, please remove the fog.
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--quoteo(post=2043281:date=Dec 11 2012, 11:36 AM:name=ma$$a$$ter)--><div class='quotetop'>QUOTE (ma$$a$$ter @ Dec 11 2012, 11:36 AM) <a href="index.php?act=findpost&pid=2043281"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->last i Looked at the feed history (all be it like a week or so ago) it was just full of "friday night match" crap.. I don't want to watch a game that was played, If I wanted to do that I'd spectate it myself..

    anyway, off my soapbox, the stream just appeared full of recorded matches..<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->That's just the boys being lazy and not changing the title of the videos recorded, lol. So far they only missed one Q&A, when Hugh was on holiday. They couldn't figure out how to operate that monster he calls a computer.<!--colorc--></span><!--/colorc-->
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=2043229:date=Dec 10 2012, 05:32 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Dec 10 2012, 05:32 PM) <a href="index.php?act=findpost&pid=2043229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Currently there is a limitation which is preventing us from adding an additional key, but we're planning on fixing that for our first "big" update which is coming next year.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Curious, and maybe this is just showing my ignorance as a whole, but why does menumod have this option then? Well, used to at least...
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    Bugs I've noticed just 1 minute into the game wtf?

    - Alien icons are "dirty"

    - Options menus are scrollable when they shouldn't be?

    - fog part of atmospherics is always on
  • SataniacSataniac Join Date: 2012-09-10 Member: 158862Members
    And what about the changes on the map Tram? D:
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=2043290:date=Dec 10 2012, 06:56 PM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Dec 10 2012, 06:56 PM) <a href="index.php?act=findpost&pid=2043290"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bugs I've noticed just 1 minute into the game wtf?

    - Alien icons are "dirty"

    - Options menus are scrollable when they shouldn't be?

    - fog part of atmospherics is always on<!--QuoteEnd--></div><!--QuoteEEnd-->


    Last one is really bugging me :( everything is so foggy now
  • SataniacSataniac Join Date: 2012-09-10 Member: 158862Members
    <!--quoteo(post=2043299:date=Dec 11 2012, 03:15 AM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Dec 11 2012, 03:15 AM) <a href="index.php?act=findpost&pid=2043299"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Last one is really bugging me :( everything is so foggy now<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree! :C
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    To my mind the biggest problem with this patch is that it came out of nowhere. Could we have notice of these patches? 233 came out right in the middle of our team practice and had us down for an hour. Not to mention the usual upset with server operators...

    I seem to recall that the first patch after 1.0 release was released in beta through steam, perhaps in future this could be done here? So people can test drive the changes before committing to them?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited December 2012
    New marine upgrade icons: I see what you guys are going for, but the "medal" markers look like downward arrows to me. That's the universal language for a debuff icon, the opposite of an upgrade.
  • sharnrocksharnrock Join Date: 2012-11-02 Member: 166084Members
    <!--quoteo(post=2043294:date=Dec 10 2012, 09:09 PM:name=Sataniac)--><div class='quotetop'>QUOTE (Sataniac @ Dec 10 2012, 09:09 PM) <a href="index.php?act=findpost&pid=2043294"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And what about the changes on the map Tram? D:<!--QuoteEnd--></div><!--QuoteEEnd-->

    They also changed veil. They removed the half-closed doors in sub-sector. No more onos crouching.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    Atmospherics always being on is really bothering me.
  • CanucckCanucck Join Date: 2010-07-26 Member: 72987Members
    <!--quoteo(post=2043241:date=Dec 10 2012, 08:40 PM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Dec 10 2012, 08:40 PM) <a href="index.php?act=findpost&pid=2043241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No balance changes. Where is the mob with the pitchforks?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Waiting for the hit detection mob to make the first move
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    edited December 2012
    For people complaining about fog

    You should adapt. We've always wanted UWE to add more skill based mechanics and it seems like they're catching on.

    But yea, nice patch UWE. Thanks for fixing the harvestor flinching issue!!
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    <!--quoteo(post=2043317:date=Dec 11 2012, 01:15 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Dec 11 2012, 01:15 PM) <a href="index.php?act=findpost&pid=2043317"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For people complaining about fog
    You should adapt. We've always wanted UWE to add more skill based mechanics and it seems like they're catching on.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh you Elodea
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    Any word on when the Insight Dev Build that is in the workshop will be implemented? Its so nice compared to current system!
  • KuddlyKalliKuddlyKalli Yuggera Country Join Date: 2010-12-23 Member: 75905Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    <!--quoteo(post=2043309:date=Dec 11 2012, 12:29 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Dec 11 2012, 12:29 PM) <a href="index.php?act=findpost&pid=2043309"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->New marine upgrade icons: I see what you guys are going for, but the "medal" markers look like downward arrows to me. That's the universal language for a debuff icon, the opposite of an upgrade.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->The chevrons make it look like military rank symbols (sergeant, etc). I think it works well.<!--colorc--></span><!--/colorc-->
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    hitreg is much better/much worse in this build. you can tell more of your bullets are hitting when your aim is dead center, but it means that you often get a lot of blood splatters and no dmg when you're aiming near the edge of a moving object.
  • coldsmokecoldsmoke Join Date: 2004-07-28 Member: 30202Members
    edited December 2012
    I'm not liking this trend of not disclosing everything they change in the patchnotes, it's pretty insulting to the community that's helped them so much.
  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    <!--quoteo(post=2043273:date=Dec 10 2012, 05:22 PM:name=Kallistrate)--><div class='quotetop'>QUOTE (Kallistrate @ Dec 10 2012, 05:22 PM) <a href="index.php?act=findpost&pid=2043273"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->They still do the weekly live Q&A on twitch.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
    That's not unappreciated, but that's not nearly as many end-users as a simple main page post.

    Once a week "Patch 233 Progress: Think we nailed down that twitch animation bug!" or "Patch 233 Progress: Working on some lighting particle issues to help end-game performance".

    We don't need full descriptions, or some in-depth disclosure.... As the end user though, most of us are REALLY waiting for the next patch when we know it's coming. It just feels like we're in the dark, especially if we're limited to a prompted Q&A on an alternate information source than their new page. From a business-to-client point of view, it'd be wise to consider rolling out periodical main site updates to keep the client engaged on upcoming changes. It creates anticipation and excitement for your work and prepares users for "big" patches versus "small" ones which we waited an equal amount of time for.

    Add a disclosure that not all upcoming patch changes will be addressed, your bases are covered and you're fine.
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    edited December 2012
    Did they turn fog back on permanently? Why do devs always do this? Why would you take away more options? Now it looks blurry. Sigh. They even know that their game runs terrible for most people and they still do this. I stopped playing CS:GO just because of PP and fog and now this. Ugh that dreaded fog .
  • FappuchinoFappuchino Join Date: 2012-10-10 Member: 162008Members
    So is atmospherics permanent? I love that effect! When optimization gets better, graphical detail like infestation (and the supposed atmospherics) should be on at all times. As if it isn't enough being able to turn off shadows and changing the games look completely.

    Stup yur whinin'!
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    They're trying to standardize the look of the game and prevent "cheating" by disabling options xD .

    Anyway, I play with atmo on, so no changes here.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=2043273:date=Dec 10 2012, 08:22 PM:name=Kallistrate)--><div class='quotetop'>QUOTE (Kallistrate @ Dec 10 2012, 08:22 PM) <a href="index.php?act=findpost&pid=2043273"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->They still do the weekly live Q&A on twitch.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->

    Not that I don't appreciate things like that... but I work till 3:30pm in the US and I still have to miss the Q&A every week. I honestly just gave up watching it.
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    Saw a new patch and thought I'd hop in and see what was going on on the forums. Seeing so few people actually here expressing their displeasure at the lack of balance changes and what not actually worries me. The opposite of love isn't hate, it's indifference...
  • havok?havok? Join Date: 2012-05-22 Member: 152462Members, NS2 Map Tester
    <!--quoteo(post=2043325:date=Dec 10 2012, 09:54 PM:name=Kallistrate)--><div class='quotetop'>QUOTE (Kallistrate @ Dec 10 2012, 09:54 PM) <a href="index.php?act=findpost&pid=2043325"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#FFC0CB--><span style="color:#FFC0CB"><!--/coloro-->The chevrons make it look like military rank symbols (sergeant, etc). I think it works well.<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
    So the arms lab boosts everyone's rank? how does that make sense?
  • FappuchinoFappuchino Join Date: 2012-10-10 Member: 162008Members
    God I wish weapon upgrades and armor upgrades would change the look of your marines' as well as the fire rate and ammo size of the weapons, with visual and audio changes of course! It'd make the only 2 traditional weapons in the game less... familiar.
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