I miss ns2 :/ But the stuttering is headache inducing and playing without v-sync is just as bad. I really hope this gets addressed. Beta was always smooooooooooooth up until launch build.
Limited framerate to "59" with MSI On Screen Display Server that is included with <a href="http://event.msi.com/vga/afterburner/download.htm" target="_blank">MSI Afterburner</a>
I can play ns2 in all its buttery-smooth glory again! :)
<!--quoteo(post=2043338:date=Dec 10 2012, 10:26 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Dec 10 2012, 10:26 PM) <a href="index.php?act=findpost&pid=2043338"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not that I don't appreciate things like that... but I work till 3:30pm in the US and I still have to miss the Q&A every week. I honestly just gave up watching it.<!--QuoteEnd--></div><!--QuoteEEnd-->
not only that but honestly sometimes I would rather spend 5-10 min reading, then 35 or so min watching a video..
<!--quoteo(post=2043328:date=Dec 11 2012, 02:59 AM:name=coldsmoke)--><div class='quotetop'>QUOTE (coldsmoke @ Dec 11 2012, 02:59 AM) <a href="index.php?act=findpost&pid=2043328"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not liking this trend of not disclosing everything they change in the patchnotes, it's pretty insulting to the community that's helped them so much.<!--QuoteEnd--></div><!--QuoteEEnd--> We are not withholding any information from the community on purpose (and I hope you aren't insinuating that). Putting together the patchnotes is a very imperfect process, due to the large variety of things being added to the game from all areas of development. We do our best to get the devs to label their checkins appropriately to make it easier to compile an accurate list for the patchnotes, but some things still fall through the cracks. Getting each patch fully tested, bug fixed, packaged up and shipped out is a lot of work, and we try to put the patchnotes together as quickly and accurately as possible to go along with the release, but things get missed and will continue to be missed. <!--quoteo(post=2043331:date=Dec 11 2012, 03:14 AM:name=YMICrazy502)--><div class='quotetop'>QUOTE (YMICrazy502 @ Dec 11 2012, 03:14 AM) <a href="index.php?act=findpost&pid=2043331"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did they turn fog back on permanently? Why do devs always do this? Why would you take away more options? Now it looks blurry. Sigh. They even know that their game runs terrible for most people and they still do this. I stopped playing CS:GO just because of PP and fog and now this. Ugh that dreaded fog .<!--QuoteEnd--></div><!--QuoteEEnd--> We did not turn fog on permanently. Most likely this is a bug caused by some of the lighting rendering optimizations or something.
I got a decent fps boost (between 5-15) I'm almost up to 50 at the start of the game. Marine structures seem to really kill fps though which is the same as before.
Are there any specific plans to optimize fps drops in that area?
<!--quoteo(post=2043328:date=Dec 11 2012, 04:59 AM:name=coldsmoke)--><div class='quotetop'>QUOTE (coldsmoke @ Dec 11 2012, 04:59 AM) <a href="index.php?act=findpost&pid=2043328"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not liking this trend of not disclosing everything they change in the patchnotes, it's pretty insulting to the community that's helped them so much.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ye I bet they are metaphorically giving us the finger at every new release. Charlie is finally getting his revenge on all those mean forum posters.
Get a clue.
<!--quoteo(post=2043354:date=Dec 11 2012, 05:58 AM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Dec 11 2012, 05:58 AM) <a href="index.php?act=findpost&pid=2043354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so what's the big deal about playing without multicore on while vsync is enabled? seems like a pretty easy workaround.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=2043376:date=Dec 11 2012, 01:01 AM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Dec 11 2012, 01:01 AM) <a href="index.php?act=findpost&pid=2043376"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ye I bet they are metaphorically giving us the finger at every new release. Charlie is finally getting his revenge on all those mean forum posters.
<!--quoteo(post=2043328:date=Dec 10 2012, 10:59 PM:name=coldsmoke)--><div class='quotetop'>QUOTE (coldsmoke @ Dec 10 2012, 10:59 PM) <a href="index.php?act=findpost&pid=2043328"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not liking this trend of not disclosing everything they change in the patchnotes, it's pretty insulting to the community that's helped them so much.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think it would be just as insulting to them for a community member to think they are withholding patch information purposefully with ill intent.
<!--quoteo(post=2043384:date=Dec 11 2012, 07:07 AM:name=coldsmoke)--><div class='quotetop'>QUOTE (coldsmoke @ Dec 11 2012, 07:07 AM) <a href="index.php?act=findpost&pid=2043384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LoL somebody has a lot of pent of angers. Cory explained it quite eloquently which is opposite of your useless passive aggressive post.
Get a life.<!--QuoteEnd--></div><!--QuoteEEnd-->
I resent that. While the initial sarcasm certainly took a passive route, the "get a clue" remark completely subverted it into direct confrontation.
<!--quoteo(post=2043328:date=Dec 11 2012, 03:59 AM:name=coldsmoke)--><div class='quotetop'>QUOTE (coldsmoke @ Dec 11 2012, 03:59 AM) <a href="index.php?act=findpost&pid=2043328"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not liking this trend of not disclosing everything they change in the patchnotes, it's pretty insulting to the community that's helped them so much.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well it's not "not disclosing", it's just "we may have forgotten out a few things from the patchnotes because there were a lot of changes during this time".
Good to hear the fog/atmospherics always being on isnt intended, i hope it gets fixed soon. Im only guessing, but it MAY be the reason my fps has dropped (5 fps ish drop, which is a lot when running 25-30 fps).
<!--quoteo(post=2043420:date=Dec 11 2012, 06:52 PM:name=fleetcommand)--><div class='quotetop'>QUOTE (fleetcommand @ Dec 11 2012, 06:52 PM) <a href="index.php?act=findpost&pid=2043420"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well it's not "not disclosing", it's just "we may have forgotten out a few things from the patchnotes because there were a lot of changes during this time".<!--QuoteEnd--></div><!--QuoteEEnd-->
But Cory said it was not intended. Cannot forget if you never planned on it happening. Besides they will probably fix it. As for optimization their motto is they are always working on it and I think they included a few fixes but I am unsure as my video card fried and I am waiting on the rma to come while I use my weak spare one. Maybe if people state how their performance is now? I think their biggest patch will come Next Year so until then.
major gameplay bug: upgraded our 2nd hive to crag, then when it was done, it was just a regular hive--i couldn't build crag structures. what's worse, i lost the option to upgrade any hive to crag, the option just completely disappeared for the rest of the game. someone else tried getting into the khamm chair, and he couldn't build anything either.
optimization seems more like a de-optimization. My framerate is at its worse this patch, and this is comming from 232 which I had a worse fps in than 231. Something isn't right here...
<!--quoteo(post=2043469:date=Dec 11 2012, 08:45 AM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Dec 11 2012, 08:45 AM) <a href="index.php?act=findpost&pid=2043469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->optimization seems more like a de-optimization. My framerate is at its worse this patch, and this is comming from 232 which I had a worse fps in than 231. Something isn't right here...<!--QuoteEnd--></div><!--QuoteEEnd--> I tmust be depressing to be a dev, working your ass of for a fix and then read over and over how its doing the exact opposite:(
P.s: Hopefully I dont have a "de-optimization" *fingers crossed
This patch came out of the blue. I played a short game late last night. I couldn't notice anything new, but it's nice to see it's full steam ahead. Optimization and bug fixing -> content -> bliss! Keep it up! :)
with these optimisation my frames went up to 80fps (no combat situations, small amount oft structures) now its time for fixing hit reg and and the combat frame drop :-)
<!--quoteo(post=2043361:date=Dec 10 2012, 09:26 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Dec 10 2012, 09:26 PM) <a href="index.php?act=findpost&pid=2043361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are not withholding any information from the community on purpose (and I hope you aren't insinuating that). Putting together the patchnotes is a very imperfect process, due to the large variety of things being added to the game from all areas of development. We do our best to get the devs to label their checkins appropriately to make it easier to compile an accurate list for the patchnotes, but some things still fall through the cracks. Getting each patch fully tested, bug fixed, packaged up and shipped out is a lot of work, and we try to put the patchnotes together as quickly and accurately as possible to go along with the release, but things get missed and will continue to be missed.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I cant understand that. How do u guys know what u ever have changed? There must be tons of things now in this game u have simply forget. Thats a selfmaded error source. A thoroughly documentation is so important for every bigger project.
That's all very nice, but the must-have feature for the Spark level editor is a texture application tool that overflows to adjacent surfaces with correct alignment and rotation(alt+rmb in valve hammer) and smoothing groups for level-geometry that isn't a model. Otherwise you are forcing every map to be a collection of static props strung toghether with flat or very angular level geomtry.
<!--quoteo(post=2043509:date=Dec 11 2012, 06:16 AM:name=Mr.Greedy)--><div class='quotetop'>QUOTE (Mr.Greedy @ Dec 11 2012, 06:16 AM) <a href="index.php?act=findpost&pid=2043509"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I cant understand that. How do u guys know what u ever have changed? There must be tons of things now in this game u have simply forget. Thats a selfmaded error source. A thoroughly documentation is so important for every bigger project.<!--QuoteEnd--></div><!--QuoteEEnd--> Being lazy with documentation is pretty common for many of the newer agile development processes that are being followed these days
It's understandably frustrating... but I wouldn't be shocked if something like that is going on at UWE. There's really only a hand full of programmers working there.
Comments
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=123029" target="_blank">THIS</a>
and this patch didn't change/fix anything.
I miss ns2 :/ But the stuttering is headache inducing and playing without v-sync is just as bad. I really hope this gets addressed. Beta was always smooooooooooooth up until launch build.
edit: <b><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->FIXED!<!--sizec--></span><!--/sizec--></b>
Limited framerate to "59" with MSI On Screen Display Server that is included with <a href="http://event.msi.com/vga/afterburner/download.htm" target="_blank">MSI Afterburner</a>
I can play ns2 in all its buttery-smooth glory again! :)
not only that but honestly sometimes I would rather spend 5-10 min reading, then 35 or so min watching a video..
We are not withholding any information from the community on purpose (and I hope you aren't insinuating that). Putting together the patchnotes is a very imperfect process, due to the large variety of things being added to the game from all areas of development. We do our best to get the devs to label their checkins appropriately to make it easier to compile an accurate list for the patchnotes, but some things still fall through the cracks. Getting each patch fully tested, bug fixed, packaged up and shipped out is a lot of work, and we try to put the patchnotes together as quickly and accurately as possible to go along with the release, but things get missed and will continue to be missed.
<!--quoteo(post=2043331:date=Dec 11 2012, 03:14 AM:name=YMICrazy502)--><div class='quotetop'>QUOTE (YMICrazy502 @ Dec 11 2012, 03:14 AM) <a href="index.php?act=findpost&pid=2043331"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did they turn fog back on permanently? Why do devs always do this? Why would you take away more options? Now it looks blurry. Sigh. They even know that their game runs terrible for most people and they still do this. I stopped playing CS:GO just because of PP and fog and now this. Ugh that dreaded fog .<!--QuoteEnd--></div><!--QuoteEEnd-->
We did not turn fog on permanently. Most likely this is a bug caused by some of the lighting rendering optimizations or something.
--Cory
Are there any specific plans to optimize fps drops in that area?
Ye I bet they are metaphorically giving us the finger at every new release. Charlie is finally getting his revenge on all those mean forum posters.
Get a clue.
<!--quoteo(post=2043354:date=Dec 11 2012, 05:58 AM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Dec 11 2012, 05:58 AM) <a href="index.php?act=findpost&pid=2043354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so what's the big deal about playing without multicore on while vsync is enabled? seems like a pretty easy workaround.<!--QuoteEnd--></div><!--QuoteEEnd-->
Inconceivable.
Get a clue.
Inconceivable.<!--QuoteEnd--></div><!--QuoteEEnd-->
LoL somebody has a lot of pent of angers. Cory explained it quite eloquently which is opposite of your useless passive aggressive post.
Get a life.
I think it would be just as insulting to them for a community member to think they are withholding patch information purposefully with ill intent.
Get a life.<!--QuoteEnd--></div><!--QuoteEEnd-->
I resent that. While the initial sarcasm certainly took a passive route, the "get a clue" remark completely subverted it into direct confrontation.
It's missing from researching at hives.
Well it's not "not disclosing", it's just "we may have forgotten out a few things from the patchnotes because there were a lot of changes during this time".
The dev's obviously forgot about fog. Hilarious.
But Cory said it was not intended. Cannot forget if you never planned on it happening. Besides they will probably fix it. As for optimization their motto is they are always working on it and I think they included a few fixes but I am unsure as my video card fried and I am waiting on the rma to come while I use my weak spare one. Maybe if people state how their performance is now? I think their biggest patch will come Next Year so until then.
I tmust be depressing to be a dev, working your ass of for a fix and then read over and over how its doing the exact opposite:(
P.s: Hopefully I dont have a "de-optimization" *fingers crossed
Gonna check it out now, hopefully I got some extra fps :)
GJ uwe
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I cant understand that. How do u guys know what u ever have changed? There must be tons of things now in this game u have simply forget. Thats a selfmaded error source. A thoroughly documentation is so important for every bigger project.
Being lazy with documentation is pretty common for many of the newer agile development processes that are being followed these days
It's understandably frustrating... but I wouldn't be shocked if something like that is going on at UWE. There's really only a hand full of programmers working there.