Suggestion : Marine ammo/med request change

TroubleshooterTroubleshooter Join Date: 2012-11-15 Member: 171559Members
<div class="IPBDescription">Stop the automated confusion</div>I don't know if everyone experiences this, but it seems to me that when I com for marines, and someone stubs a toe, suddenly the female voice starts trying to guilt me into med-pack spamming the area around the poor marines in the field.

Knowing when the automated voice differs from the actual user-initiated request would go a long way to helping determine when com support is warranted. It would also help the com to find important fights rather than get distracted from something useful by some automated computer generated event.

For the automated requests/notifications, just leave the system as-is... but make the user generated request call-out in the male-voice of the requesting marine (or female if that is ever implimented). Also, make the UI event red/orange to stand out among all the blue-grey stuff so that while I'm microing the placement of an SG in a room, I won't overlook the plea for support from my assault units.

Bonus :
It also wouldn't hurt for the power-nodes to get a sort of alert-scheme on the map that just highlights a room that is having it's power hit.... green for a room with full/healthy power, yellow strobe for damaged nodes and red-flashing for nodes in critical health. This would help you to know the limits of where you can place structures and still have power, and also keep track of pesky skulks that sneak in to a room and hit the power at the same time as some other alert for an RT pops up making that skulk effectively invisible to the god's eye view.

Comments

  • TripleZeroTripleZero Join Date: 2012-11-06 Member: 167764Members, Reinforced - Shadow
    I would love if you could set medpacks and ammo on auto.

    As in the marine requests ammo/medpack and he gets it dropped on him automatically after 3-5 seconds or so. (a pro commander would be quicker by hand but its more work)

    Ofc this also has the downside of a constant res decrease, and it might end with a lot of drops which land on a corpse because ppl panicking and requesting medpacks while 3 skulks charge them.

    There was a similar system in a game called Savage, it had some simmilarities to NS2 and i enjoyed it a great deal, there you could set stuff like buffs on autocast on request. (which could also empty your teams gold reserves very quickly )

    If some1 feels need to post some retarded comment in the shape of "boooh noob, do it by hand!!", it is simply a fact that alien commanding is a lot less stressing than marine commanding.

    Marine commanding is already stressing enough, even without ppl blaring into your ear " DROP ME MEDPACKS!!!"

    Its one of the reasons i quit marine commanding because its just annoying the crap out of me. On Alienside i only have to keep track of researches, do a little drifter action, tell people where to go, set a crag down or 2 and the rest is out of my hand.

    Anyway, its just an idea, i doubt it will make it into the game.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    all the comm really needs is a "your base is under attack" system so that u dun have to look at your red button of win in your ######ing marine base every other second
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    edited December 2012
    <!--quoteo(post=2047401:date=Dec 17 2012, 09:03 PM:name=Lofung)--><div class='quotetop'>QUOTE (Lofung @ Dec 17 2012, 09:03 PM) <a href="index.php?act=findpost&pid=2047401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->all the comm really needs is a "your base is under attack" system so that u dun have to look at your red button of win in your ######ing marine base every other second<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd like that actually, it would be nice to know if it's a derp attacking a turret or a dedicated pain in the butt. Spacebar is a pretty easy go-to function, but the constant warnings are a bit much. Especially for the same structure while it's being continuously attacked v_v
  • rebirthrebirth Join Date: 2007-09-23 Member: 62416Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=2047396:date=Dec 18 2012, 03:51 AM:name=TripleZero)--><div class='quotetop'>QUOTE (TripleZero @ Dec 18 2012, 03:51 AM) <a href="index.php?act=findpost&pid=2047396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would love if you could set medpacks and ammo on auto.

    As in the marine requests ammo/medpack and he gets it dropped on him automatically after 3-5 seconds or so. (a pro commander would be quicker by hand but its more work)

    Ofc this also has the downside of a constant res decrease, and it might end with a lot of drops which land on a corpse because ppl panicking and requesting medpacks while 3 skulks charge them.

    There was a similar system in a game called Savage, it had some simmilarities to NS2 and i enjoyed it a great deal, there you could set stuff like buffs on autocast on request. (which could also empty your teams gold reserves very quickly )

    If some1 feels need to post some retarded comment in the shape of "boooh noob, do it by hand!!", it is simply a fact that alien commanding is a lot less stressing than marine commanding.

    Marine commanding is already stressing enough, even without ppl blaring into your ear " DROP ME MEDPACKS!!!"

    Its one of the reasons i quit marine commanding because its just annoying the crap out of me. On Alienside i only have to keep track of researches, do a little drifter action, tell people where to go, set a crag down or 2 and the rest is out of my hand.

    Anyway, its just an idea, i doubt it will make it into the game.<!--QuoteEnd--></div><!--QuoteEEnd-->


    You got it all wrong.. Alien commanding is not "a lot less stressing than marine commanding", the problem with alien commanding is that it's not demanding at all. So the thing you are calling "stress" is actually called "challenge" and the Khammander lacks it heavily compared to the very micro intense Marine Commander gameplay.

    Being quick, accurate and efficient with Med and Ammo packs is an essential skill that differentiates new/medicore Commanders from the actual good ones. It's about the only meaningful micro management the RTS side of the game offers. So you've got better chances to man up and learn to hotkeys to become a decent Commander than hoping for UWE to remove something very established and fun.
  • TripleZeroTripleZero Join Date: 2012-11-06 Member: 167764Members, Reinforced - Shadow
    edited December 2012
    <!--quoteo(post=2047628:date=Dec 18 2012, 04:52 PM:name=rebirth)--><div class='quotetop'>QUOTE (rebirth @ Dec 18 2012, 04:52 PM) <a href="index.php?act=findpost&pid=2047628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You got it all wrong.. Alien commanding is not "a lot less stressing than marine commanding", the problem with alien commanding is that it's not demanding at all. So the thing you are calling "stress" is actually called "challenge" and the Khammander lacks it heavily compared to the very micro intense Marine Commander gameplay.

    Being quick, accurate and efficient with Med and Ammo packs is an essential skill that differentiates new/medicore Commanders from the actual good ones. It's about the only meaningful micro management the RTS side of the game offers. So you've got better chances to man up and learn to hotkeys to become a decent Commander than hoping for UWE to remove something very established and fun.<!--QuoteEnd--></div><!--QuoteEEnd-->

    so we just leave the alien commander simple and unchallenging but keep the marine commander challenging and stressing at the same time?

    Sounds like a great solution, especially new players will approve.

    Also, read before posting, i did not suggest to remove anything. This feature would benefit new and inexperienced (or lazy) players by simple making the job a little easier for them while the overall effectiveness is lower than if you did it by hand.

    And i do know my hotkeys, doesnt make it less annoying.

    "COMMANDER WHY AM I DEAD WHY DIDNT YOU DROP THAT MEDPACK"

    "MEDPACK,MEDPACK,MEDPACK"
  • statikgstatikg Join Date: 2012-09-19 Member: 159978Members
    I agree, they should definitely have an option at least for commanders to turn off the auto medpack ammo alerts its really annoying and essentially causes people or me at least to ignore the real requests as well.
  • iyaerPiyaerP Join Date: 2012-11-12 Member: 170167Members
    I actually have the other problem. The spacebar alert system doesn't work for me.
  • rebirthrebirth Join Date: 2007-09-23 Member: 62416Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=2047640:date=Dec 18 2012, 05:21 PM:name=TripleZero)--><div class='quotetop'>QUOTE (TripleZero @ Dec 18 2012, 05:21 PM) <a href="index.php?act=findpost&pid=2047640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so we just leave the alien commander simple and unchallenging but keep the marine commander challenging and stressing at the same time?

    Sounds like a great solution, especially new players will approve.

    Also, read before posting, i did not suggest to remove anything. This feature would benefit new and inexperienced (or lazy) players by simple making the job a little easier for them while the overall effectiveness is lower than if you did it by hand.

    And i do know my hotkeys, doesnt make it less annoying.

    "COMMANDER WHY AM I DEAD WHY DIDNT YOU DROP THAT MEDPACK"

    "MEDPACK,MEDPACK,MEDPACK"<!--QuoteEnd--></div><!--QuoteEEnd-->

    I said "the problem with the Khamm" i never said anything about leaving it as it is as an "solution". It's an well known problem and has been once since the introduction of the Khamm. For that very same reason some people still believe he should be removed completely in favor of the old NS1 Gorge system.

    Making Meds and Ammo auto-drop is akin to removing a whole gameplay layer of the game, so yes you are suggesting to remove something from the game. Or why should the Commander still have the option for manual dropping Meds/Ammo when they auto-drop anyway? In the worst case the Commander is gonna manually drop on top of the auto-drop, making the whole thing unreliable and a heavy resource drain.

    As it is right now, it's an somewhat manageable learning curve to get the hang out of the Commander micro duties. As a Commander you shouldn't have you attention anywhere besides your pushing Marines anyway (spacebar alerts help with that). The low amount of control groups and their broken nature make this a bit more difficult than it should be right now tho. But dropping Meds/Ammo is as essential to the Marine Commander as flying is to the Lerk, healing is to the Gorge or wallclimbing is to the Skulk, some things you simply don't mess with.
  • gnoarchgnoarch Join Date: 2012-08-29 Member: 156802Members, Reinforced - Gold
    <!--quoteo(post=2048532:date=Dec 20 2012, 02:51 PM:name=rebirth)--><div class='quotetop'>QUOTE (rebirth @ Dec 20 2012, 02:51 PM) <a href="index.php?act=findpost&pid=2048532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I said "the problem with the Khamm" i never said anything about leaving it as it is as an "solution". It's an well known problem and has been once since the introduction of the Khamm. For that very same reason some people still believe he should be removed completely in favor of the old NS1 Gorge system.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would gladly pay another 100€ for the game if they reintroduced the NS1 gorge system.
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