Ns_xpecial Pics

Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
Hi, im working in a new map called ns_xpecial, its at 20%. I add it a lot of new features:

- 2 floors soported, Comm can see 1 floor or 2 foors pushing a only-comm-button. Comm can build in all floors
- 4 start points for marines (random or not)
- Map change each round, opening and closing corridors, walls...
- Some things only can be used by marines using a secret code that change each round (and only comm can know it.)
- A shuttle that can be travel betwen 2 maps points. (its at 80%)


Others cool things will be added to my map, but I only tell about things that are ready NOW. I need to know what people think about it, and post some pics:


A simple corridor:
«1

Comments

  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    ... floor 2 can be see and build
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    ...and floor 1 can be see and buildable too
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    ready room with shuttle for marine arrive
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    ..shuttle taking down in dock 1
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    dock 1 in the opposite angle when shuttle its near ta take land
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    ...shuttle arriving to dock 2
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    ...and shuttle in dock 2 waiting.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited December 2002
    4 marine start points???
    explain how that should work.
    Do you mean one random set start point?
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    ... 4 marine start point, only ONE its use each round. (sorry about my english)
  • StaiNStaiN Join Date: 2002-11-20 Member: 9405Members
    man, this map looks soo sweet
  • WARPAQWARPAQ Join Date: 2002-12-04 Member: 10459Members
    Looks like it will be a good map!

    I like the 4-marine-spawn idea.

    Be neat to see that in more maps!
  • CILITHOCALCILITHOCAL Join Date: 2002-12-23 Member: 11433Members
    that is pretty awesome...but how would that work?
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    How would that work what? I take a lot of time to do some thigs:

    - 2 floors view its a secret still I finish my beta map.
    - Walls than can be see or not each round its easy but its a secret too (coom cant "touch" to see and can´t see iit f a corridor disapear)

    Its stupid secret, you only need to try it to do it, im not a supermaper. The rest of things are easy to do <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Odin
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    so your useing a func_seethrough_door (or whatever its called? ) with a button to trigger the alpha? that makes sence since you can't build on something that you have an alpha of 0...

    the actual brushwork and textureing and lighting of your map kinda stinks but your idea, I LOVE IT!!! talk about original, Imma definatly going to watch you see what you do, need anything ask me I'll try to help ya!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I agree with bitmap, it's a nice idea, but the map is... er... well.. D: what he said
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    <b>2 floors soported, Comm can see 1 floor or 2 foors pushing a only-comm-button. Comm can build in all floors</b> - How did you make it like that? I am worried about your final map r_speeds!



    <b>- Some things only can be used by marines using a secret code that change each round (and only comm can know it.)</b> So basically that was the "commander hack" flag and the "no use" flag yeah?
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    ... only docks are ugly (for me) cos the shutlle need a lot of r_speeds free. Think in 16 players on board it... I´ll hate that it´ll dissapear by high r_speeds.

    The rest of the map its good for me (no the best), and it´s only at 20%!, it not have been optimizated.

    I think i´m in the good way, isen´t it?
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    ..its take a lot of work....
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    ...sorry for repeat pic
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Odin_spain+Dec 25 2002, 11:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Odin_spain @ Dec 25 2002, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- 2 floors supported, Comm can see 1 floor or 2 foors pushing a only-comm-button. Comm can build in all floors<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    omg! why did no-one think of this before!!!?
  • AbrielAbriel Join Date: 2002-12-15 Member: 10890Members
    O_O

    Really cool map, that! It could use some heavy texture fixes though, but I really like the idea with random marine starts!
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    It has been thought of before....the only thing is that the comm has so much to do as it is ....can you imagine the logistics of a commander who has to pay attention to two floors and who has to switch between floors to find his men...

    Not to mention the insane rspeeds you are going to have considering that, essentially, there will be nothing blocking player visibility (entities don't count)... you've got some interesting shots out a window at the moment - but do you realise that rspeeds shouldn't go over 700ish?

    The other thing of course - when giving orders to troops....how will players know which level to be on...all they will see is a destination waypoint....but nothing to clue them in to the multiple level fiasco..

    Don't get me wrong - I'm all for innovation and new features...but this one doesn't seem very well thought through
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    Only some rooms have 2 floors, not ALL, If I wish I can add more floors, but only need 2 in some crossroads. So I can do my map in really 3d, I´ll use 2º floor when I need, only I need to work carefully with r_speeds, like in the rest of the map.

    If official maps don´t have it, its for they don´t knew it. 2 floors its more realist (think in a spacecraft with only 2D). I never make a map in 2D like in Duke Nukem or doom, NEVER AGAIN!

    Perhaps troops can lost searching a waypoint in the 2 floor, but only think in the good things that can you do.

    2º floor dont give more r_speeds than a big room,, I only see 20 r_speeds more when swich betwen floors in comm mode. Soldiers can´t see changes.

    The secret code for only comm perhaps will be a stupid idea. Something important only can be use when someone enter a combination, so the combination are different each round (so aliens cannot know it), only in comm mode the code are visible, and comm can give it to soldiers. I think to use it to control the shuttle, that can bve travel betwen 2 points, and aliens never can use it. I accept more usefull ideas abut it, like only comm can see the combination when a soldier push a button in a control romm (that its a Hive)..

    ... I waiting ideas...

    Odin
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    I agree that multi floored areas are the most realistic and there are very few real life space stations that would only have 1 layer without any floors crossing other floors, except the limitations of the half life engine and the natural selection mod are going to make any attempts to get around this very VERY difficult. The comm button to see different floors idea is an admirable one, but I'll tell you right now its not going to work. Not in the way you want.

    Im not even going to comment about the screenshots, as I don't feel right criticising a map that isn't finished or near finished.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    r_speeds are totally subjective depending on the users system. the recommended r_speeds of a hl map were something like 500 in a high traffic area and 800 in a low traffic area. these results were based on a p2 system with 32 meg of ram. most people have upgraded their computers well past that specification now. r_speeds will also have jumped exponentially. i wouldnt exceeed 1000 r_speeds in a low traffic area, and 800 in a high area just to make the map playable for the majority of users.

    the golden rule of thumb is just keep it as low as you can, unless you are working to a wpoly budget (like an official map submission)
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited December 2002
    Umm...yeh what bitmap said.
Sign In or Register to comment.