Should Alien Khamm ever jump out of the hive?

godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
I'm debating with a friend here, and we're trying to figure out if it's ever OK to jump out of the hive as the Khammander. He's saying that the information gained from being in the hive and making sure cysts stay intact is more important.

Would you please list examples in which it is good to jump out of the hive and assist players on the field, OR if it's entirely not ok to jump out of the hive?

Comments

  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    edited December 2012
    This isn't a question, this is a misunderstanding from inexperience.

    Alien Khammander should be out of the hive as much as effectively possible.


    Aliens don't rely on him for direct support, structures grow themselves, and he can view the same information from his own minimap and still run the field.

    The only reason a Khamm stays in the chair in a pub is so someone else doesn't cluelessly jump in.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Classic example, I do this almost every game: I drop the 2nd hive, then get out of hive and go gorge to the new hive, healing it to build it faster - I'm saving up res while doing this, but it's okay, because I'll be spending it all for leap/2nd hive upgrades, that get unlocked once the new hive is done.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    When a lone marine walks into your base and start hacking away at one of your upgrades, that would be a another good time to jump out of the hive.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    Always jumping out of alien hive when I'm commanding, you can keep an eye on most things with your map and an extra player on the field can really sway some fights. There is often not a lot to do as khamm so jumping out is a better use of time.
  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members
    <!--quoteo(post=2049971:date=Dec 22 2012, 06:06 PM:name=Neoken)--><div class='quotetop'>QUOTE (Neoken @ Dec 22 2012, 06:06 PM) <a href="index.php?act=findpost&pid=2049971"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When a lone marine walks into your base and start hacking away at one of your upgrades, that would be a another good time to jump out of the hive.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This. I've seen a few khamms do this to great effect vs lone lmg rambos. Simply hop out of the hive, bite the marine once, and go back into the hive if he shoots you. Once, there were about 4 lmg marines pressuring a hive and the khamm repeated this maneuver to kill most, if not all, of the rines. I've always wondered if entering a hive also regenerates your HP.
  • SanCoSanCo Join Date: 2012-08-18 Member: 155744Members
    As long as you can keep hearing marines walking in rooms without cysts (needs to go) I would stay in the hive until you got drifters in place. I find it really important to make sure aliens can react in time before marines get to the harvester cuz those go down fast. Also might wanna stay in if you got a specific strategy you want to use, because randome guys can easily jump in and spend all your res on ######ty shade placements that and whips that serve no purpose.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>godrifle:</b></u>

    Alien comm should jump out every game to go gorge and plant hydras in base and setup a clog wall either at an entrance or on upgrades

    Being gorge will also let you fight for a long time if a big group of marines pushes in where a skulk might just get gunned down instantly

    You can also now heal the hive if nothing more important is going on after you push out an advance

    Less common now, but commanders used to go onos and fight for the remainder of the game in older patches
  • ShrimmShrimm Join Date: 2012-10-05 Member: 161652Members
    Just wanted to add something, besides all the reasons everyone else mentioned.

    Even if there is no reason for you to jump out, do it; as long as you don't need to place buildings etc. Just sit around the hive room doing nothing for that matter. When you're out of the hive you're gaining Pres. That Pres could change the game around if you eventually get enough to go onos. Alien comm doesn't have beacon or anything so you can still fully control your team from the map no need for the comm chair to see what's going on. Sitting out of the chair when you don't need to be doing things can really change the outcome of the game later on.
  • Kama_BlueKama_Blue Join Date: 2012-03-13 Member: 148710Members
    edited December 2012
    Depends on the server size.

    6v6 games are pretty slow, and you should always jump out and help around.
    8v8 games it's your choice
    10v10 games, don't bother getting out, you need to keep the cyst chains up and other players can do whatever you were going to do anyway.
    12v12 the game is too frantic and too demanding of the alien commander to get out.

    <!--quoteo(post=2050002:date=Dec 22 2012, 04:11 PM:name=Shrimm)--><div class='quotetop'>QUOTE (Shrimm @ Dec 22 2012, 04:11 PM) <a href="index.php?act=findpost&pid=2050002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just wanted to add something, besides all the reasons everyone else mentioned.

    Even if there is no reason for you to jump out, do it; as long as you don't need to place buildings etc. Just sit around the hive room doing nothing for that matter. When you're out of the hive you're gaining Pres. That Pres could change the game around if you eventually get enough to go onos. Alien comm doesn't have beacon or anything so you can still fully control your team from the map no need for the comm chair to see what's going on. Sitting out of the chair when you don't need to be doing things can really change the outcome of the game later on.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Im pretty sure Pres is being taken away from your allies when you're taking it. It splits pres across all players on the team.
  • ShrimmShrimm Join Date: 2012-10-05 Member: 161652Members
    <!--quoteo(post=2050004:date=Dec 22 2012, 07:13 PM:name=Kama_Blue)--><div class='quotetop'>QUOTE (Kama_Blue @ Dec 22 2012, 07:13 PM) <a href="index.php?act=findpost&pid=2050004"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im pretty sure Pres is being taken away from your allies when you're taking it. It splits pres across all players on the team.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think what you're talking about isn't implemented yet. However, even if it was, it's such a minimal amount that it won't effect the team.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Yeah all that NS1 stuff, res overflow etc, doesn't happen I'm pretty sure. It's just x amount of harvesters and you gain y amount of res, no matter what.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    It is terribly risky on Pubs!

    Going gorge first and then jumping in is possible.

    Remember, you don't get resources as commanders and Khaams don't have to watch for medpack/ammo/recycle moments all the time like marine com does.

    But on pub it's just SUCH a grief session from whiners.
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    edited December 2012
    <!--quoteo(post=2050008:date=Dec 22 2012, 06:30 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Dec 22 2012, 06:30 PM) <a href="index.php?act=findpost&pid=2050008"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah all that NS1 stuff, res overflow etc, doesn't happen I'm pretty sure. It's just x amount of harvesters and you gain y amount of res, no matter what.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It does. If a player has 100 P.Res the overflow goes to the rest of the team. No resource while dead. No resources while in the CC/Hive.

    EDIT:

    I could be wrong on overflow, since it's hard to judge through normal game play. It's what I've heard, but getting 100 P.Res takes a long time. By the time you get there, you're probably dominating and hold enough resource harvesters that it's a hose of P.Res versus a trickle. You definitely don't get resources while dead or while you're in the hive/CC.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    I always wanted to drop myself an Onos egg as khammander and go back into the Hive then. If any marine would dare to get into the Hive room, he would get a big surprise. But I always forget to actually pull that one through because it's also unlikely that a marine will stroll by during that time of the game.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    I jump out of a hive to:

    1) build fast hive and harvestor if I go that route (you won't have res to spend on anything till leap anyway)
    2) save upgrade structures getting hacked down, or clog them up as gorge
    3) save a resource tower just outside of base getting hacked down when the rest of the alien team is on the other side of the map
    4) If I've already established forward crag/shift bases outside their remaining tech point(s) and the only thing I'm doing is saving for onos.

    In all other situations, even if you've got nothing to spend resources on right away, it can be good to stay in the hive, if only to micromanage drifters, listen out for footsteps, provide better and quicker feedback for your team on what's going on around the map, slow down hive rushes with infestation spikes, and establish emergency shifts and hatch eggs should they be needed somewhere.

    I doubt you have to stay in the hive as much in a 6v6 competitive match, as there are less people and that extra player can really make a difference. this is just how I do it in pubs when there can be 16, 18, even sometimes 24 people.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=2050012:date=Dec 23 2012, 02:38 AM:name=SpaceJew)--><div class='quotetop'>QUOTE (SpaceJew @ Dec 23 2012, 02:38 AM) <a href="index.php?act=findpost&pid=2050012"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It does. If a player has 100 P.Res the overflow goes to the rest of the team. No resource while dead. No resources while in the CC/Hive.

    EDIT:

    I could be wrong on overflow, since it's hard to judge through normal game play. It's what I've heard, but getting 100 P.Res takes a long time. By the time you get there, you're probably dominating and hold enough resource harvesters that it's a hose of P.Res versus a trickle. You definitely don't get resources while dead or while you're in the hive/CC.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah those are recently added stuff, but I don't think "the old stuff" that you assume is still there, is still there. Like the 100 res overflow. That's hardly important though.
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