Lerk Max Glide Turn Rate

klevertommyklevertommy Join Date: 2011-07-10 Member: 109482Members
Hello,

When gliding as lerk one can do a 180° turn almost instantly. You can fly into a small vent, turn around and fly back out without loosing any speed, among other things.

However, if you do turn just a bit too fast, you exit glide mode. Why? Is this a bug to be fixed? Will the lerks model look terrible when it turns this fast?

I see little point to limiting the lerk turn rate considering it is so high already.

I don't know if many players do turn fast enough to notice this when lerking, however I frequently do and I find the results displeasing.

Regards,

Tom.

Comments

  • ritualsacrificeritualsacrifice Join Date: 2012-11-14 Member: 171148Members, Reinforced - Shadow
    I like the way it is.. and lerks certainly don't need a buff right now lol.

    But the way it is now, there's some risk involved in doing a quick 180º turn.

    <a href="http://www.twitch.tv/l2pns2/c/1749632" target="_blank">http://www.twitch.tv/l2pns2/c/1749632</a> that video does a little bit to explain how to use the lerks movement abilities to your advantage, it helped me a lot when i was first learning.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    this has nothing to do with receiving a nerf or a buff and more about the mechanics making sense.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    If you dont flap you can do 180 degree turn on a dime, but if you do flap you get to crash into the nearest wall. Sorta weird.
  • ritualsacrificeritualsacrifice Join Date: 2012-11-14 Member: 171148Members, Reinforced - Shadow
    <!--quoteo(post=2050869:date=Dec 24 2012, 02:39 PM:name=Gliss)--><div class='quotetop'>QUOTE (Gliss @ Dec 24 2012, 02:39 PM) <a href="index.php?act=findpost&pid=2050869"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this has nothing to do with receiving a nerf or a buff and more about the mechanics making sense.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah, it doesn't make a whole lot of sense i guess. couldn't figure out what i was doing wrong for the longest time.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    edited December 2012
    I just wish the doors would detect lerks flight earlier so I don't keep running into them and them having them open a second later and in turn losing all the speed and having to start from scratch again
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=2050909:date=Dec 25 2012, 01:18 PM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Dec 25 2012, 01:18 PM) <a href="index.php?act=findpost&pid=2050909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just wish the doors would detect lerks flight earlier so I don't keep running into them and them having them open a second later and in turn losing all the speed and having to start from scratch again<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just do a 360 before you hit the door.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    or glide and let go of your spacebar as you're coming to the door, then start gliding again. wewp
  • klevertommyklevertommy Join Date: 2011-07-10 Member: 109482Members
    Hello again,

    Instant 360° turns are possible, it seems they're detected as a relative 0° turn.

    You can do instant 90° turns, the limit seems to be around 135°.

    Does anyone know if the max turn rate varies? I might be mistaken, but it feels as if maximum turn rate varies with framerate.

    Also, I enjoy the fact that doors don't open instantly, doing a 360 before entering one is always fun, though I guess leaving would be a bit frustrating.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    seems a bit gimmicky to have to do a 360 before the door rather than being able to just fly through it without an issue
  • klevertommyklevertommy Join Date: 2011-07-10 Member: 109482Members
    <!--quoteo(post=2050995:date=Dec 25 2012, 07:19 AM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Dec 25 2012, 07:19 AM) <a href="index.php?act=findpost&pid=2050995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->seems a bit gimmicky to have to do a 360 before the door rather than being able to just fly through it without an issue<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well it is gimicky I guess. You can fly into buildings and not loose speed, why not give doors the same property?
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    or we could just get the devs to code it correctly either or
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    I dont think the lerk needs any flight model buffs, and IMO needs more restrictions on how you move (atleast with the animations the way they are). But also you shouldnt be able to bounce off things and keep most of your speed...
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=2051029:date=Dec 25 2012, 04:32 PM:name=xDragon)--><div class='quotetop'>QUOTE (xDragon @ Dec 25 2012, 04:32 PM) <a href="index.php?act=findpost&pid=2051029"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dont think the lerk needs any flight model buffs, and IMO needs more restrictions on how you move (atleast with the animations the way they are). But also you shouldnt be able to bounce off things and keep most of your speed...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Agreed, you should be punished for flying into walls, just like the lerk used to.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    I would like it if the Lerk was more momentum based. Doing a 180 should completely hamstring your speed, and leave you vulnerable. However, keeping a constant trajectory should provide a much bigger speedup than it currently does.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=2051063:date=Dec 26 2012, 05:41 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Dec 26 2012, 05:41 AM) <a href="index.php?act=findpost&pid=2051063"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed, you should be punished for flying into walls, just like the lerk used to.<!--QuoteEnd--></div><!--QuoteEEnd-->
    qft
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