Magnetic Boots!
<u><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Magno Boots for Natural Selection 2<!--sizec--></span><!--/sizec--></b></u>
<b><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->by Winston Smith (MCMLXXXIV)<!--sizec--></span><!--/sizec--></b>
<b><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Christmas Cheer provided by fsfod, Jibrail and JimWest!<!--sizec--></span><!--/sizec--></b>
Mod link: <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=114984474" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=114984474</a>
Merry Christmas one and all! Mod Santa has brought a very special present to the NS2 community this year, with plenty of Christmas Cheer: Magnetic Boots!
Why should aliens have all the fun? New research from TSF labs has brought us a wearable pair of boots with magnets attached, allowing Marines to scale the highest heights and engage their foes in the smallest of crawl spaces... See this informational video for more information!
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/VjJnVeUGwxY"></param><embed src="http://www.youtube.com/v/VjJnVeUGwxY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<u><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->How to play on your own:<!--sizec--></span><!--/sizec--></u>
<ul><li>Subscribe to our mod in the Workshop.</li><li>Click Play... -> Start Server and choose a map.</li><li>Go into the console (with the ~ key) and type 'cheats 1'.</li><li>Look at the ground near you, then in the console, type 'spawn magnoboots'.</li><li>Some boots should appear! Look at the Magno Boots and press the use key to pick them up.</li><li>You can now walk on the walls...</li></ul>
<u><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->How to use the boots on a server that is running this mod<!--sizec--></span><!--/sizec--></u>
<ul><li>Get your commander to build a prototype lab.</li><li>For the commander, a new research unlock is available at the prototype lab with a symbol of some armor. This is the Magno Boots Tech unlock.</li><li>After researching Magno Boots Tech, any marine can buy them at the prototype lab</li></ul>
<u><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->How to run this on your server:<!--sizec--></span><!--/sizec--></u>
<ul><li>See the server guide here</li></ul>
<u><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Future plans:<!--sizec--></span><!--/sizec--></u>
<ul><li>We need to have a 'fuel' meter so that marines can't just spend all of their time on the ceiling.</li><li>I plan to integrate this as a new ability in Combat Mode!</li></ul>
<b><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->by Winston Smith (MCMLXXXIV)<!--sizec--></span><!--/sizec--></b>
<b><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Christmas Cheer provided by fsfod, Jibrail and JimWest!<!--sizec--></span><!--/sizec--></b>
Mod link: <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=114984474" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=114984474</a>
Merry Christmas one and all! Mod Santa has brought a very special present to the NS2 community this year, with plenty of Christmas Cheer: Magnetic Boots!
Why should aliens have all the fun? New research from TSF labs has brought us a wearable pair of boots with magnets attached, allowing Marines to scale the highest heights and engage their foes in the smallest of crawl spaces... See this informational video for more information!
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/VjJnVeUGwxY"></param><embed src="http://www.youtube.com/v/VjJnVeUGwxY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<u><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->How to play on your own:<!--sizec--></span><!--/sizec--></u>
<ul><li>Subscribe to our mod in the Workshop.</li><li>Click Play... -> Start Server and choose a map.</li><li>Go into the console (with the ~ key) and type 'cheats 1'.</li><li>Look at the ground near you, then in the console, type 'spawn magnoboots'.</li><li>Some boots should appear! Look at the Magno Boots and press the use key to pick them up.</li><li>You can now walk on the walls...</li></ul>
<u><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->How to use the boots on a server that is running this mod<!--sizec--></span><!--/sizec--></u>
<ul><li>Get your commander to build a prototype lab.</li><li>For the commander, a new research unlock is available at the prototype lab with a symbol of some armor. This is the Magno Boots Tech unlock.</li><li>After researching Magno Boots Tech, any marine can buy them at the prototype lab</li></ul>
<u><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->How to run this on your server:<!--sizec--></span><!--/sizec--></u>
<ul><li>See the server guide here</li></ul>
<u><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Future plans:<!--sizec--></span><!--/sizec--></u>
<ul><li>We need to have a 'fuel' meter so that marines can't just spend all of their time on the ceiling.</li><li>I plan to integrate this as a new ability in Combat Mode!</li></ul>
Comments
also make sure that if fuel meter is implemented, marines take big fall damage(maybe even death ^^)
Btw it would also be great for mappers if the magnetic boots only work on certain areas you are defining.
Anyone remember those crazy Serious Sam maps with Moebius-strip-like structures and stuff?
Nice work though!
1. Porting over NS2c mod movement to combat mod - this will improve current bad jetpack movement, and aliens greatly
2. redesigning gorge chambers, adding ns1 models allow the gorge to build forts for example like he did before and allow marines to build turrets for example as well
3. bring back /xmenu ideas other good example this third option holds much more options which can vary greatly for both sides
4. bring back the old HMG into the game, without being forced buying exo suit (since of the limit currently)
5. add and improve; acid rocket, projectile spores, xeno, celerity etc
I'm sure more can be added, but hopefully you get an idea. These and many other options would greatly require your attention to improve the current combat mod.
MCMLXXXIV are you able to add Fall Damage as someone else suggested maybe even split fall damage out into its own mod if it's easy to incorporate?
I would like Fall Damage in general and others might just want fall damage, not sure, but adding fall damage for this and also some of the Combat Mod Maps would be great.
Is fall damage in NS a set amount loss? Or depending on impact/velocity?
i.e. in half-life I think there was an option to lose 10hp per fall or a variable amount depending on height and velocity etc.