<!--quoteo(post=2051511:date=Dec 26 2012, 03:30 PM:name=t0fu)--><div class='quotetop'>QUOTE (t0fu @ Dec 26 2012, 03:30 PM) <a href="index.php?act=findpost&pid=2051511"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it may be 'bind mousewheel_up/mousewheel_down' or something like that
I haven't tried it, but should be able to bind to it considering you can scroll weapons with it - so it's obviously bound by default<!--QuoteEnd--></div><!--QuoteEEnd-->
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo(post=2051633:date=Dec 27 2012, 03:35 AM:name=OnosFactory)--><div class='quotetop'>QUOTE (OnosFactory @ Dec 27 2012, 03:35 AM) <a href="index.php?act=findpost&pid=2051633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heh, would that work even? Isn't there a little jump induced drag that eventually leadens the Marine?<!--QuoteEnd--></div><!--QuoteEEnd--> I presume it's more for the alien side.
<!--quoteo(post=2051633:date=Dec 26 2012, 06:35 PM:name=OnosFactory)--><div class='quotetop'>QUOTE (OnosFactory @ Dec 26 2012, 06:35 PM) <a href="index.php?act=findpost&pid=2051633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heh, would that work even? Isn't there a little jump induced drag that eventually leadens the Marine?<!--QuoteEnd--></div><!--QuoteEEnd--> Mouse wheel = jump is a pretty standard bunnyhopping/movement bind for a lot of games, especially the HL engine.
Obviously you can't bhop here, but it's a feeling of familiarity.
<!--quoteo(post=2051511:date=Dec 26 2012, 01:30 PM:name=t0fu)--><div class='quotetop'>QUOTE (t0fu @ Dec 26 2012, 01:30 PM) <a href="index.php?act=findpost&pid=2051511"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it may be 'bind mousewheel_up/mousewheel_down' or something like that
I haven't tried it, but should be able to bind to it considering you can scroll weapons with it - so it's obviously bound by default<!--QuoteEnd--></div><!--QuoteEEnd--> it's hardcoded
<!--quoteo(post=2051673:date=Dec 27 2012, 12:50 AM:name=Omar - The Wire)--><div class='quotetop'>QUOTE (Omar - The Wire @ Dec 27 2012, 12:50 AM) <a href="index.php?act=findpost&pid=2051673"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mouse wheel = jump is a pretty standard bunnyhopping/movement bind for a lot of games, especially the HL engine.
Obviously you can't bhop here, but it's a feeling of familiarity.<!--QuoteEnd--></div><!--QuoteEEnd-->
^This
I still tend to bunnyhop in every game even when it provides no benefit, out of habit and I've gotten used to having jump on the scroll.
I don't think it would even be possible to use with Autohotkey program... because it would still cycle weapons.
I still tend to bunnyhop in every game even when it provides no benefit, out of habit and I've gotten used to having jump on the scroll.
I don't think it would even be possible to use with Autohotkey program... because it would still cycle weapons.<!--QuoteEnd--></div><!--QuoteEEnd--> I tried using something like this: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->*wheelup::send {space} *wheeldown::send {space}<!--c2--></div><!--ec2--> but it kept sending the original weapon switch command in addition to sending the space keypress. usually in AHK you have to specify a ~ to indicate sending the original key, so I'm not sure
Most razer, steelseries, etc mice have a driver option to remap mwheel and every other button to be whatever macro you want. It works fine last time I tried binding shoot or jump to mwheel on a xai.
<!--quoteo(post=2052076:date=Dec 27 2012, 04:27 PM:name=Res)--><div class='quotetop'>QUOTE (Res @ Dec 27 2012, 04:27 PM) <a href="index.php?act=findpost&pid=2052076"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As far as I can tell MouseZ does nothing. Mouse-Z is invalid.<!--QuoteEnd--></div><!--QuoteEEnd--> MouseZ is correct, but I remember having issues when I was trying to bind in the options.xml (or whatever it was called)
Regardless, I think the devs have any mentioned that you currently can't do it in game.
<!--quoteo(post=2052084:date=Dec 27 2012, 03:38 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Dec 27 2012, 03:38 PM) <a href="index.php?act=findpost&pid=2052084"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe it only works from the keybinds file then. Does for me.<!--QuoteEnd--></div><!--QuoteEEnd--> Weird. When I did it from the file, it registered for one, single jump... then never did it again until I reloaded.
<!--quoteo(post=2052084:date=Dec 27 2012, 07:38 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Dec 27 2012, 07:38 PM) <a href="index.php?act=findpost&pid=2052084"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe it only works from the keybinds file then. Does for me.<!--QuoteEnd--></div><!--QuoteEEnd-->
As far as I can tell, options.xml is the keybinds file.
I changed MouseZ to jump in options.xml and it made no difference, still can't jump with mouse scroll.
<!--quoteo(post=2051673:date=Dec 26 2012, 11:50 PM:name=Omar - The Wire)--><div class='quotetop'>QUOTE (Omar - The Wire @ Dec 26 2012, 11:50 PM) <a href="index.php?act=findpost&pid=2051673"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mouse wheel = jump is a pretty standard bunnyhopping/movement bind for a lot of games, especially the HL engine.
Obviously you can't bhop here, but it's a feeling of familiarity.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can still bunnyhop. I don't know if they changed it recently, but I've seen some pro gamer bunny hop flawlessly with skulk.
<!--quoteo(post=2052131:date=Dec 28 2012, 03:57 AM:name=Res)--><div class='quotetop'>QUOTE (Res @ Dec 28 2012, 03:57 AM) <a href="index.php?act=findpost&pid=2052131"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As far as I can tell, options.xml is the keybinds file.
I changed MouseZ to jump in options.xml and it made no difference, still can't jump with mouse scroll.<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah it's options.xml - where is that though.
<!--quoteo(post=2052205:date=Dec 28 2012, 08:22 AM:name=kalv)--><div class='quotetop'>QUOTE (kalv @ Dec 28 2012, 08:22 AM) <a href="index.php?act=findpost&pid=2052205"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can still bunnyhop. I don't know if they changed it recently, but I've seen some pro gamer bunny hop flawlessly with skulk.<!--QuoteEnd--></div><!--QuoteEEnd--> Bunnyhop is/was based on air friction - strafing in the air increased your speed. There is no air friction in NS2, thus "no bunnyhopping". You can still "bunnyhop" but it doesn't give you a particular advantage.
<!--quoteo(post=2051694:date=Dec 26 2012, 11:56 PM:name=Gliss)--><div class='quotetop'>QUOTE (Gliss @ Dec 26 2012, 11:56 PM) <a href="index.php?act=findpost&pid=2051694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I tried using something like this: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->*wheelup::send {space} *wheeldown::send {space}<!--c2--></div><!--ec2--> but it kept sending the original weapon switch command in addition to sending the space keypress. usually in AHK you have to specify a ~ to indicate sending the original key, so I'm not sure<!--QuoteEnd--></div><!--QuoteEEnd--> AHK is blocked by the lua. Best free moddable choice of 2012 :D
<!--quoteo(post=2052700:date=Dec 28 2012, 09:29 PM:name=kalakuja)--><div class='quotetop'>QUOTE (kalakuja @ Dec 28 2012, 09:29 PM) <a href="index.php?act=findpost&pid=2052700"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->AHK is blocked by the lua. Best free moddable choice of 2012 :D<!--QuoteEnd--></div><!--QuoteEEnd--> no it's not, because it works fine for pistol scripts and jump scripts which I've already encountered people using
<!--quoteo(post=2052733:date=Dec 29 2012, 03:00 AM:name=Gliss)--><div class='quotetop'>QUOTE (Gliss @ Dec 29 2012, 03:00 AM) <a href="index.php?act=findpost&pid=2052733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no it's not, because it works fine for pistol scripts and jump scripts which I've already encountered people using<!--QuoteEnd--></div><!--QuoteEEnd-->
Tada!!!! (true)
It's already starting to be a game in which some doesn't have the same version. I vote for a complete customizable keyboard (including comm).
Because the thing that is important is not repetition of the key stroke. It's how the server deals with it. A keyboard sequence checker would be easy to do. Or a cooldown time for pistol and jump is another way to do it.
Comments
You can use a separate program I think to spam key bindings as a work around, if I've heard people correctly.
I haven't tried it, but should be able to bind to it considering you can scroll weapons with it - so it's obviously bound by default
I haven't tried it, but should be able to bind to it considering you can scroll weapons with it - so it's obviously bound by default<!--QuoteEnd--></div><!--QuoteEEnd-->
That would certainly seem to make sense...
I presume it's more for the alien side.
Mouse wheel = jump is a pretty standard bunnyhopping/movement bind for a lot of games, especially the HL engine.
Obviously you can't bhop here, but it's a feeling of familiarity.
I haven't tried it, but should be able to bind to it considering you can scroll weapons with it - so it's obviously bound by default<!--QuoteEnd--></div><!--QuoteEEnd-->
it's hardcoded
Obviously you can't bhop here, but it's a feeling of familiarity.<!--QuoteEnd--></div><!--QuoteEEnd-->
^This
I still tend to bunnyhop in every game even when it provides no benefit, out of habit and I've gotten used to having jump on the scroll.
I don't think it would even be possible to use with Autohotkey program... because it would still cycle weapons.
I still tend to bunnyhop in every game even when it provides no benefit, out of habit and I've gotten used to having jump on the scroll.
I don't think it would even be possible to use with Autohotkey program... because it would still cycle weapons.<!--QuoteEnd--></div><!--QuoteEEnd-->
I tried using something like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->*wheelup::send {space}
*wheeldown::send {space}<!--c2--></div><!--ec2-->
but it kept sending the original weapon switch command in addition to sending the space keypress. usually in AHK you have to specify a ~ to indicate sending the original key, so I'm not sure
bind Mouse-Z jump
Or MouseZ. Can't remember which, I can't find my keybinds file anymore, and devs are evil and won't tell where it is.
There is no mwheelup/down as separate bindings as far as I know.
MouseZ is correct, but I remember having issues when I was trying to bind in the options.xml (or whatever it was called)
Regardless, I think the devs have any mentioned that you currently can't do it in game.
Weird. When I did it from the file, it registered for one, single jump... then never did it again until I reloaded.
Though to be fair, this is several patches ago.
As far as I can tell, options.xml is the keybinds file.
I changed MouseZ to jump in options.xml and it made no difference, still can't jump with mouse scroll.
Obviously you can't bhop here, but it's a feeling of familiarity.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can still bunnyhop. I don't know if they changed it recently, but I've seen some pro gamer bunny hop flawlessly with skulk.
I changed MouseZ to jump in options.xml and it made no difference, still can't jump with mouse scroll.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah it's options.xml - where is that though.
<!--quoteo(post=2052205:date=Dec 28 2012, 08:22 AM:name=kalv)--><div class='quotetop'>QUOTE (kalv @ Dec 28 2012, 08:22 AM) <a href="index.php?act=findpost&pid=2052205"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can still bunnyhop. I don't know if they changed it recently, but I've seen some pro gamer bunny hop flawlessly with skulk.<!--QuoteEnd--></div><!--QuoteEEnd-->
Bunnyhop is/was based on air friction - strafing in the air increased your speed. There is no air friction in NS2, thus "no bunnyhopping". You can still "bunnyhop" but it doesn't give you a particular advantage.
if you do a windows search for options.xml you may find it (that's how i found it).
This is where i found the file: C:\Program Files (x86)\Steam\userdata\896765\4920\remote\options.xml
The 4920 is steams number for natural selection 2.
Was surprised to learn it's not directly in the NS2 folder in steam.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->*wheelup::send {space}
*wheeldown::send {space}<!--c2--></div><!--ec2-->
but it kept sending the original weapon switch command in addition to sending the space keypress. usually in AHK you have to specify a ~ to indicate sending the original key, so I'm not sure<!--QuoteEnd--></div><!--QuoteEEnd-->
AHK is blocked by the lua. Best free moddable choice of 2012 :D
no it's not, because it works fine for pistol scripts and jump scripts which I've already encountered people using
Tada!!!! (true)
It's already starting to be a game in which some doesn't have the same version. I vote for a complete customizable keyboard (including comm).
Because the thing that is important is not repetition of the key stroke. It's how the server deals with it. A keyboard sequence checker would be easy to do. Or a cooldown time for pistol and jump is another way to do it.