Mumble Support

CaradasCaradas Join Date: 2005-04-08 Member: 47826Members
<div class="IPBDescription">Postional audio and automatic channel joining</div>Hi there,

is it possible to get a working mumble plugin to enable the special features like positional audio and the automatic channel join.

Mumble supports 3d audio, with this feature you can hear from where somewone is speaking. To Enable this, mumble needs the positon from the player.
To enable the second feature mumble needs some playerdata like teamid and servername.

There are two ways to make it work:
The first is native support. UWE needs to implement the routines that transfers the data to the mumble client.
The second way is an external plugin. This plugin reads the data from the ram.

The Problem with the second way is that you have to adjust the positon from where the plugin reads every single change on the ns2.exe.
Also a problem is that the plugin who reads data from the ns2 process could be detected as a cheating programm.


Also a problem is that i dont know how to find the postions and develop a working plugin.

Some more information:
<a href="http://mumble.sourceforge.net/Positional-Audio" target="_blank">http://mumble.sourceforge.net/Positional-Audio</a>
<a href="http://mumble.sourceforge.net/Pluginguide" target="_blank">http://mumble.sourceforge.net/Pluginguide</a>
<a href="http://mumble.sourceforge.net/Games#Supported_Games" target="_blank">http://mumble.sourceforge.net/Games#Supported_Games</a>
<a href="http://mumble.sourceforge.net/Link" target="_blank">http://mumble.sourceforge.net/Link</a>

Comments

  • Ender_74Ender_74 Join Date: 2011-01-28 Member: 79329Members
    Hi,
    You may want to take a look at this <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114904&hl=http://" target="_blank">topic</a>

    Hope that helps
  • CaradasCaradas Join Date: 2005-04-08 Member: 47826Members
    This is a plugin or better a mod for ns2. If i install it i can´t join any server because my gamefiles are different.
  • CaradasCaradas Join Date: 2005-04-08 Member: 47826Members
    Has NS2 or steam an anticheat mechanism witch banns player for reading in the games memory?
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    I think NS2 just has consistency checks for servers.
  • CaradasCaradas Join Date: 2005-04-08 Member: 47826Members
    i dont want to change something at the gamefiles ...
    but anticheattools detect if something is reading in the game's memory (ram). (e.g. punkbuster would do this)


    another idea btw.
    a clientside mod who runs like the model changing mods.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    I'd love to give that plugin a try but afaik there's no servers using it? :(
  • CaradasCaradas Join Date: 2005-04-08 Member: 47826Members
    edited December 2012
    so now im stuck a bit ... i actually try to make a mumble plugin .. the hard way
    scanning the ram -> billion of values found
    scanning the ram again but filter all changed -> after a few times 115 milion values found
    so now im moving a bit ingame
    scanning the ram and filter all unchanged -> 0 values found

    this is a bit strange because my position ingame is not the same as before.


    //edit

    Found 3 Values!
    X Y Z all 3 floats
    the y value is @ the head from the model ;)
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