Just ideas...
Frost Spectre
Join Date: 2012-12-29 Member: 176644Members
<div class="IPBDescription">Propably don't work.</div>Marine:
<b>Hand-held Motion Tracker</b> - Takes pistol slot or main weapon, must be held out by one Marine to provide nearby Marines the locations any moving targets within the Motion Trackers range. Cannot detect non-moving targets. (Idea would be a ripoff from Aliens 2 tho, which would be bad...)
<b>Propable flaw in this idea</b>: Marine Commander can scan area for the Marines, showing everything in the scanned area, moving or not.
<b>Rampants</b> - Marines way to slow down aliens, requires welder and resources from personal stores. Does not block aliens, just slows them down, making singular Onos harassment tactics more manageable. Cannot be constructed on ceiling or walls. But can be used to "close" ventilation shafts. Can be destroyed by attacking it, tho tougher than Land Mines.
<b>Propable flaw in this idea</b>: Land Mines, they're pretty much the defensive Area denial weapons for the Marines, tho they're 1 use items of stack of 3, which deal explosive damage, but have to be bought again everytime from armory when used.
Aliens:
<b>Biological Compass</b> - Simply provide the directions North, East, South and West. Can be used to navigate with the general direction, if there were distractions that would cause loss of direction, which can occur when playing as Skulks. Would be useful for Lerks, as they have to land on surface, because they cannot fly with map open, and trying to find the yellow "arrowhead" from white map.
<b>Propable flaw in this idea</b>: Would be that people learn the maps...
<b>Hand-held Motion Tracker</b> - Takes pistol slot or main weapon, must be held out by one Marine to provide nearby Marines the locations any moving targets within the Motion Trackers range. Cannot detect non-moving targets. (Idea would be a ripoff from Aliens 2 tho, which would be bad...)
<b>Propable flaw in this idea</b>: Marine Commander can scan area for the Marines, showing everything in the scanned area, moving or not.
<b>Rampants</b> - Marines way to slow down aliens, requires welder and resources from personal stores. Does not block aliens, just slows them down, making singular Onos harassment tactics more manageable. Cannot be constructed on ceiling or walls. But can be used to "close" ventilation shafts. Can be destroyed by attacking it, tho tougher than Land Mines.
<b>Propable flaw in this idea</b>: Land Mines, they're pretty much the defensive Area denial weapons for the Marines, tho they're 1 use items of stack of 3, which deal explosive damage, but have to be bought again everytime from armory when used.
Aliens:
<b>Biological Compass</b> - Simply provide the directions North, East, South and West. Can be used to navigate with the general direction, if there were distractions that would cause loss of direction, which can occur when playing as Skulks. Would be useful for Lerks, as they have to land on surface, because they cannot fly with map open, and trying to find the yellow "arrowhead" from white map.
<b>Propable flaw in this idea</b>: Would be that people learn the maps...
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