NS2: The game of exploiting your enemy's weekness or mistakes
Solarity
Join Date: 2012-11-13 Member: 170515Members, Reinforced - Shadow
This game has made me realize that it isn't about teching up and one team eventually winning. There are many points at a game where one team could have won, but made mistakes or didn't see an opening and take it.
A lot of games I have played have ended before the other team knew it was over. At a critical point in the game being exploited properly could mean victory for the loosing team. Though to have a come back or a sudden victory, you need to haw a team with at least some
Coordination. Sometimes sacrafising a hive to win may allow you to win or could make you loose the game. At the same time dieing trying to protect a hive might be even worst.
When a game is at a high water mark and two teams are focused on taking a stratic point, it might be best to find another place to draw the enemy to or even let them have that point for the sake of winning the game.
A lot of games I have played have ended before the other team knew it was over. At a critical point in the game being exploited properly could mean victory for the loosing team. Though to have a come back or a sudden victory, you need to haw a team with at least some
Coordination. Sometimes sacrafising a hive to win may allow you to win or could make you loose the game. At the same time dieing trying to protect a hive might be even worst.
When a game is at a high water mark and two teams are focused on taking a stratic point, it might be best to find another place to draw the enemy to or even let them have that point for the sake of winning the game.
Comments
This man speaks the truth. Belly drifting competition is one of the funner aspects of the game. Kind of sad if you think about it, but eh.
I usually try and avoid exploiting my enemies strengths and good choices. That doesn't go nearly as well for me.
The games high learning curve is making it appear so, but only for the moment
Against an enemy that does not make mistakes, watches the clock for obvious events, and is coordinated the game will very likely turn into "Creating your own opening"
Games like Counter Strike where the enemy team was consistently at or near full strength for the duration of a match was all about making your own play instead of preying on advantage
NS:2 on the other hand forces you to look at board and decide what is the best thing to do for the next 2 minutes
If you're behind sometimes an All-In is all you got
I've had a couple of games where it seemed almost all the Marines were after a Hive so most of the Alien team decided to forget about the Hive and went after the Marines main base Comm chair... Aliens won.