Tech Point 4

measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
<div class="IPBDescription">By this stage, they have suffered enough!</div>
In the days of NS 1 it were not possible to have more than 3 tech points. Command chairs were simply structures and noone was making any real money ^_^.
In NS2 both sides require tech points not only for the upgrades but also to keep them.
The maps(!) are of an interminably larger scale than before and I am personally aw-struck by the possibilities and complexities that map developers are now facing.

But what about playability? Every game has the potential to be a nail-biter, but most nail-biters turn out to be pillow-biters. One dominate side, slowly pushing.. This can be remedied by astute command and precise team work but were not Militarily Trained. What I am suggesting here for discussion is a GAME ENDER.

4 techpoint upgrade for aliens that sends the Marines Commander's chair into the void, until a hive is destroyed.
The Comm can continue to suggest waypoints but cannot build or direct ARC/MAC. If the commander eject's he is died.
In a 6+ techpoint map another Command Chair can be used but the affected chair does not submit a tech value.

4 techpoint upgrade for marines.
Nuclear ARC.
Figure that out...

Comments

  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    So noone wants to speculate on TECH 4??

    Nuclear ARC;
    Only 1 Nuclear ARC per Nuclear ARC Robo Factory.
    Only 1 Nuclear Arc robofactory per Tech point above 3.
    Nuclear ARC requires LOS to fire on hive. Only fire's on hive. will not fire unless 99.99999% chance of hit on hive.

    Explodes. Bigly brightly and really hotly.
  • BurdockBurdock Join Date: 2012-08-27 Member: 156553Members
    Yeah, More stuff go's boom.... What are we talking about XP
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <a href="http://i.imgur.com/FyuPk.jpg" target="_blank">This creature</a> will be ressurected for tech four aliens

    ^<a href="http://www.unknownworlds.com/forums/index.php?showtopic=123190&st=0&start=0" target="_blank">ns2_outpost</a>
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--quoteo(post=2055503:date=Jan 4 2013, 06:32 AM:name=Burdock)--><div class='quotetop'>QUOTE (Burdock @ Jan 4 2013, 06:32 AM) <a href="index.php?act=findpost&pid=2055503"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, More stuff go's boom.... What are we talking about XP<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm talking about NS2's saving grace... Derp!

    Noone wants to hang around for an (extra half-)hour being slowly bled to death.
    There is the option for servers to time games and highest scoreers take-all, but what fun is that?

    NS2 is a product to take to the stars. We aren't going out like that!
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    Nope. Aliens can end the game pretty easily right now. All these game over 3/4 hive game ending siege ability threads need to DIAF.
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--quoteo(post=2055531:date=Jan 4 2013, 07:06 AM:name=SixtyWattMan)--><div class='quotetop'>QUOTE (SixtyWattMan @ Jan 4 2013, 07:06 AM) <a href="index.php?act=findpost&pid=2055531"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope. Aliens can end the game pretty easily right now. All these game over 3/4 hive game ending siege ability threads need to DIAF.<!--QuoteEnd--></div><!--QuoteEEnd-->

    DIAF?
    Why?
    To make way for the endless complaints and critisizms?

    There WILL be a TECH 4 SpaceBase Killer upgrade. Oh yes..!
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