Tech Point 4
measles
Join Date: 2007-02-26 Member: 60122Members, Constellation
<div class="IPBDescription">By this stage, they have suffered enough!</div>
In the days of NS 1 it were not possible to have more than 3 tech points. Command chairs were simply structures and noone was making any real money ^_^.
In NS2 both sides require tech points not only for the upgrades but also to keep them.
The maps(!) are of an interminably larger scale than before and I am personally aw-struck by the possibilities and complexities that map developers are now facing.
But what about playability? Every game has the potential to be a nail-biter, but most nail-biters turn out to be pillow-biters. One dominate side, slowly pushing.. This can be remedied by astute command and precise team work but were not Militarily Trained. What I am suggesting here for discussion is a GAME ENDER.
4 techpoint upgrade for aliens that sends the Marines Commander's chair into the void, until a hive is destroyed.
The Comm can continue to suggest waypoints but cannot build or direct ARC/MAC. If the commander eject's he is died.
In a 6+ techpoint map another Command Chair can be used but the affected chair does not submit a tech value.
4 techpoint upgrade for marines.
Nuclear ARC.
Figure that out...
In the days of NS 1 it were not possible to have more than 3 tech points. Command chairs were simply structures and noone was making any real money ^_^.
In NS2 both sides require tech points not only for the upgrades but also to keep them.
The maps(!) are of an interminably larger scale than before and I am personally aw-struck by the possibilities and complexities that map developers are now facing.
But what about playability? Every game has the potential to be a nail-biter, but most nail-biters turn out to be pillow-biters. One dominate side, slowly pushing.. This can be remedied by astute command and precise team work but were not Militarily Trained. What I am suggesting here for discussion is a GAME ENDER.
4 techpoint upgrade for aliens that sends the Marines Commander's chair into the void, until a hive is destroyed.
The Comm can continue to suggest waypoints but cannot build or direct ARC/MAC. If the commander eject's he is died.
In a 6+ techpoint map another Command Chair can be used but the affected chair does not submit a tech value.
4 techpoint upgrade for marines.
Nuclear ARC.
Figure that out...
Comments
Nuclear ARC;
Only 1 Nuclear ARC per Nuclear ARC Robo Factory.
Only 1 Nuclear Arc robofactory per Tech point above 3.
Nuclear ARC requires LOS to fire on hive. Only fire's on hive. will not fire unless 99.99999% chance of hit on hive.
Explodes. Bigly brightly and really hotly.
^<a href="http://www.unknownworlds.com/forums/index.php?showtopic=123190&st=0&start=0" target="_blank">ns2_outpost</a>
I'm talking about NS2's saving grace... Derp!
Noone wants to hang around for an (extra half-)hour being slowly bled to death.
There is the option for servers to time games and highest scoreers take-all, but what fun is that?
NS2 is a product to take to the stars. We aren't going out like that!
DIAF?
Why?
To make way for the endless complaints and critisizms?
There WILL be a TECH 4 SpaceBase Killer upgrade. Oh yes..!