Things I think the game could benefit from..
Briq
Join Date: 2013-01-03 Member: 177318Members
I think the game is pretty fun and balanced as it is, but I feel like there are a few things that could be added to bring the game up another notch:
1) Horizontal progression of some kind. The game is fun, which is reason enough to play it, but who doesn't enjoy working toward a secondary goal at the same time? Maybe a leveling system that leads to unlocking different armor or weapon skins, different colors, emblems, nothing ground breaking, but fun nonetheless.
2) An incentive to stay in a losing game. Other than to be a good sport there's no reason whatsoever to stay in a losing game. You can tell with about 90% certainty who's going to win a game after the first 15 minutes or so, but these games often take another half hour or so to actually end. This leads to a mass exodus of the losing team, followed by unsuspecting players joining the server just to be stomped on themselves until they either leave or the game ends.
These two things could actually be tied into one another, such as not getting any experience or whatever points from the match unless you stay until it ends. I probably haven't suggested anything that hasn't been suggested before, but that's okay.
1) Horizontal progression of some kind. The game is fun, which is reason enough to play it, but who doesn't enjoy working toward a secondary goal at the same time? Maybe a leveling system that leads to unlocking different armor or weapon skins, different colors, emblems, nothing ground breaking, but fun nonetheless.
2) An incentive to stay in a losing game. Other than to be a good sport there's no reason whatsoever to stay in a losing game. You can tell with about 90% certainty who's going to win a game after the first 15 minutes or so, but these games often take another half hour or so to actually end. This leads to a mass exodus of the losing team, followed by unsuspecting players joining the server just to be stomped on themselves until they either leave or the game ends.
These two things could actually be tied into one another, such as not getting any experience or whatever points from the match unless you stay until it ends. I probably haven't suggested anything that hasn't been suggested before, but that's okay.
Comments
2) An incentive to stay in a losing game. .<!--QuoteEnd--></div><!--QuoteEEnd-->
You are pretty much dead on, the only thing that could possibly promote people to stay in a losing game is if there was say character xp levels like in Planetside 2 that gave you say titles/rewards/etc....
Well it's less of an issue for the winners because they're having too much fun to care about how long the game is taking. The losers have much less or no fun at all, and I can't say I blame them for leaving. People play games to have fun themselves, not to give other people enjoyment at their expense. An incentive to stay in a losing game would help alleviate this.
I certainly like the idea of lateral progression unlocking skins or other customization options. Couldn't really be anything gameplay-related but there's still plenty of opportunity for non-gameplay unlocks.
You can criticize the TF2 hat system all you want, but that idea was a money and popularity goldmine for TF2. I could only hope UWE creates a system that doesn't affect gameplay yet prolongs NS2's playerbase lifetime like that.
Just saying.
:)
1) Horizontal progression of some kind. The game is fun, which is reason enough to play it, but who doesn't enjoy working toward a secondary goal at the same time? Maybe a leveling system that leads to unlocking different armor or weapon skins, different colors, emblems, nothing ground breaking, but fun nonetheless.
2) An incentive to stay in a losing game. Other than to be a good sport there's no reason whatsoever to stay in a losing game. You can tell with about 90% certainty who's going to win a game after the first 15 minutes or so, but these games often take another half hour or so to actually end. This leads to a mass exodus of the losing team, followed by unsuspecting players joining the server just to be stomped on themselves until they either leave or the game ends.
These two things could actually be tied into one another, such as not getting any experience or whatever points from the match unless you stay until it ends. I probably haven't suggested anything that hasn't been suggested before, but that's okay.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd be pretty fine with point 1 as long as it stays cosmetic.
Point 2 is clearly needed, but I think it's mostly an alien side problem, with the 1 egg remaining, waiting half an hour to spawn just so you can get killed in 1 split second.
I stopped playing TF2 the minute these rewards stepped in that chanced the whole behavior of certain class or weapon, i just lost intrest.
edit : before someone asks why rewards shouldn't do nothing that improves or alters your character, well answer is simple, because now everyone is not in same line with everyone, someone has some weird weapon that you can't access is just plain stupid.
2) You don't get your snowballs if you leave before the game is finished
Something like this maybe? :)