Gorge Bile Bomb
RiCexEaTeR
Join Date: 2010-05-10 Member: 71700Members, Reinforced - Shadow
Join Date: 2010-05-10 Member: 71700Members, Reinforced - Shadow
Comments
Or was this intentional :P<!--QuoteEnd--></div><!--QuoteEEnd-->
This is known.
No idea whether or not this is intended, as you're basically spending res to make an upgrade useless.
No idea whether or not this is intended, as you're basically spending res to make an upgrade useless.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hydras you placed earlier as a Gorge will pull you out of camo too even if you are no longer a Gorge. Pretty damn annoying when camo breaks at the most inopportune moments...
Ah yeah forgot that one. I actually lost a Fade that way. 1 Marine passed through my Hydras from earlier in the game as I was camo'd in front of 3 other Marines in a different part of the map..
I don't think anyone's saying it's complex, people are simply saying it sucks
Because it nullifies 4 of 6 of your potential upgrades, and in the case of hydras, this carries over to other life forms as well.
Is "functioning at its intended role" the same as being broken? Are you suggesting aliens shouldn't be able to deal with marine structures?
1. It seems clear that Hydras shouldn't put the player in combat. (Although I haven't noticed this myself.)
2. It's up for debate whether Bilebomb's periodic damage should (I lean towards yes, it should keep you in combat.)
why should a structure you place make the gorge "in combat" and unable to use camo or regen when not being shot or touched?
As for bile bomb... perhaps since it is so strong it is worthy to put a gorge in combat since you actually need to be near the damage you're creating; unlike hydras.
a) You are cloaked
b) You press fire, you are visible now
c) it's a long shot, bomb takes time to land
d) you are cloaked again
e) bomb hits structure
f) decloaked again???
I dare you, just try to do a long shot. This is annoying as hell.
It clearly is a bug and should be fixed.
b) You press fire, you are visible now
c) it's a long shot, bomb takes time to land
d) you are cloaked again
e) bomb hits structure
f) decloaked again???
I dare you, just try to do a long shot. This is annoying as hell.
It clearly is a bug and should be fixed.<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you not read the other posts?
Specific abilities like Camouflage, Celerity, and Regen stop working when you are in <b>COMBAT</b>. Doing damage to a structure with a volleyed Bile Bomb from across the room puts you in <b>COMBAT</b>, therefore it turns off anything that requires you to be out of <b>COMBAT</b>. It's not a bug.. it's a bad mechanic, and I'd rather see it just removed.
Specific abilities like Camouflage, Celerity, and Regen stop working when you are in <b>COMBAT</b>. Doing damage to a structure with a volleyed Bile Bomb from across the room puts you in <b>COMBAT</b>, therefore it turns off anything that requires you to be out of <b>COMBAT</b>. It's not a bug.. it's a bad mechanic, and I'd rather see it just removed.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's totally a bug if it's not intended. And I don't think it was.
It is intended. Why do you think they changed the values to how long you stay in combat after your last attack.
I believe it was more intended for bites, spikes and other melee attacks.
I always thought the bile effecting cloaking and celerity was an unintended consequence that UWE had not gotten round to changing.
Has anyone tested spores? Its not something I have noticed but figure spores might also trigger the "in combat" issues.
Poisonous bite deals damage over time, albeit not displayed in the Lerk's UI.
Does that trigger an in-combat state too?
And how can you be so sure? You can't unless you have their word.
It's not because they changed the value that it was necessarily intended, they can't be aware of all the bugs, or fix them in priority.
Btw, it is considered as a bug in the bugtracker.
I think it is broken with any damaging abilities, you go out of combat when you do damage, whatever the origin. It would clearly be better for the 'out of combat' timer to work with the 'last ability activated', instead of the 'damage done'.
It's not because they changed the value that it was necessarily intended, they can't be aware of all the bugs, or fix them in priority.
Btw, it is considered as a bug in the bugtracker.
I think it is broken with any damaging abilities, you go out of combat when you do damage, whatever the origin. It would clearly be better for the 'out of combat' timer to work with the 'last ability activated', instead of the 'damage done'.<!--QuoteEnd--></div><!--QuoteEEnd-->
I used to be lead NAPT. Go get your facts straight. It was brought up many times before you even thought of submitting an application for play testing. It's a bad and frustrating mechanic period, and just because it's in the bugtracker tracker doesn't mean that the devs feel it's a bug. I've had to remove plenty of submissions because they were intended.
Anyway. The only ability that doesn't do damage is umbra. So saying that any attack that does damage that shouldn't affect your combat status is dumb. I only see how the hydras would be an issue especially in different life forms.
Cloak yes, obviously. Regen maybe, celerity... no?
Even if things should disable when you attack things, it should be when you, the player, the lifeform, do a thing to disrupt it. So when you fire, not when anything you own fires or does damage over time, that's stupid. Why would it affect your lifeform if your lifeform isn't doing anything at the time?
Anyway. The only ability that doesn't do damage is umbra. So saying that any attack that doesn't do damage that shouldn't affect your combat status is dumb. I only see how the hydras would be an issue especially in different life forms.<!--QuoteEnd--></div><!--QuoteEEnd-->
It would be nice if we would actually have more feedback on things like this so the community actually knows what's intended and what's not. This is the first time I've ever seen an "official" response (I know you're just a playtester, but it's as official as I've seen so far) to people complaining about the 'bug', so I'm not surprised people still do (most people don't know it's intentional, as we've heard nothing about it, and people assume it's a bug purely because that seems like the most logical thing - why would it even be intentional?!)
Although now we know it's intended, it's somehow even worse. It's a bad design decision IMO. Are there any reasons why bilebomb DOT and hydras are supposed to stop upgrades from taking effect? Or is it a purely arbitrary thing that just was decided "this is how it should be".
I personally would like to hear the reasoning, as would many people here who feel this shouldn't happen. It seems unintuitive and generally quite limiting (e.g. why even bother celerity gorging after bile is researched?).
Does spores work this way? I.e. if you use spores, then go cloak, then some marine walks into the spores, does it uncloak?
<!--quoteo(post=2055560:date=Jan 3 2013, 05:06 PM:name=rhombus)--><div class='quotetop'>QUOTE (rhombus @ Jan 3 2013, 05:06 PM) <a href="index.php?act=findpost&pid=2055560"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not a bug.. it's a bad mechanic, and I'd rather see it just removed.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ah okay. I should have read more of the thread. Looks like you don't even think it should be in the game. Would be nice to hear feedback from the devs on this though.
No idea whether or not this is intended, as you're basically spending res to make an upgrade useless.<!--QuoteEnd--></div><!--QuoteEEnd-->
This should not happen IMHO.
LOL at comms who dont research Adrenaline
Specific abilities like Camouflage, Celerity, and Regen stop working when you are in <b><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->COMBAT<!--sizec--></span><!--/sizec--></b>. Doing damage to a structure with a volleyed Bile Bomb from across the room puts you in <b><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->COMBAT<!--sizec--></span><!--/sizec--></b>, therefore it turns off anything that requires you to be out of <b><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->COMBAT<!--sizec--></span><!--/sizec--></b>. It's not a bug.. it's a bad mechanic, and I'd rather see it just removed.<!--QuoteEnd--></div><!--QuoteEEnd-->
*Urge to kill rises*
Every time I see you post I kill a kitten.