Another Alien Unit Idea
EricMeerstra
Join Date: 2012-12-29 Member: 176680Members
<div class="IPBDescription">Got idea from Awesomenauts</div>On my last post someone pointed out to me that the game probably wont introduce another alien shooting unit other than the lurker. They said the game is based more on aliens must bite.
So this got me thinking, why not have a unit, that pulls a marine towards it, so he can be bitten?
My idea is to have a new unit with a tounge ability(fits alien role), which can pull a marine from a room into a hallway full of aliens. This is a helpful way to break the stalemate that aliens sometimes have problems with trying to push into a room or hallway full of marines.. Also, I think it would be a darn load of fun to pull helpless marines into a group of 4 skulks that then proceed to eat him to shreds.
What do you guys think? Could a tounged alien unit be viable?
So this got me thinking, why not have a unit, that pulls a marine towards it, so he can be bitten?
My idea is to have a new unit with a tounge ability(fits alien role), which can pull a marine from a room into a hallway full of aliens. This is a helpful way to break the stalemate that aliens sometimes have problems with trying to push into a room or hallway full of marines.. Also, I think it would be a darn load of fun to pull helpless marines into a group of 4 skulks that then proceed to eat him to shreds.
What do you guys think? Could a tounged alien unit be viable?
Comments
Plus that aliens have enough ranged abilities already. The point is that aliens are melee and marines are ranged, so it should stay like that for the majority.
And it's also just a cheap copy of L4D's Smoker.
Might as well let the Gorge blow itself up on marines to attract Babblers, let Fades ride on marine's back to steer them, let Skulks leap at marines from the front to pin them down for continuous damage, and let Onos throw giant rocks out of nowhere at marines.
So this got me thinking, why not have a unit, that pulls a marine towards it, so he can be bitten?
My idea is to have a new unit with a tounge ability(fits alien role), which can pull a marine from a room into a hallway full of aliens. This is a helpful way to break the stalemate that aliens sometimes have problems with trying to push into a room or hallway full of marines.. Also, I think it would be a darn load of fun to pull helpless marines into a group of 4 skulks that then proceed to eat him to shreds.
What do you guys think? Could a tounged alien unit be viable?<!--QuoteEnd--></div><!--QuoteEEnd-->
So a long tentacle that could drag a marine out of a room towards the aliens..interesting.
As long as you still allow the marine to shoot I dont see an issue...this is not far different to pushback on Pg's and IP's.
There is limited control removed, perhaps a second whilst your dragged..but you can still aim and shoot.
I am assuming that once you have dragged the marine he is then free to move around and the aliens have to kill him.
This could serve as a nuice little turtle breaker...more useful than vortex.
<!--quoteo(post=2057206:date=Jan 6 2013, 09:02 PM:name=nikodimus86)--><div class='quotetop'>QUOTE (nikodimus86 @ Jan 6 2013, 09:02 PM) <a href="index.php?act=findpost&pid=2057206"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if he attaches his whip-tongue-tentacle-thingy on an exo? Would he be able to draw him over the cliff in crevice. That could be fun. xD<!--QuoteEnd--></div><!--QuoteEEnd-->
It would be hilarious, if he latched onto a building or exo, if the alien got pulled forward instead. It would lead to some very funny plays where he sticks his tounge to an exo and gets pulled into the room instead.
I really doubt it would be implemented in the game though.
I really doubt it would ever be implemented in the game though.
I do like the principle of aliens trying to mess up marine positioning.
I would therefore rather see a fade third hive ability that lets him 'grab' a marine and pull him through blink with the fade (until blink is released at which point the marine is in front of the fade). A similar principle could kind of work with a lerk, but the physical size of the lerk makes that seem a bit impractical.
Solves the problem of fade not having a very practical third hive ability, fits in well with the 'style' of the fade, not incredibly OP as it still requires the fade to be able to get into melee range, grab a marine and get out without his friends killing you, and isn't an instagib focus-fade style move.
Also about the Fade pulling a marine, it should be a passive, which activates only when a Fade starts using the phase walk ability while having sneak up behind a marine.
That would be awesome! But with a marine on he's hands, he loses energy twice as faster while phase walking.