ns2_Dagon
deathshroud
Join Date: 2010-04-10 Member: 71291Members
Still early on this map, im only 5 days into it. The screens show my first Tech point location which is Machine Room, its roughly 2 thirds finished. Most of the complex stuff is out of the way on this room. This will likely become either marine start or 1 of 2 possible starting locations for the 2 teams. Wasnt going to show it yet but since im uploading screens to show some other people i thought it would be a good time to upload them here. Some textures will be misaligned its still very wip. I like to build each a room at a time fully. I find that when i grey box a map it usually changes completely when i start adding in props and getting ideas so i just proceed 1 room at a time fully. I still have 2 exits to finish and the resource point. Then i will move on to eastern halls. They should be done much quicker since they shouldnt be quite so complex geometry wise.
<img src="http://i49.tinypic.com/ku44h.jpg" border="0" class="linked-image" />
<img src="http://i50.tinypic.com/2n0kh9e.jpg" border="0" class="linked-image" />
<img src="http://i48.tinypic.com/2m3gwtx.jpg" border="0" class="linked-image" />
<img src="http://oi45.tinypic.com/2wqcz6p.jpg" border="0" class="linked-image" />
<img src="http://i49.tinypic.com/ku44h.jpg" border="0" class="linked-image" />
<img src="http://i50.tinypic.com/2n0kh9e.jpg" border="0" class="linked-image" />
<img src="http://i48.tinypic.com/2m3gwtx.jpg" border="0" class="linked-image" />
<img src="http://oi45.tinypic.com/2wqcz6p.jpg" border="0" class="linked-image" />
Comments
Cool, I'd suggest you greybox the entire layout first. Propping and lighting is the most fun part of the creative process for sure, but you won't be able to make sweeping balance changes quickly and efficiently once all the props are in there.
It's a pitfall I fell into and I'm sure I'm not alone. Greybox everything, throw in basic lights, all your nodes and tech points, location entities, game entities, and your occlusion geometry and then upload your map for testing. Then from that point forward, you have a working playable map. If it's all good and balanced and the community is happy with it, then go back and prop and light and add sounds and work on a unifying artistic theme.
It's a great start however, keep up the good work, and keep working on it, mapping is certainly a grind.
edit: post a picture of your intended layout too. people like to see where a certain room lives and where its headed :)
I originally grey boxed this room and 3 others but scrapped them all after this room altered compeltely from the original greybox whilst i was constructing it.
I originally grey boxed this room and 3 others but scrapped them all after this room altered compeltely from the original greybox whilst i was constructing it.<!--QuoteEnd--></div><!--QuoteEEnd-->
k boss
<img src="http://i46.tinypic.com/1pv3i8.jpg" border="0" class="linked-image" />
Been stumped with my map, considering how i should do the exit from this room. i knew i wanted to use 2 archways but i just couldnt put the rest of it together.
In the end this is what i came up with.
<img src="http://i46.tinypic.com/2n9j7zd.jpg" border="0" class="linked-image" />
also finished the power node.
i plan to finish all 4 tech points before grey boxing the level together, then testing and finally ifnishing off the corridor sections.
The red one as tertiary for higlightng details is looking interesting as it is already.
i started work on another tech point as well which will be either alien start or 1 of the 2 possible start lcoations for the teams. called test chamber. Im hoping to experiemnt a little more with the lgihting in that room.
<img src="http://i46.tinypic.com/2dtrfjq.jpg" border="0" class="linked-image" />
been working on the res node for machine room, very close to finishing this room now :)
ended up looking like a giant mac.
<img src="http://i45.tinypic.com/dlly5g.jpg" border="0" class="linked-image" />
<img src="http://i50.tinypic.com/2uoq2rb.jpg" border="0" class="linked-image" />
<img src="http://i45.tinypic.com/2rc7wjm.png" border="0" class="linked-image" />
this room is pretty much laid out now, still abit more work to finish it up but its looking nice imo
started work on the second tech point which will be Test Chamber
Is this a possibly good idea? or is it only going to result in disaster?
I also have to ask, what level Dagon are you expecting this map to be?!
Screens look nice, I wish I had your eye for making cool things out of the already existing models and textures!