lag so much, how to fix that?
frmehe
Join Date: 2012-07-08 Member: 153980Members
this game lag so much, i've got a ping of 40-60 on servers, but it lag so much, not for me, but my hitzones!
the game runs fine, but if i am alien and move into a vent, i am actually IN THE VENT but i can get shoot before, if you understand me.
thats always and very annyoing!
i see a marine, i run, move arround the door but i get shoot before, how is that fu**ing possible with a ping of 50?
there must be something with your game engine, otherwise i can not explain how that sh*t happend!
i never ever had that with other games, i think something of your lag-compensation is wrong...is there a serverside lag compensation?
this is how it EVERYTIME feel:
<img src="http://i.imgur.com/Ts4T0.jpg" border="0" class="linked-image" />
it is not fun to play as alien if you can get shoot everywhere anytime no matter where you are.
by the way, the same happend to marines, thats why these "dancing in a cycle" events happend all the time...
if a marine just walk left and right, the skulk want bite the marine at the right but his hitzone is actually not arrived to the right.
the game runs fine, but if i am alien and move into a vent, i am actually IN THE VENT but i can get shoot before, if you understand me.
thats always and very annyoing!
i see a marine, i run, move arround the door but i get shoot before, how is that fu**ing possible with a ping of 50?
there must be something with your game engine, otherwise i can not explain how that sh*t happend!
i never ever had that with other games, i think something of your lag-compensation is wrong...is there a serverside lag compensation?
this is how it EVERYTIME feel:
<img src="http://i.imgur.com/Ts4T0.jpg" border="0" class="linked-image" />
it is not fun to play as alien if you can get shoot everywhere anytime no matter where you are.
by the way, the same happend to marines, thats why these "dancing in a cycle" events happend all the time...
if a marine just walk left and right, the skulk want bite the marine at the right but his hitzone is actually not arrived to the right.
Comments
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->i see a marine, i run, move arround the door but i get shoot before, how is that fu**ing possible with a ping of 50?<!--QuoteEnd--></div><!--QuoteEEnd-->
That's because a player with 220 ping still sees you before you ran around the corner, and shot you on his screen.
Do you understand?
This is a very easy explanation. I'm not mentioning the interpolation or prediction that creates even more delay.
While this can be very annoying -especially because you need to start evading when you see a marine, not when you see him start firing- there isn't much you can do against this. The devs could decrease the prediction time to lessen the time gap. But this will not change, that there is no real time between two computers. This is physically not possible.
This.
If you've ever tried playing L4D2 the game suffers from the exact same problem.
I've played competitively in servers located in Europe in other games, and I can say for sure that 20 ping in NS2 is equivalent to 200 ping in source engine because of how NS2 handles interpolation.
Wut?
You really haven't been caught aflame outside of a Pyro's visible flamethrower range? Or been mowed down to death by a minigun as you run around a corner? It happens in TF2.
But yeah, UT/Quake was fine as you described. Bad connection == bad warping. Good otherwise.
Except for UT3, that game had weird weapon firing lag when playing online. (A ping compensation mod was used to fix this for some servers).
I've played competitively in servers located in Europe in other games, and I can say for sure that 20 ping in NS2 is equivalent to 200 ping in source engine because of how NS2 handles interpolation.<!--QuoteEnd--></div><!--QuoteEEnd-->
Quake 1/2/3 didn't have lag compensation, you had to compensate yourself.
You still got shot around corners, but it wasn't as common as it is in games like NS2.
But yeah, UT/Quake was fine as you described. Bad connection == bad warping. Good otherwise.
Except for UT3, that game had weird weapon firing lag when playing online. (A ping compensation mod was used to fix this for some servers).<!--QuoteEnd--></div><!--QuoteEEnd-->
The pyro's range works differently, it's almost twice the visual range of the flames, and the way it sends out hitboxes makes for getting hit from random ranges, this has nothing to do with the engine's lag compensation. UT3 has 100ms of interp by default, I believe. Also I'm not talking about quake back in the day, but how it is currently.
yes it balances good and bad ping way better, but for what cost?
gold source is most perfect for competitive and fair-play-lovers.
esp with:
rate 25000
cl_cmdrate 101
cl_updaterate 101
ex_interp 0
at a lowping server running at 1000 stable fps
thats the feeling i am waiting for in ns2!
(pro mod with precompiled (vanilla?) lua maybe?)
Someone with bad ping should see you warp around like some other multiplayer fps games instead of trying to make you always shown to the high ping player when you are not at that location anymore.
Players with simulary pings won't notice much.
I hope UW does the warping for high ping players to make the game fair for people with good connections.
I played a ton of TF2 and have never experienced a delay like NS2's. I'm dead before i can even hit the space bar to jump off the res node. I'm around the corner and die.
I played a ton of TF2 and have never experienced a delay like NS2's. I'm dead before i can even hit the space bar to jump off the res node. I'm around the corner and die.<!--QuoteEnd--></div><!--QuoteEEnd-->
Three things to help with this (that admittedly don't address the fundamental netcode issue but are good practice anyway):
1) Listen for incoming marines
2) communicate with teammates about incoming marines
3) bite the resnode from a more sensible position (on the floor behind it is not usually the best: they can shoot your feet through the extractor's legs. Try climbing up the extractor slightly).
Not saying this to be condescending, they're all suggestions to help you survive longer as skulk :)
But yeah, in addition to those, having a silky-smooth LAN-quality netcode would be awesome too!!
1) Listen for incoming marines
2) communicate with teammates about incoming marines
3) bite the resnode from a more sensible position (on the floor behind it is not usually the best: they can shoot your feet through the extractor's legs. Try climbing up the extractor slightly).
Not saying this to be condescending, they're all suggestions to help you survive longer as skulk :)
But yeah, in addition to those, having a silky-smooth LAN-quality netcode would be awesome too!!<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah I do all those already. I'm on the mic a lot and i listen for footsteps all the time... so...
How come I can not use G H . E. . Y D but people can use "homosexualed," which is equally not a word.