Question (mostly towards competitive crowd) regarding Fades
Electric
Join Date: 2013-01-14 Member: 179617Members, Reinforced - Shadow
When I started playing Fade, everyone told me to grab adrenaline instead of celerity, so I could blink more.
I've watched a lot of competitive games though, and aliens usually only have celerity + carapace researched when fades first pop out. My question is, do the competitive players prefer celerity with their fades, or is it as simple as celerity usually being the only shift upgrade researched? If you had the choice of adrenaline/celerity, would you still choose celerity?
Also, does celerity affect shadowstep speed out-of-combat?
Finally, thanks nexzil for your L2P videos! Discovering the shadowstep + double jump movement method blew my mind! I finally have the confidence to fade up instantly at 50 res (although it is stressful to do so without carapace).
I've watched a lot of competitive games though, and aliens usually only have celerity + carapace researched when fades first pop out. My question is, do the competitive players prefer celerity with their fades, or is it as simple as celerity usually being the only shift upgrade researched? If you had the choice of adrenaline/celerity, would you still choose celerity?
Also, does celerity affect shadowstep speed out-of-combat?
Finally, thanks nexzil for your L2P videos! Discovering the shadowstep + double jump movement method blew my mind! I finally have the confidence to fade up instantly at 50 res (although it is stressful to do so without carapace).
Comments
Carapace is kinda mandatory for Fades to be able to move int and out with a tiny bit less of a risk being shredded by shotties
Fixed, you horrible person.
I've watched a lot of competitive games though, and aliens usually only have celerity + carapace researched when fades first pop out. My question is, do the competitive players prefer celerity with their fades, or is it as simple as celerity usually being the only shift upgrade researched? If you had the choice of adrenaline/celerity, would you still choose celerity?
Also, does celerity affect shadowstep speed out-of-combat?
Finally, thanks nexzil for your L2P videos! Discovering the shadowstep + double jump movement method blew my mind! I finally have the confidence to fade up instantly at 50 res (although it is stressful to do so without carapace).<!--QuoteEnd--></div><!--QuoteEEnd-->
celery and cara are the way to be, don't listen to anyone saying to get adrenaline, if you need extra energy as fade you are playing it wrong. between shadowstep and double jump you barely have to blink anyways..
it does not increase shadow step speed
it does not increase blink speed
it arguably increases shadow step + blink speed, but it's barely noticeable and the extra 1-2 units of speed disappear almost instantly
those who say "if you fade properly, you don't need adrenaline" are full of ######. there are a lot of things you can do with adrenaline like giving you a lot more leeway against jetpackers. There are also more energy-intensive styles of attack (such as jump/ss/swipe repeatedly) that will drain energy pretty fast.
it does not increase shadow step speed
it does not increase blink speed
it arguably increases shadow step + blink speed, but it's barely noticeable and the extra 1-2 units of speed disappear almost instantly
those who say "if you fade properly, you don't need adrenaline" are full of ######. there are a lot of things you can do with adrenaline like giving you a lot more leeway against jetpackers. There are also more energy-intensive styles of attack (such as jump/ss/swipe repeatedly) that will drain energy pretty fast.<!--QuoteEnd--></div><!--QuoteEEnd-->
This, for the parts that are true.
I fade sparingly for ScM and while I don't really care enough to best vested in one or the other, if I had a choice... I choose adrenaline. I only use Blink in a couple capacities, mainly "catch jetpacker" or "escape very quickly" tool. I'm a fairly klutzy player and always having that extra bit of energy is really beneficial when I slip up a bit.
My Fade play is sloppy, but not wrong. I don't use Blink much, I just like having the security blanket. Especially since Celerity shuts off in combat. If it stayed up in combat, it wouldn't even be close; I choose Celerity.
Adrenaline, while not necessary for very good fade play, raises the skill floor for non-perfect fades (IE everyone). It gives you more leeway to dodge in combat. Even though health is usually the limiting factor in combat, this extra energy gives you more room for mistakes in your movement.
In comp games, you'll often see fades take celerity primarily because some players think celerity is better (because adrenaline is 'just 100 extra energy and you don't need it') or because it is the only upgrade available if res is tight.
As I have said before a major problem with the fade is how shadowstep is a purely evasive skill, yet has an extremely low energy cost. Shadowstep should have a vastly increased cost (and inherent celerity bonuses like it used to along with blink), and blink should be tweaked to be less heavy/more of the primary movement mechanic. Blink's effect should also be adjusted to show the entire model, and just make it somewhat more shadowy.
Why do you use celerity if there's no benefit to using it at all?
Because there's a huge benefit? It makes me faster than the marines even when I'm not SS or blinking.
when are you ever not shadow stepping or blinking? the only time celerity does anything is when you're walking around not doing anything
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Any good fade player learns how to use any of the upgrades, because its rare that you get your preferred upgrades in a competitive match. Celerity has become a popular fade upgrade because its more useful before you get blink, which can take quite a while in a tightly contested match. As such, its more helpful to learn how to celerity+shadowstep than adren+blink because the former is more common in comp matches.<!--QuoteEnd--></div><!--QuoteEEnd-->
you do realize celerity has no effect on shadowstep, right? A fade that knows what he's doing will essentially never take advantage of celerity
Example would be Pipeline hive and a shift in C12
or
Cave hive and shift in deposit or central
or
Locker hive and shift in onos bar
You should always be aware where the shifts are if you are playing fade
Celerity + Carapace if there is no forward shift
But in pubs with 8v8+ players, I always wait out until adren, use double jump and SS to get around the map and in most fights and only use blink as a "oh ######" situation or when taking on 3 or more marines. Adren enables you to stay around on a map longer and be a threat longer which I think is needed in pubs, in scrims it's a lot more organised, you're attacking with drifters and 4+/6 people every time.
SS is currently the fastest way to move in the game and cele has no effect on it, it will only help you move slightly faster as you walk along the ground for 0.5-2 seconds to align your next SS.
anyone that tells you adren or cele is better, is probably not that skilled
cele is better than current incarnation of adren on skulk/gorge/lerk/fade/onos & in a pcw setting there is no point in getting adren after you've already researched cele.
Shadowstep.
anyone that tells you adren or cele is better, is probably not that skilled<!--QuoteEnd--></div><!--QuoteEEnd-->
Real men play without a monitor, with a USB port plugged in their ass instead of a keyboard.
Personally, I prefer adrenaline/carapace if blink is available. Without blink, adrenaline is useless.
I'm no comp player but I do decently in pubs.
Adren on the otherhand gives you a ton of extra blink.
That said in most even competitive games you may not have adrenaline for a long time, but I always get it if its available.
I'd love to see some footage in an actual game of a player moving through the map without walking more than a single pace out of combat.
I like Cara Celerity because I don't ever find the need for the extra energy pool. Celerity is very useful for times when you want to move while letting energy recharge to 100% just before you engage or when you want to move through a tight spot where you have to stop using Shadowstep.
<a href="http://www.youtube.com/watch?feature=player_detailpage&v=P3XMb1VuA-I#t=804s" target="_blank">http://www.youtube.com/watch?feature=playe...Mb1VuA-I#t=804s</a>
The times you do move without ss or blink don't matter, it's just you waiting for your energy to regen. Adren is great even if you have to wait twice as long to regenerate all of your energy, but in a real game with shifts around it's obviously the best choice for a fade. Celerity is next to useless, almost all the time.
however i prefer adrenaline for pubbing :)
The times you do move without ss or blink don't matter, it's just you waiting for your energy to regen. Adren is great even if you have to wait twice as long to regenerate all of your energy, but in a real game with shifts around it's obviously the best choice for a fade. Celerity is next to useless, almost all the time.<!--QuoteEnd--></div><!--QuoteEEnd-->
An on an official map? Not really the same when the map is that open.
I would show fade gameplay on an official map but I don't have any recorded. You should stay moving even more on an official map because you will either get caught out of position and killed or you don't have far to go to regen.
I like Cara Celerity because I don't ever find the need for the extra energy pool. Celerity is very useful for times when you want to move while letting energy recharge to 100% just before you engage or when you want to move through a tight spot where you have to stop using Shadowstep.<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe you are relying too heavily on shadowstep and not using blink enough in combat then, blink is an awesome tool for dodging as vertical movement is much more difficult to track then the horizontal movement offered by shadowstep alone. In a larger battle the first fade into the room has to dodge quite hard and then if you have adrenaline you will be in a better position to use blink. Also as people above said, blink is helpful for when you just mess up.
Of course you will take some steps here and there, but the impact of celerity on a couple of steps when you make 95% of your movement with shadowstep is negligible.