Commander jolities
Kry0Mek
Join Date: 2002-04-14 Member: 438Members
<div class="IPBDescription">Some questions</div>Hi all <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Ive looked around the site and the commander aspect of the game seems to be one of the central aspects of the game.
I was wondering how important they are to the team and have some questions <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
1- Does a team NEED a commander? would there be any advantage at all not having one?
2- i get the impression there is only 1 commander per team. If this is so, will there be any way for the team to vote off or nominate a new commander if the current one is a bit "rubbish"?
3- does the commander actually "exist" on the map? i.e can you kill the commander?
Also one final point is that its been said the maps cant have differing levels on top of each other. This could have some consequences in making the maps feel a bit flat...
ps. will it be possible to make maps in which there is no commander? it could open up some differing possiblities...
Ive looked around the site and the commander aspect of the game seems to be one of the central aspects of the game.
I was wondering how important they are to the team and have some questions <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
1- Does a team NEED a commander? would there be any advantage at all not having one?
2- i get the impression there is only 1 commander per team. If this is so, will there be any way for the team to vote off or nominate a new commander if the current one is a bit "rubbish"?
3- does the commander actually "exist" on the map? i.e can you kill the commander?
Also one final point is that its been said the maps cant have differing levels on top of each other. This could have some consequences in making the maps feel a bit flat...
ps. will it be possible to make maps in which there is no commander? it could open up some differing possiblities...
Comments
1. i dont think they NEED one, just they are pretty useful. advantage: none that i can see.
2. you betcha.
3.ya, its a guy at a console or something like that. he can get up and become a marine and let someone else be the commander at any time. and he can get mauled by an angry bob just as well <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
welcome to the board, and 1 level maps are for the commander. i think.
Anyway, to answer your questions:
1)The marines are slower and weaker than the aliens. If they didn't have a commander to coordinate them, they'd be in deep doo-doo. Besides, the commander is the one who gives the marines their guns and allows them to respawn.
2)There will definitely be an option to vote off the current commander if he's doing a less-than-admirable job.
3)The commander disappears from the map once he logs into his commander console, but if the aliens destroy the console, he'll reappear, fresh for the eating.
Anyway, welcome to the forums <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
You're by no means restricted to one level in building maps... you just can't have multiple floors. But feel free to have ramps, stairs, elevators, drop-offs, etc. Also, I imagine (someone correct me if I'm off-base here) that you could have a not-too-wide bridge crossing over another area, as long as it doesn't significantly impede the commander's view. Check the Mapping Forum and accompanying FAQ for more detailed map design specifics.
That question was the first one that I asked Flayra before I began mapping for NS. It's not nearly as much of a limitation as I had originally thought it would be.
I know that the maps dont have to be 'completely' flat, but maps with multiple layers add a LOT more tactics and stuff to the game.
The game will work alright with a single layer, but the variety of maps wont be as great as with other mods imo
(im a mapper and also multiple layers allows larger maps to be created which also adds more tactix <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
<a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=1538" target="_blank">Try checking THIS one out, and telling me it ain't 'big' enough for tactics.</a> (And that's only HALF of the layout! )
And you know what? Almost all the NS maps are about that size, or slightly smaller. They have to be, to be effective.
<!--EDIT|Moleculor|April 14 2002,17:01-->
Seriously, all the screenshots I've seen have looked beautiful, and I doubt that ambience of the maps, the particle effects, and the sounds will leave me wishing for anyhing more.
They're gonna nerf drain, ya know. That, and heal. And prolly grip and lightning too.