A quick tutorial explaining how Marine movement speed is calculated

antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
<div class="IPBDescription">I found a lot of people didn't really understand this.</div>I found that alot of people really didn't understand how dynamic Marine Movement speed is, so I frapsed this video explaining the basics of getting from point A to point B.

<a href="http://www.youtube.com/watch?v=VEdImnChvBg" target="_blank">http://www.youtube.com/watch?v=VEdImnChvBg</a>


Here is the raw data on what is shown in the video


Some information about marine speeds.

For reference, the skulk's base movement speed = 7.00

Default Rifle movement speed 5.06
sprint 6.07
pistol hold - 5.13
Axe - 5.31

No machine gun +0.67 speed
No Pistol + 0.27

Pure Axe = 6.25
Pure Axe sprint = 7.5

Mines = Nothing added or subtracted.
Shotgun = 5.00
Grenade Launcher = 4.62
FlameThrower = 4.31

JetPacks fly at 8 speed.
Exos Move at 3.71

Back pedaling reduces speed by a bit more than 2/5ths
Ammo Makes no difference.

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