Problems With The New Patch 236

StriderNS2StriderNS2 Join Date: 2012-12-22 Member: 175867Members
What this is mostly about is the frequent crashing, hit-reg issues, and performance issues still very apparent.

<i>Before I get the whats your specs/you're computer isn't good enough posts:</i>

<b>My Specifications:</b>
Windows 7 64 bit
AMD Athlon II x4 640 @ 3.60 GHz (overclocked from stock 3.0 GHz)
Sapphire HD 7950 (overclocked: 1180 gpu clock, 1600 memory clock)
G.SKILL Ripjaws Series 8GB (4 x 2GB) DDR3 1600
MSI 870-G45 AM3 AMD 770 ATX AMD Motherboard
Antec EarthWatts EA650 650W Continuous Power Supply
Western Digital WD Black WD1002FAEX 1TB 7200 RPM 64MB Cache SATA 6.0Gb/s 3.5" Internal Hard Drive

<b>Issues:</b>

-Fixed hit registration issues with the Skulk due to discrepancies in the body yaw value on the server and client.
>Hit registration seems worse if anything. Now skulks have a teleporting effect when hopping around.

-Increased minimum distance that Cysts can be placed near other Cysts (now 6 meters up from 2 meters)
>Cysts can now not be used to stop a ninja phasegate. The infestation doesn't cover a whole room now.

-Fixed crash during precaching when a cinematic couldn't be loaded.
>The game crashes even more now during precaching. Myself and friends have crashed 3 times in the passed 3 hours.

-Fixed hitching when moving fast near Infestation.
>Not to my knowledge.

-Got rid of some lag.
>The lag seems exactly the same to me.

-Optimization (The whole category)
>For optimizations being included in this recent patch and certain patches before. The game runs worse if not exactly the same. No noticeable improvements in FPS whatsoever.

Comments

  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    <!--quoteo(post=2061528:date=Jan 16 2013, 12:11 PM:name=StriderNS2)--><div class='quotetop'>QUOTE (StriderNS2 @ Jan 16 2013, 12:11 PM) <a href="index.php?act=findpost&pid=2061528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What this is mostly about is the frequent crashing, hit-reg issues, and performance issues still very apparent.

    <i>Before I get the whats your specs/you're computer isn't good enough posts:</i>

    <b>My Specifications:</b>
    Windows 7 64 bit
    AMD Athlon II x4 640 @ 3.60 GHz (overclocked from stock 3.0 GHz)
    Sapphire HD 7950 (overclocked: 1180 gpu clock, 1600 memory clock)
    G.SKILL Ripjaws Series 8GB (4 x 2GB) DDR3 1600
    MSI 870-G45 AM3 AMD 770 ATX AMD Motherboard
    Antec EarthWatts EA650 650W Continuous Power Supply
    Western Digital WD Black WD1002FAEX 1TB 7200 RPM 64MB Cache SATA 6.0Gb/s 3.5" Internal Hard Drive

    <b>Issues:</b>

    -Fixed hit registration issues with the Skulk due to discrepancies in the body yaw value on the server and client.
    >Hit registration seems worse if anything. Now skulks have a teleporting effect when hopping around.

    -Increased minimum distance that Cysts can be placed near other Cysts (now 6 meters up from 2 meters)
    >Cysts can now not be used to stop a ninja phasegate. The infestation doesn't cover a whole room now.

    -Fixed crash during precaching when a cinematic couldn't be loaded.
    >The game crashes even more now during precaching. Myself and friends have crashed 3 times in the passed 3 hours.

    -Fixed hitching when moving fast near Infestation.
    >Not to my knowledge.

    -Got rid of some lag.
    >The lag seems exactly the same to me.

    -Optimization (The whole category)
    >For optimizations being included in this recent patch and certain patches before. The game runs worse if not exactly the same. No noticeable improvements in FPS whatsoever.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well your processor is still pretty old have you checked to see if your cpu is a bottleneck?

    Aside from that:

    >Hit registration seems worse if anything. Now skulks have a teleporting effect when hopping around.
    May be lag on your end, the hitreg seemed awesome to me, still has issues depending on the latency of the other player but pretty good to me.

    >Cysts can now not be used to stop a ninja phasegate. The infestation doesn't cover a whole room now.
    They can

    >The game crashes even more now during precaching. Myself and friends have crashed 3 times in the passed 3 hours.
    Can you record a demo and leave your console open when connecting to a server to see if any messages are coming up?

    >Not to my knowledge.
    Never had this problem myself, but a video and demo would help.

    >The lag seems exactly the same to me.
    Lag as in latency is what you're referring to right? This is mostly going to be a connection issue with you or the server. What's your internet speed?
  • ma$$a$$terma$$a$$ter Join Date: 2012-11-01 Member: 165651Members
    edited January 2013
    hot fix for the crashing on map change is due out shortly - should solve that issue
    (so I'm told)
  • StriderNS2StriderNS2 Join Date: 2012-12-22 Member: 175867Members
    @Davil

    When playing as aliens I can see where the infestation is spreading. Since the range got increased I don't believe the circumference of the infestation spread increased. It leaves pockets of un-infested ground in-between cysts. Also I will try and get a demo recording of the crashes. But this is happening to a number of people I play with on my friends list as well. I actually just got a "Failed to Initialize a Render Device" crash right before checking this thread. Also my internet is Verizon FIOS 25 up/25down. It's weird because if I join a server thats central or east (me being west) my ping jumps from 85-115 frequently. It doesn't just slow over time. It's an instantaneous fluctuation. I've ran speed test and checked my connection a number of times and it's running optimally. I've checked to see if my CPU is bottleneck and I don't believe it is. It was when I had it at stock 3.0ghz. But upon overclocking to 3.60ghz it seems to have smoothed out a tad. Even though the processor is older it should still run a train on this game on Low settings at the very least. But I guess that's where LUA comes into play right? Anyways thanks.

    @ma$$a$$ter

    I sure hope so. This is the 4th time I've crashed in a 5 hour period.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    Did you ever fix this issue?

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126720&hl=" target="_blank">http://www.unknownworlds.com/ns2/forums/in...=126720&hl=</a>
  • StriderNS2StriderNS2 Join Date: 2012-12-22 Member: 175867Members
    <!--quoteo(post=2061557:date=Jan 16 2013, 01:11 PM:name=MiniH0wie)--><div class='quotetop'>QUOTE (MiniH0wie @ Jan 16 2013, 01:11 PM) <a href="index.php?act=findpost&pid=2061557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did you ever fix this issue?

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126720&hl=" target="_blank">http://www.unknownworlds.com/ns2/forums/in...=126720&hl=</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    No. That thread got hijacked by other people lol. Don't get me wrong. The game seems a micro-amount smoother. But it's still hitchy when it comes down to infestation filled rooms, with multiple buildings, and many skuls/other life forms scurrying about.

    The farthest I've gotten with any support thread I've started is I get a few people (maybe a playtester) to write back and suggest some things. It's never a DEV. Then after a couple of back and forth posts of posting information they disappear. Even if I bump the thread I don't get anymore answers. It's kind of frustrating to be left in the dark like that.
  • Angry ChildAngry Child Join Date: 2012-12-05 Member: 174256Members
    Hit reg issues across the board seem more responsive and better to me and most of the people I play directly with, I haven't seen a single teleporting skulk (apart from ping-biased foreign/tweaked connections) perhaps you might be too used to compensating for the problems in the past and now need to bring your aim back to where it really should've been all along.
  • Ness_FrogKingNess_FrogKing Join Date: 2012-10-18 Member: 162628Members
    <!--quoteo(post=2061556:date=Jan 16 2013, 04:07 PM:name=StriderNS2)--><div class='quotetop'>QUOTE (StriderNS2 @ Jan 16 2013, 04:07 PM) <a href="index.php?act=findpost&pid=2061556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When playing as aliens I can see where the infestation is spreading. Since the range got increased I don't believe the circumference of the infestation spread increased. It leaves pockets of un-infested ground in-between cysts.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Those pockets should be merely visual; turn off the fancy infestation and you'll see a flat texture covering that area.

    Just checked the lua: the radius is 7.5, so a cyst can still be placed inside another cyst's infestation radius. Also, the max distance is 15, so the infestation from each should just barely touch at the point between them, if you go that route (which would, indeed, leave gaps, if you put all of them at max range).
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Your posted images were passed on to the devs. Sometimes it takes a while for the issues to be fixed and worked on especially when it comes to performance. Your CPU is on the old side compared to even a Sandy Bridge i5, but given time you should see performance increase.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    <!--quoteo(post=2061556:date=Jan 16 2013, 01:07 PM:name=StriderNS2)--><div class='quotetop'>QUOTE (StriderNS2 @ Jan 16 2013, 01:07 PM) <a href="index.php?act=findpost&pid=2061556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@Davil

    When playing as aliens I can see where the infestation is spreading. Since the range got increased I don't believe the circumference of the infestation spread increased. It leaves pockets of un-infested ground in-between cysts. Also I will try and get a demo recording of the crashes. But this is happening to a number of people I play with on my friends list as well. I actually just got a "Failed to Initialize a Render Device" crash right before checking this thread. Also my internet is Verizon FIOS 25 up/25down. It's weird because if I join a server thats central or east (me being west) my ping jumps from 85-115 frequently. It doesn't just slow over time. It's an instantaneous fluctuation. I've ran speed test and checked my connection a number of times and it's running optimally. I've checked to see if my CPU is bottleneck and I don't believe it is. It was when I had it at stock 3.0ghz. But upon overclocking to 3.60ghz it seems to have smoothed out a tad. Even though the processor is older it should still run a train on this game on Low settings at the very least. But I guess that's where LUA comes into play right? Anyways thanks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well it's not just the processor being old, having a cpu that old means that the rest of your motherboard is behind as well. So transfer speeds between your north and south bridge may be lagging behind the current generation. I'm not too knowledgeable on AMD hardware so I don't know exact chipsets or anything, so it could be a minor difference in that regard. The other part about the processor being old is the architecture of it, each generation of a processor generally has large improvements over the previous ones. This is why an fx processor like the 8120 which has a base clock of 3.1 will be leaps and bounds ahead of your athlon 2 x4 even though they have roughly the same clock speed. Main reason I would imagine is due to bus speed and an l3 cache.

    For the render device failing, I've heard of some problems with the newest AMD drivers so you might try rolling back if you haven't already. For latency issues it could be a lot of things. You can use the net_stats command to see some more detailed connection information.
Sign In or Register to comment.