Can Marine Commander produce exosuits for the Marines?

PappyodanielPappyodaniel Join Date: 2012-11-07 Member: 167957Members
I just wonder if the commander can place a exosuit in the base for the marines to use?

Comments

  • NikolaiLevNikolaiLev Join Date: 2012-11-01 Member: 165658Members
    Yes, he can, the same way he can drop weapons. It needs to be near a proto lab, though.
  • SupernaturalCookieSupernaturalCookie Join Date: 2012-11-05 Member: 167360Members
    Yes. Use the drop weapon function, but I believe it can only be dropped in the range of a prototype lab.
  • PHJFPHJF Join Date: 2005-07-13 Member: 55898Members
    Misinformation. Commander can drop <b>single-gunned</b> exosuits only. Useful in a pinch or when dual exos are destroyed. You are better off producing an army of MACs to keep dual-gunned exosuits from exploding.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    <!--quoteo(post=2014063:date=Nov 7 2012, 02:36 PM:name=PHJF)--><div class='quotetop'>QUOTE (PHJF @ Nov 7 2012, 02:36 PM) <a href="index.php?act=findpost&pid=2014063"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Misinformation. Commander can drop <b>single-gunned</b> exosuits only. Useful in a pinch or when dual exos are destroyed. You are better off producing an army of MACs to keep dual-gunned exosuits from exploding.<!--QuoteEnd--></div><!--QuoteEEnd-->

    misinformation?

    the op asked for exosuits and he got exosuits :/
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
  • KableKable Join Date: 2012-10-13 Member: 162222Members
    That's from the 1.0 version ? In the Beta the commander was able to drop Dual exo ? Are I was just high ?
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    <!--quoteo(post=2014224:date=Nov 7 2012, 06:58 PM:name=Kable)--><div class='quotetop'>QUOTE (Kable @ Nov 7 2012, 06:58 PM) <a href="index.php?act=findpost&pid=2014224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's from the 1.0 version ? In the Beta the commander was able to drop Dual exo ? Are I was just high ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I guess you were high.

    BTW: is there a reason why the comm can't drop dbl exos? Is it because the weaponlist in comm ui is already full?
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    edited November 2012
    Brilliant..... If comm can only drop one arm exo then kammander should only be able to drop three legged onos.... An onos that can only turn left, he's a NASCAR fan after all....
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=2014238:date=Nov 7 2012, 08:17 PM:name=maD maX)--><div class='quotetop'>QUOTE (maD maX @ Nov 7 2012, 08:17 PM) <a href="index.php?act=findpost&pid=2014238"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Brilliant..... If comm can only drop one arm exo then kammander should only be able to drop three legged onos.... An onos that can only turn left, he's a NASCAR fan after all....<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes definitely this. Also, if alien commander structures build automatically, then so should marine commander structures. Also, marines need leap.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    I'm guessing that the dual exo button just didn't fit on the interface, since there's no space for it. I'm sure they'll make a way to add it somehow in the future. It's not a terribly big deal right now tbh.
  • WonderWafflesWonderWaffles Join Date: 2012-11-02 Member: 166137Members
    There was an unfortuanate bug where an exosuit got stuck on the roof.
    Such a waste...
  • IhmemiesIhmemies Join Date: 2003-03-27 Member: 14930Members, Constellation
    <!--quoteo(post=2014348:date=Nov 7 2012, 09:59 PM:name=HeatSurge)--><div class='quotetop'>QUOTE (HeatSurge @ Nov 7 2012, 09:59 PM) <a href="index.php?act=findpost&pid=2014348"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm guessing that the dual exo button just didn't fit on the interface, since there's no space for it. I'm sure they'll make a way to add it somehow in the future. It's not a terribly big deal right now tbh.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd say that the normal exo is waste of a button, and if something, it should be a dual exo button if it is researched. The hand is just... meh. You're screwed if aliens get next to your exos.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    I'd rather have a jetpack, welder, and a shotgun than a single-gunner Exo. Man those things are terrible.
  • PinocchioPinocchio Join Date: 2012-11-09 Member: 168633Members
    theres a balance reason for this, do u really think they can create a game but cant find a way to make dbl exo dropable? BTW the single one with fist will get the rocket fist soon, dont know if that would make him better..... marines need only 2 bases for that drop so forget about yr 3 leg onos. :)
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--quoteo(post=2014063:date=Nov 7 2012, 08:36 AM:name=PHJF)--><div class='quotetop'>QUOTE (PHJF @ Nov 7 2012, 08:36 AM) <a href="index.php?act=findpost&pid=2014063"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Misinformation. Commander can drop <b>single-gunned</b> exosuits only. Useful in a pinch or when dual exos are destroyed. You are better off producing an army of MACs to keep dual-gunned exosuits from exploding.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Even better, you're better off producing jetpackers and ignoring exos entirely. If you want to win anyway.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    Let's not go there. :)
  • ChalarieChalarie Join Date: 2012-05-03 Member: 151459Members
    The developers have stated that the only reason dual-exos re not droppable is because there is no room for the button. Sure, the reason sounds silly but that's just how it is.
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    <!--quoteo(post=2062356:date=Jan 17 2013, 08:29 PM:name=Chalarie)--><div class='quotetop'>QUOTE (Chalarie @ Jan 17 2013, 08:29 PM) <a href="index.php?act=findpost&pid=2062356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The developers have stated that the only reason dual-exos re not droppable is because there is no room for the button. Sure, the reason sounds silly but that's just how it is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    In that case I'd rather them not allow any exos so the Commander would be forced to drop jetpacks and shotguns. Or at least replace the single with Dual. I mean seriously it's like aliens being limited to drop Fade eggs only. Except fade is actually useful.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Question has been answered, discussion is offtopic.. you guys should know better.

    <sup><!--coloro:orange--><span style="color:orange"><!--/coloro-->Locked.<!--colorc--></span><!--/colorc--></sup>
This discussion has been closed.