[Ideas] Armor types/ Grenade/ Cover/ Turret building for Marines
Bandita
Join Date: 2013-01-18 Member: 180393Members
<!--coloro:#48D1CC--><span style="color:#48D1CC"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>[Armor types]</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Heavy armor<!--colorc--></span><!--/colorc-->: removes sprinting and jumping, but armor is increased (multiplier x1.5)
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Light armor<!--colorc--></span><!--/colorc-->: unlimited sprinting, but slightly less armor (multiplier x0.85)
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Insulated armor<!--colorc--></span><!--/colorc-->: when in perfect condition, alien vision doesn't show the marine wearing it. No effect at normal vision.
<!--coloro:#48D1CC--><span style="color:#48D1CC"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>[Grenade]</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
Max 1 per marine. Need to be replenished at armories. Large area damage in vents (5m), but low area in open areas (3m).
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Frag<!--colorc--></span><!--/colorc-->: 100 stucture damage
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Stun<!--colorc--></span><!--/colorc-->: works as an Onos stomp
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Napalm<!--colorc--></span><!--/colorc-->: instantly applies 2-3 stacks of burning
<!--coloro:#48D1CC--><span style="color:#48D1CC"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>[Cover]</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Builder 2nd function<!--colorc--></span><!--/colorc-->: place cover, similar to Gorge's blob, but only a piece of rock.
<!--coloro:#48D1CC--><span style="color:#48D1CC"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>[Turret]</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Flame turret<!--colorc--></span><!--/colorc-->: same range and effect as a flamethrower
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Spotlights<!--colorc--></span><!--/colorc-->: cheap, not movable spotlights, needs battery as well
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Heavy armor<!--colorc--></span><!--/colorc-->: removes sprinting and jumping, but armor is increased (multiplier x1.5)
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Light armor<!--colorc--></span><!--/colorc-->: unlimited sprinting, but slightly less armor (multiplier x0.85)
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Insulated armor<!--colorc--></span><!--/colorc-->: when in perfect condition, alien vision doesn't show the marine wearing it. No effect at normal vision.
<!--coloro:#48D1CC--><span style="color:#48D1CC"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>[Grenade]</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
Max 1 per marine. Need to be replenished at armories. Large area damage in vents (5m), but low area in open areas (3m).
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Frag<!--colorc--></span><!--/colorc-->: 100 stucture damage
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Stun<!--colorc--></span><!--/colorc-->: works as an Onos stomp
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Napalm<!--colorc--></span><!--/colorc-->: instantly applies 2-3 stacks of burning
<!--coloro:#48D1CC--><span style="color:#48D1CC"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>[Cover]</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Builder 2nd function<!--colorc--></span><!--/colorc-->: place cover, similar to Gorge's blob, but only a piece of rock.
<!--coloro:#48D1CC--><span style="color:#48D1CC"><!--/coloro--><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>[Turret]</b><!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Flame turret<!--colorc--></span><!--/colorc-->: same range and effect as a flamethrower
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->Spotlights<!--colorc--></span><!--/colorc-->: cheap, not movable spotlights, needs battery as well
Comments
Also flamer turrets could be interesting, fits with their role as a support unit, would basically allow them to mark aliens for marines defending the room by setting them on fire. Spotlights could also be useful but they might be hard to place well.