New Alilen Lifeform- Spinner.
Azaral
Join Date: 2012-11-19 Member: 172408Members
<div class="IPBDescription">Something defensive</div>Think big ugly spider, covered in armored plates similar to an Onos (for when bone shield mechanics get working). It's size would be like 3/4 the size of an onos. It would be slower. Health would be about 3/4 that of an Onos. Res cost something like 50-70. Speed would be a little faster than gorge.
It would be able to wall walk like skulks.
Has the web ability from NS1, where you can make traps that will sticky marines slowing them down and disabling their weapon usage.
Can spawn spider egg clutches on areas of infestation that once done they will burst open with a swarm of tiny spider creatures (a lot like babblers I image) when a marine gets close by. Costs resources. Gets more spiders as time goes on up to a maximum when fully mature.
Has a deadly bite attack that causes a lot of damage up front and does a lot of poison damage (like lerk bite but stronger).
Has a grappling hook ability that it can use to swing around (shoot web out and swing forward, would be its shift movement ability). It could also use this to rope marines in (marine could use axe/welder to cut the line). It would be able to go up and down the web it shoots out, so it could for instance shoot straight up and hook to the ceiling and then climb up the web rope to the ceiling.
Can shoot out a spray of web that would blind marines that get hit by it for a time. Functionally like a flame thrower, click and spray which would use up energy.
Just an idea I had and thought I would share.
It would be able to wall walk like skulks.
Has the web ability from NS1, where you can make traps that will sticky marines slowing them down and disabling their weapon usage.
Can spawn spider egg clutches on areas of infestation that once done they will burst open with a swarm of tiny spider creatures (a lot like babblers I image) when a marine gets close by. Costs resources. Gets more spiders as time goes on up to a maximum when fully mature.
Has a deadly bite attack that causes a lot of damage up front and does a lot of poison damage (like lerk bite but stronger).
Has a grappling hook ability that it can use to swing around (shoot web out and swing forward, would be its shift movement ability). It could also use this to rope marines in (marine could use axe/welder to cut the line). It would be able to go up and down the web it shoots out, so it could for instance shoot straight up and hook to the ceiling and then climb up the web rope to the ceiling.
Can shoot out a spray of web that would blind marines that get hit by it for a time. Functionally like a flame thrower, click and spray which would use up energy.
Just an idea I had and thought I would share.
Comments
Don't count on anything like this to be implemented any time soon, though. ;)
Don't count on anything like this to be implemented any time soon, though. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
Heh I'm not. I just enjoy coming up with ideas and using the good ol' imagination.
I've been toying the idea around in my head for a while now. A larger creature that is geared for a strong mid-late game defense. I might actually try to make a concept sketch of this guy
It shouldn't be anything close to an Onos health-wise. As a defensive creature it should be staying out of frontline fire.
The web ability has been discussed previously and just like the old Onos chomp a lot of people feel it should not be brought back. The reasoning seems to be that no one likes control being taken away from them. When you would get eaten in NS1 you would spend a significant amount of time sitting waiting to either die or be freed. Cool as the mechanic was it was just annoying and boring for the receiving end. Maybe allow it to slow marines but let them keep weapon control(slow aim turn rate too?).
The spider bomb ability sounds cool but would probably be hard to implement.
Grappling hook idea sounds awesome and I think in line with what the aliens should be all about: using all 3 dimensions to win.
Web spray seems unnecessary and sounds OP.
It shouldn't be anything close to an Onos health-wise. As a defensive creature it should be staying out of frontline fire.<!--QuoteEnd--></div><!--QuoteEEnd-->
But as a defensive creature sometimes the front line comes to it (no point being defensive alien that cant defend).
Also web has been hinted at but was not done before feature lock...could well still be coming in the new year.
Defensive Onos makes no sense. The defensive strength of this unit should lie in its utility: trapping the marines in webs, placing spider bombs for them to deal with, and slithering on the ceiling and shooting at the marines(maybe a ranged attack similar to the lerk?).
Giving it a huge reservoir of health would mean a few crags and one of these units could hold off an invasion be themselves.
Also aesthetically you could totally go weird almost and have a sort of spider but have it as a 6 legged partially fur covered monstrosity so it looks like as suggested by the Lore it could have been a creature before but the Kharaa have warped it so the fun isn't perfect and it has large bony exoskeleton like legs. Basically imagine a Furby crossed with a Spider and all the cuteness removed.
Or just this
<img src="http://listverse.wpengine.netdna-cdn.com/wp-content/uploads/2007/12/amphripod.jpg" border="0" class="linked-image" />
It is also because of it's speed that its attack should be powerful. It would also extra punish marines going alone since they would be dead for sure if they ran into one in its 'lair'. It pretty much relies on its utility to be able to do any damage to the marines. Disable it's utility and it would be left with just its web hook ability to drag a marine in, while being shot by a number of other marines. Plus, it might not even have all its abilities if the aliens don't have enough hives for them.
it should have a sprint like the onos to get away from marines or attack them but it uses alot of stamina
The bite attack should be strong because a sprinting marine would be able to get away. The poison would finish him off (unless they have sufficient armor upgrades to avoid loosing enough health from the bite to survive). It would be cancelled by any healing done, so if the marine gets to an armory or gets a med pack the poison damage will stop.
Web disabling movement for a time but not weapons would be good. That is my main complaint about stomp is that you are totally disabled. The webs would keep the marine still while you swoop in for the bit to kill. This would allow the marine to do some damage before he is eaten. Webs in NS1 were also destroyed with a welder, so it would follow that these webs would be destroyed with welder, flamers, or even axe maybe. Have a health value so it takes like 2-3 chops with an axe. This would neutralize the webs, but at the same time make the marine a little vulnerable to the spinner.
The egg clutches wouldn't be that difficult to implement I don't think. It's just like a gorge hydra or clog structure, except when marine gets within range it would burst open and spew forth a number of babbler creatures in number from min to max. Also have it so that after a small amount of time, the clutch will close up and begin making more babbler creatures, like cyst rupture ability causes the cyst to lose mature status and it begins to remature. They would also cost the player some personal resource.
The web spray being 3rd hive ability means it would be limited in action, and third hive abilities should be powerful game ending abilities.
Also think of the synergy with a gorge or two. Clogs to funnel marines into webs, webs to immobilize or slow marines while they get hit with hydras. It is also all easy countered by flamers and arcs.
This is also not intended to be a cheap unit. It's slow speed means it would also require a lot of skill and planning to use effectively.
SO~ UWE, if you want to make a 6th life form, use this as a light guide line!!
<a href="http://wiki.teamliquid.net/starcraft2/Viper" target="_blank">http://wiki.teamliquid.net/starcraft2/Viper</a>
NS2 Aliens inspiration comes from Stracraft. You're on the Right Track.But still OP with all Stuffs (hook ,poison,blinde,swarm) poor Marines :D
<a href="http://wiki.teamliquid.net/starcraft2/Viper" target="_blank">http://wiki.teamliquid.net/starcraft2/Viper</a>
NS2 Aliens inspiration comes from Stracraft. You're on the Right Track.But still OP with all Stuffs (hook ,poison,blinde,swarm) poor Marines :D<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://images2.wikia.nocookie.net/__cb20120804041636/generatorrexpedia/images/4/40/Spider_EVO.png" target="_blank">http://images2.wikia.nocookie.net/__cb2012.../Spider_EVO.png</a>
morph these 2 and we have the spinner
it wont really work because i dont see a centipede being a defensive creature a spider however fits the role at least in my opinion
With this model, you could also have an ability to curl up unto a ball. Maybe roll away (or at least when on a hill), but mainly to defend yourself if your defenses get overrun - add a bit more armour but lose mobility.
Not to mention the animation of a centipede creature running into and out of vents would look awesome.
With this model, you could also have an ability to curl up unto a ball. Maybe roll away (or at least when on a hill), but mainly to defend yourself if your defenses get overrun - add a bit more armour but lose mobility.
Not to mention the animation of a centipede creature running into and out of vents would look awesome.<!--QuoteEnd--></div><!--QuoteEEnd-->
the name says it, spinner, meaning spider not centipede and whats more intimidating a spider-like creature or a centipede?it needs to be intimidating/scary so marines will leave that base alone or at last try to overwhelm it with numbers,this idea is very solid from what some i've seen
Giving it a huge reservoir of health would mean a few crags and one of these units could hold off an invasion be themselves.<!--QuoteEnd--></div><!--QuoteEEnd-->
Issue is that it needs to be able to defend against 2 exo's aplus a jp'er or two without dieing in 5 seconds.
Heck an onos would have trouble against those numbers.
This lifeform would have no real offensive abilities...if you thnk the gorge is too fast...slow it down a little but taking away HP is just going end up in it being worthless.
If you must...have HP decrease relative to hive proximity (so cant be used offenssively...even if moving at glacial pace).
But it has to have close to onos levels to be of any use in defending a hive.
Don't count on anything like this to be implemented any time soon, though. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
Certainly something "alien" would be "cooler", but it's certainly not unprecedented. Onos and gorges already look very much like rhinos and hippos, and lerks look a good bit like a pterodactyl. Even skulks are sort of dog-like, although the legs especially set them a good bit apart. Granted, other than the Onos they don't act very much like the animals they look like.
It shouldn't be anything close to an Onos health-wise. As a defensive creature it should be staying out of frontline fire.
The web ability has been discussed previously and just like the old Onos chomp a lot of people feel it should not be brought back. The reasoning seems to be that no one likes control being taken away from them. When you would get eaten in NS1 you would spend a significant amount of time sitting waiting to either die or be freed. Cool as the mechanic was it was just annoying and boring for the receiving end. Maybe allow it to slow marines but let them keep weapon control(slow aim turn rate too?).
The spider bomb ability sounds cool but would probably be hard to implement.
Grappling hook idea sounds awesome and I think in line with what the aliens should be all about: using all 3 dimensions to win.
Web spray seems unnecessary and sounds OP.<!--QuoteEnd--></div><!--QuoteEEnd-->
How about the onos grabs the marine like a dog carries it's puppies, but instead of carrying it from the neck the onos has the marine by his stomach and then he heats him after like 10 seconds while the marine can still operate his weapon in hope of killing the onos.
Like this: Onos grabs a marine as food and runs off, Marine then can aim and shoot and hopefully kill the onos before it eats him.
obviously I won't make it <i>too</i> spider-like,
I'm thinking with a organ like tail and 4 hooked limbs, it should look proto-mammiliar, to fit in with the other kharaa.
with segmented bone plating, and possibly mendibles, I'm thinking having those tentacles as a mouth and moss over some parts, if you know what I'm talking about, but it's all subject to change, give me time. I'm doing it for fun tomorrow. I don't care if nobody wants me to do it.
oh, I just realised I don't have a scanner...
nevermind my brother has, it's all good.
and plus I have a phone with a camera.
I just wish I had my drawing of the creature I drew earlier today in college, then I could prove I can draw decent enough.
obviously I won't make it <i>too</i> spider-like,
I'm thinking with a organ like tail and 4 hooked limbs, it should look proto-mammiliar, to fit in with the other kharaa.
with segmented bone plating, and possibly mendibles, I'm thinking having those tentacles as a mouth and moss over some parts, if you know what I'm talking about, but it's all subject to change, give me time. I'm doing it for fun tomorrow. I don't care if nobody wants me to do it.
oh, I just realised I don't have a scanner...
nevermind my brother has, it's all good.
and plus I have a phone with a camera.
I just wish I had my drawing of the creature I drew earlier today in college, then I could prove I can draw decent enough.<!--QuoteEnd--></div><!--QuoteEEnd-->
base it off this add bits like a fade and skulk <a href="http://images2.wikia.nocookie.net/__cb20120804041636/generatorrexpedia/images/4/40/Spider_EVO.png" target="_blank">http://images2.wikia.nocookie.net/__cb2012.../Spider_EVO.png</a>
Nah dude, I prefer to create original designs. plus I'm incapable of redrawing my own, let alone <i>another's </i>work.
<i>however</i>, I can't stray too far from the NS2 art theme and morphology. Which turns out to be very hard on me, as stated above; trying to follow another's (Cory's) art style and a preset morphology is straining.
So i guess I will have to copy at-least some inspiration, like you said... but i'd rather go with a gorge and spider like a ppearance instead of skulk and fade, those are assassin and all-around/scout classes. Not hard defense.
I usually place mandibles, tentacles, and insectoid parts for my drawn alien physiology. but since this is NS2 and Kharaa aren't exactly insectoid or menacing looking, I had to diverge.
Up to now what I've soft drawn is more in line with a squatted lizard, like a chameleon with bone shoulder plates resembling a crag, with pores atop it, emphasizing it's defensive inclination, slower speed and wall climbing ability.
That and it has an abdomen like a spider that glows like a gorge's belly, but with a semi-vestigial tail protruding a bone rib-like cage above it similar to a harvester. again, emphasizing it's abilities and posterior's frailness.
<i>it glows, shoot it.</i> like any good old metroid boss.
It does, however, have multiple eyes, again; similar to a spider. which are on the side of its proto-lizard like head, giving it a wider cone of vision in line with a prey animal. it's head kind of looks like a <a href="http://www.kidsdinos.com/images/dinosaurs/Parasaurolophus1145484817.jpg" target="_blank">parasaurolophus</a>. Looks more in line with a gorge's face, making it look less <i>"I'm going to charge through a long hallway to murder you"</i>, It's a defensive class, it can hold its own very well, but It is <i>not</i> a predator. Another reason being it can't look too ferocious or evil, even with it's spider like traits, Kharaa aren't actually the bad guys, they are just mutated animals.
my best description of it is
A skulking chameleon spider-gorge.
but this is all subject to change, plus I have alot of stuff to do today, I might not be able to continue so soon.
Dropping parts of it's body that spawn babblers and decreasing movability.
Webbing stuff with goo.
It could even hang from ceilings and DEVOUR marines.
Dropping parts of it's body that spawn babblers and decreasing movability.
Webbing stuff with goo.
It could even hang from ceilings and DEVOUR marines.<!--QuoteEnd--></div><!--QuoteEEnd-->
insta-killing marines is OP as hell babbler dropping and losing mobility a good idea a bit flawed. being a lizard, chameleon ,dino like creature wont fit the current alien species we have seen, the current description would seem to be on par
<i>however</i>, I can't stray too far from the NS2 art theme and morphology. Which turns out to be very hard on me, as stated above; trying to follow another's (Cory's) art style and a preset morphology is straining.
So i guess I will have to copy at-least some inspiration, like you said... but i'd rather go with a gorge and spider like a ppearance instead of skulk and fade, those are assassin and all-around/scout classes. Not hard defense.
I usually place mandibles, tentacles, and insectoid parts for my drawn alien physiology. but since this is NS2 and Kharaa aren't exactly insectoid or menacing looking, I had to diverge.
Up to now what I've soft drawn is more in line with a squatted lizard, like a chameleon with bone shoulder plates resembling a crag, with pores atop it, emphasizing it's defensive inclination, slower speed and wall climbing ability.
That and it has an abdomen like a spider that glows like a gorge's belly, but with a semi-vestigial tail protruding a bone rib-like cage above it similar to a harvester. again, emphasizing it's abilities and posterior's frailness.
<i>it glows, shoot it.</i> like any good old metroid boss.
It does, however, have multiple eyes, again; similar to a spider. which are on the side of its proto-lizard like head, giving it a wider cone of vision in line with a prey animal. it's head kind of looks like a <a href="http://www.kidsdinos.com/images/dinosaurs/Parasaurolophus1145484817.jpg" target="_blank">parasaurolophus</a>. Looks more in line with a gorge's face, making it look less <i>"I'm going to charge through a long hallway to murder you"</i>, It's a defensive class, it can hold its own very well, but It is <i>not</i> a predator. Another reason being it can't look too ferocious or evil, even with it's spider like traits, Kharaa aren't actually the bad guys, they are just mutated animals.
my best description of it is
A skulking chameleon spider-gorge.
but this is all subject to change, plus I have alot of stuff to do today, I might not be able to continue so soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
ya the kharaa ARE aliens brought to humans by humans from landing on their home world as the lore seems to point out but the designers based them off of sea-life from what i understand,i may be wrong tho
the name suggests a spider not a centipede imo and would a centipede match the what the kharra look like?? a dog-like creature a hippo like creature, a pterodactyl like creature, a semi-humanoid creature and a rhino like creature so a spider like creature would fit