Marines Need Some Sort of Pazazz

StriderNS2StriderNS2 Join Date: 2012-12-22 Member: 175867Members
edited January 2013 in Ideas and Suggestions
Hey guys this is more of a discussion than anything. I was playing a game earlier as Marines and got to thinking. Marines don't really have anything that makes them special. Sure they have jetpacks and exoskeletons. But really aren't those a given? My thought on marines is "Well it's the future kind of, they better have that stuff." Where as Aliens seem more creative/fun to play. You can walk on walls, have super cool alien thermal vision, evolve into different life forms, choose your abilities, and so on. Marine's just kind of feel bland to me. I often find myself choosing Aliens over marines (not because they win more), but because the experience is more enjoyable, more broad, and more rewarding. You have a lot more choice in playing Aliens as well as kind of crafting your experience. Where as Marines feel more linear. The way I personally feel about marines is "Hey they're in the future. They should have a hell of a lot more than just jetpacks and exo's." I mean shoot it's 2013 and we almost have that technology. I guess I just feel kind of let down with the creativity put into the Marine side of things. The weapons are very primitive for the time being portrayed. Assault Rifles, Shotguns, Grenade Launchers, and Flamethrowers. Shoot I could go down to Walmart and gets thems (Dramatization). I don't want Marines to be overpowered and super special or anything. Just to create a more immersive and enjoyable experience for Marines. Something that makes them unique in their own way. Some PAZAZZ! I know I'm kind of ranting but my hope is to put this out there and see if others feel the same way.

Comments

  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    edited January 2013
    Tell me about it, <a href="http://fallout.bethsoft.com/eng/home/home.php?country=us" target="_blank">humans in post apocalyptic future</a> have have better guns and more charm; also their stuff isn't even new:
    <img src="http://skepticalcubefarm.files.wordpress.com/2011/03/fallout-energy-weapons-600x361.jpg" border="0" class="linked-image" />
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    That's because in 2014, the Kharaa threat will invade earth and we're back into the futuristic middle ages. Glad enough this isn't so bad like in warhammer 40k.

    Also, Marines have a special you don't see: Nanites.

    But yeah, they are no superheros. They act like clones, they are used as cannonfodder and ultimately all the technology they use seems kinda recycled.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Warhammer 40k equips their basic soldier with an infinite ammo laser gun though. And swords that are also chainsaws for their officers.

    I would like to see marine weapons being more interesting, as it stands they're the same guns we had in HL1 more or less. I like cool guns in games.
  • KribyKriby Join Date: 2013-01-21 Member: 180996Members
    <!--quoteo(post=2064187:date=Jan 21 2013, 02:23 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jan 21 2013, 02:23 PM) <a href="index.php?act=findpost&pid=2064187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Warhammer 40k equips their basic soldier with an infinite ammo laser gun though. And swords that are also chainsaws for their officers.

    I would like to see marine weapons being more interesting, as it stands they're the same guns we had in HL1 more or less. I like cool guns in games.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Chainsaw upgrade for LMG melee attack. WRRRRRRRRRRRRCHCHCHGLSPCHHHHHHHH
  • Mr.GreedyMr.Greedy Join Date: 2012-07-21 Member: 154270Members
    <!--quoteo(post=2064187:date=Jan 21 2013, 05:23 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jan 21 2013, 05:23 AM) <a href="index.php?act=findpost&pid=2064187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Warhammer 40k equips their basic soldier with an infinite ammo laser gun though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Its not infinite.
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    <!--quoteo(post=2064196:date=Jan 21 2013, 05:42 AM:name=Mr.Greedy)--><div class='quotetop'>QUOTE (Mr.Greedy @ Jan 21 2013, 05:42 AM) <a href="index.php?act=findpost&pid=2064196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Its not infinite.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, it's ~150 shots. Though they can be recharged in just about any way imaginable. <a href="http://wh40k.lexicanum.com/wiki/Lasgun#.UP1PD2dIq2o" target="_blank">http://wh40k.lexicanum.com/wiki/Lasgun#.UP1PD2dIq2o</a>
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Infinite as in they basically don't need supply chains for ammunition, because they are, among other things, solar powered.
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    <!--quoteo(post=2064209:date=Jan 21 2013, 06:20 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jan 21 2013, 06:20 AM) <a href="index.php?act=findpost&pid=2064209"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Infinite as in they basically don't need supply chains for ammunition, because they are, among other things, solar powered.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Also rechargable by tossing them in a fire lol
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Give marines a lightsaber-style axe that actually does some decent damage, with a slightly better range, for the love of god. Also perhaps for Pres, remote-controlled exos or ROBOT SKULKS or something? There's so much you could do with marines, and as awesome as exos are, they are pretty damn boring after a while due to their inability to survive alone and lack of abilities etc.

    tl;dr I agree with the OP, give marines cooler ######.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I've always thought a cool mod idea would be to convert the pistol into a Judge Dredd-like, all-purpose weapon. Essentially, you'd only have the pistol, but it would convert to the desired type on demand and new types could be unlocked via upgrades. You could effectively convert all of the existing marine weapons into one mutating pistol weapon.
  • The_Flying_FishThe_Flying_Fish Join Date: 2003-11-30 Member: 23757Members
    how about if the pistol also doubled as a melee weapon, some sort of taser perhaps
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    and the axe doubled as a range weapon, like throwing a hatchet with a chain attached to pull it back
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    <!--quoteo(post=2064534:date=Jan 21 2013, 04:35 PM:name=The_Flying_Fish)--><div class='quotetop'>QUOTE (The_Flying_Fish @ Jan 21 2013, 04:35 PM) <a href="index.php?act=findpost&pid=2064534"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how about if the pistol also doubled as a melee weapon, some sort of taser perhaps<!--QuoteEnd--></div><!--QuoteEEnd-->

    It was planned as taser. We, the community went bat###### about it though.

    Still, most of the suggestions are 2 badass again, but a way of customization, fitting to you as individual marines, would be really appreciated. I always imagined how cool it would be if you got the Ns1 LMG as option to use.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    Remote charges a la Red Faction Guerilla. Pizzazz with a bang!
  • ParagonParagon Join Date: 2012-11-06 Member: 167573Members
    <!--quoteo(post=2064133:date=Jan 21 2013, 11:30 AM:name=WhiteWeasel)--><div class='quotetop'>QUOTE (WhiteWeasel @ Jan 21 2013, 11:30 AM) <a href="index.php?act=findpost&pid=2064133"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tell me about it, <a href="http://fallout.bethsoft.com/eng/home/home.php?country=us" target="_blank">humans in post apocalyptic future</a> have have better guns and more charm; also their stuff isn't even new:
    <img src="http://skepticalcubefarm.files.wordpress.com/2011/03/fallout-energy-weapons-600x361.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea, that Fallout 3 laser rifle is so damn sexy. Would love to have something similar in NS2.

    And I totally agree that Marines need more hi-tech equipment. Most of their toys feel like they could be manufactured even in the present day or in very near future (obviously excluding nanite magic and teleportation). They don't fit very well as weapons of a space-faring civilization. In my opinion there should be more energy based weapons or at least magnetic mass drivers (Gauss weaponry).
  • dalleckdalleck Join Date: 2012-04-07 Member: 150061Members
    I don't believe it is more weapons that are needed, but greater variety in the marine gameplay. I think additional commander abilities such as: <a href="http://http://www.unknownworlds.com/ns2/forums/index.php?showtopic=127450" target="_blank">Observatory Ability: Nullify</a> are easy to implement into the game and also create new tactics, whereas <b>generally</b> weapons add little in creating more depth.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    90% of the marine team does not play as the commander. Most of the marine team play as marines, and for them, their choice of weapon is about the only variety they see in their gameplay.
  • dalleckdalleck Join Date: 2012-04-07 Member: 150061Members
    My suggestion is not meant to be definitive by any means. I am suggesting that more options for gameplay should emerge from any added 'pazzaz', not just window dressing. If a new gun was added, it would have to warrant that in uniqueness and what it could add to gameplay short of better weapon stats.

    To go back to the commander action of Nullify, this ability can be used to make a completely stealth attack on a an alien structure, such as a harvester, without the aliens even knowing. Suddenly, the marines would be acting differently to take the advantage of this with surprise and bluff techniques. At the moment, marines can never be 'off the radar', so to speak, but with something like this, aliens will realise they can no longer take the hive sight for granted, and will need to keep an eye on their back lines.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    I'd like to see marines get Plasma rifles ala Xcom. Give more options.
  • ScyhteScyhte Join Date: 2013-01-22 Member: 181281Members
    Maybe adding a choice of guns like the lmg, assault riffle, sniper?, err other not op guns like basic weapons but allowin each marine to have a different purpose
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2065489:date=Jan 23 2013, 08:31 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Jan 23 2013, 08:31 AM) <a href="index.php?act=findpost&pid=2065489"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd like to see marines get Plasma rifles ala Xcom. Give more options.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Also ghost armor and alloy cannons so I can crit kill onos.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i think making the guns more modular would add some spice:

    instead of weapons 1,2,3 upgarde how about things you can see and "feel" that do more damage, by either putting out more rounds, bigger rounds, or increasnig accuracy - rather than a hidden magic number and sound effect- things like:

    <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->bigger magazine<!--colorc--></span><!--/colorc--> - shows a drum or even bigger upgrade: bullet belt style ammo container instead of a clip
    <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->faster fire rate <!--colorc--></span><!--/colorc-->- changes the sound too to make it sound cooler
    <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->slight FoV zoom<!--colorc--></span><!--/colorc--> (narrows the view, but lets you see better far away) - animation shows marine zooming in, so that sneaky skulks can flank without being seen. puts a little red dot scope on the gun.
    <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->motion tracking<!--colorc--></span><!--/colorc--> - (like when you use a ping, but permanent)
    <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->faster reload <!--colorc--></span><!--/colorc-->- more time shoot'n less time reloading :)
    <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->larger caliber barrel / ammo<!--colorc--></span><!--/colorc--> - each bullet packs more punch, has really obvious tracers - perhaps blue nanite style tracers. perhaps actually has some kickback.

    and so on :)


    This also means that the commander's job is more interesting as there is more choice in strategy instead of just plain going weap 1 then 2 then 3 - you could get these varied upgrades in any order to counter an alien tactic or to attack the way you want to.

    you could do similar things with armor upgrades to keep them more interesting rather than just plain - 'its now more bites to kill a marine', to actually doing things in game which allows marines to be bitten less or survive more hits.
  • StriderNS2StriderNS2 Join Date: 2012-12-22 Member: 175867Members
    <!--quoteo(post=2065736:date=Jan 23 2013, 07:37 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jan 23 2013, 07:37 PM) <a href="index.php?act=findpost&pid=2065736"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->motion tracking<!--colorc--></span><!--/colorc--> - (like when you use a ping, but permanent)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Some AvP Motion Tracking type thing would be bad ass.
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