Started Design On Ns_deathwish
X_z_0_r
Join Date: 2002-12-23 Member: 11428Members
<div class="IPBDescription">3 preview shots</div> Started design on my new map codenamed ns_deathwish for now. I really liked the way they did corridors in futuristic settings of UT2003 with the pipes by the sides so I'm trying to recreate a similar feel in my map. The r_speeds on the shots are around 700 from those points of view. Here are 3 early preview shots of my progress:
<img src='http://www.vs-central.com/misc/dwpreview1.jpg' border='0' alt='user posted image'>
<img src='http://www.vs-central.com/misc/dwpreview2.jpg' border='0' alt='user posted image'>
<img src='http://www.vs-central.com/misc/dwpreview3.jpg' border='0' alt='user posted image'>
<img src='http://www.vs-central.com/misc/dwpreview1.jpg' border='0' alt='user posted image'>
<img src='http://www.vs-central.com/misc/dwpreview2.jpg' border='0' alt='user posted image'>
<img src='http://www.vs-central.com/misc/dwpreview3.jpg' border='0' alt='user posted image'>
Comments
Heh, just kidding. Seriously, it looks sweet. I like the overall blue lighting--you're right, it does have a certain "futuristic" feel that the blueness enhances. Fairly nice brushwork and excellent texturing--that's probably the best use of that teck_wall texture that I've seen.
Complaints?
- I feel that arches in general don't look too good in NS maps, unless they're really high-poly. The arch style you have in pic 1 is ok, but the one in pics 2 and 3 just doesn't do it for me.
- In pic 2, there seems to be some problems with the green grate texture on the ceiling, particularly on the left side of the wall.
- In pic 1, it looks a bit strange how that huge mass of pipes on the left runs into the wall and simply stops.
- The lighting could use a bit more contrast or shadows--although I love the color you have going there, it could use a little spice, I guess.
That's about all. Keep it up, and choose a better name!
Curved roof and arches? Say hello to the plane limit, you'll be running into him soon.
I like the dohicky on the ceiling in shot 2.
although the arches look like holes that have been blown out of the wall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
try to make them more...solid...sorta hexagonal. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
other than that, gr8 looking map.
I'll sugest the "dognut"