Arms Lab Rush
Elric
Join Date: 2002-11-13 Member: 8448Members
<div class="IPBDescription">Would it be a good idea?</div> Since I've heard of hmg rushes being supposedly so powerful, how about something along the lines of, IP, IP, Armory, TF, Arms Lab, recycle the TF to get lvl 1 armor, while rushing the hive work? It and weapons one would research pretty quickly and has the benefit of not being a total loss if your marines die since the upgrades are permenant. 1/1 marines are very evil vs non-upgraded skulks. I should try this but I just wanted to get some input to see if someone else has had success with it. I'd just have to let my guys know what I'm doing ahead of time so they don't freak when they see the TF in spawn, heh. Obviously you can't take a hive immediatly, you either have to win the rush or delay them long enough to get the cash for observatory and 2 phase gates.
Comments
The problem is without getting an Observatory in the early game is that you can't
A)scan for hive
B)scan for gorge (VERY important).
so marines could potentially wander around 2 hives before reaching the third, and that takes time but all in all having that level 1 armor helps a LOT
what makes that plan even better is that you don't need to make the TF, and the fact that you can only build 1 IP, and save 20 res for something else.
still, the jetpack/HMG rush (we seemed to have managed it twice, in the same map, in a row... it took maybe like 5 minutes until we got HMGs, i think.. really wild, the skulks kept accusing us of cheating.. even after we did it twice in a row...
either way, a marine rush will usually win
the skilled skulks get in behind you and start eating your base...HMGs and lvl2 armour isnt going to help alot if you have no spawn...
Its risky, but it might work...adds one way to the diversity, a good commander needs to be diverse, or hes toast after one game
the skilled skulks get in behind you and start eating your base...HMGs and lvl2 armour isnt going to help alot if you have no spawn...
Its risky, but it might work...adds one way to the diversity, a good commander needs to be diverse, or hes toast after one game<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well base can be defended by marines y'know. Gotta weigh what you want. All out assault with hmg and empty base with no turrets? No, then leave a detachment at home.
the skilled skulks get in behind you and start eating your base...HMGs and lvl2 armour isnt going to help alot if you have no spawn...
Its risky, but it might work...adds one way to the diversity, a good commander needs to be diverse, or hes toast after one game<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Do you honestly think 3 turrets is going to stop your base from a skulk? I can solo 3 turrets with level 3 carapace and come out alive =/
i think they're talking about early-early game here. i doubt you'll get 3 defense chambers up right at the start of the game.
Regardless, I need to get off my rear and test this, I've still been doing the standard phase thing.
Summery - the early upgrades are most beneficial in larger games, where you're men are too likely to lose HMG's. So it's not much of a rush-the-hive strategy, but it's probably more powerful over longer games. You could easily have level two weapons upgrades and level one armor upgrade by the time you see fades, so you're men can take a few hits, and deal out quite a bit themselves even in basic spawning gear. You also don't have to risk losing half of your resources to a stupid marine trying to take down all of the aliens and their hive on his own (but he'll be able to take on more aliens with the upgrades, so he might even be somewhat useful).
two turrets are skulk food
three turrets are skulk food if improperly placed
four turrets require some carapace and nearby healing chambers
and you can take down 1-3 turrets with out getting shot once and with no carapace
as far as motion tracking concerned, it is for newbies who need to have a slight advantage over skulking skulks, it serves no big purpose in a serious game, since the Commander will just be able to scan ahead and call them out, there is no bigger waste of 45 RP's
Hell, in an non-serious pub, your better off getting Arms Lab with upgrades and getting HMG's, that's all most pubbers seem to udnerstand how to use in the worst ways and still be semi effective
MT is a waste, Phase backfires painfully, 3 Skulk bites as compared to 2 is a world of difference, and if you got the right system spec's, Jetpacks are <b>murder</b>
<!--QuoteBegin--Kilmster+Dec 30 2002, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Dec 30 2002, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[QUOTE=freeo,Dec 30 2002, 06:52 PM
i think they're talking about early-early game here. i doubt you'll get 3 defense chambers up right at the start of the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
dc/rt/dc/dc/rt/save for hive.
In the time it takes to get 3 turret, 1 tf, 1 arms lab, 1 obs, 1 armory, 2 ips; you could easily have that (minus the hive)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not really. Depends on server size - on larger servers it's quite easy to get that much tech before the aliens can get lvl 3 carap (bw, why bother with lvl 3? It's just one LMG shot more than lvl2, since the "fix" to carapace).
Take a look at <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=18081' target='_blank'>this article</a> and the accompanying excel spreadsheet.
The problem is without getting an Observatory in the early game is that you can't
A)scan for hive
B)scan for gorge (VERY important).
so marines could potentially wander around 2 hives before reaching the third, and that takes time but all in all having that level 1 armor helps a LOT<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Why does everyone think you need to scan for a hive, FFS people you have ears don't you? Listen for a second or so over each hive location and you will hear it if it is there.
the skilled skulks get in behind you and start eating your base...HMGs and lvl2 armour isnt going to help alot if you have no spawn...
Its risky, but it might work...adds one way to the diversity, a good commander needs to be diverse, or hes toast after one game<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Do you honestly think 3 turrets is going to stop your base from a skulk? I can solo 3 turrets with level 3 carapace and come out alive =/<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
On the average public server this will work and is required.
I doubt very much you would last more than a few second if the 3 turrets were on lvl 2 or 3. Assuming of course the turrets are in a triangle formation round the TF with nothing inside the triangle other than the TF.