Lack of matchmaking is a significant problem
slikts
Join Date: 2012-12-11 Member: 174759Members
The NS2 gameplay shines the most in organized matches, but there's a complete lack of support for matchmaking by UWE. Pub games stop being engaging once you reach a certain level of skill and want to go further. This is supposed to be a hardcore team game, but you could hardly tell that from seeing the pub system. After having played many pub matches and many gathers, I feel that pub matches too often are just parodies of good games, and that playing in pubs doesn't even allow people to really evaluate their skills, since there are too many newbies to stomp on. Gathers/PUGs have their own problems, and matchmaking doesn't work perfectly even in games where it's central like in Dota 2, but currently there are just too many hoops to jump through if you want to play an organized NS2 match. ENSL.org gathers, for instance, can fill up only to empy again just because 1 player is missing. It can take literally an hour to set up a game there just because of problems with finding and joining servers. The Reddit Steam group PUGs only happen at certain times, and it's somewhat of a hassle to play there as well. UWE should take note of the existence of things like rddt.eu and answer the demand for organized games with better support, so servers wouldn't need to have third party tools to support gathers, and so that players wouldn't need to go through some third party sites to find matches. Proper matchmaking should be in NS2 by default, and UWE should reward people who have been dedicated enough to keep wasting their time trying to work around the lack of matchmaking. Currently it looks like UWE is just satisfied trying to emulate the NS1 or CS model of being primarily about pub games, but this is suboptimal for a hardcore team game like NS2. NS1 was popular despite lacking proper matchmaking, and CS got popular because its gameplay isn't so dependent on having balanced teams, since the rounds are shorter etc.
tl;dr Pub games get stale fast, and there is almost no support from UWE for the players who want to go beyond pubs.
tl;dr Pub games get stale fast, and there is almost no support from UWE for the players who want to go beyond pubs.
Comments
What I would like to see is recording statistics for players (what we already have in ns2-stats) and using those statistics to balance the teams before a round starts. This could limit the pubstacking and allow for some mure enjoyable games.
As for pings, many US and euro players routinely play with around 150 ping, and it's tolerable.
People already have to wait until both teams have a commander, your argument about players trickling in is invalid.
There is no problem with friends playing together, but if they have no equally skilled opponents, this just ends in a pubstomp. Would there be a problem if, before the round starts, players see the skill ratings of each player so they can balance the teams on their own accord?
Games with matchmaking usually use A) an experience system which allows for rising in levels/ranks that measures how long one has played and a hidden number that measures the acutal player skill. Encouraging people to make fair teams is achieved by only rewarding maximum xp for winning equal matches.
You on the other hand talk of proven solutions, what comparable system do you have in mind? ELO of games like chess or go? The matchmaking of Dota2, the one of Starcraft 2, the one of CS:GO?
All these systems have in common that they work only with relativly small teamsizes. And I have experienced them fail horribly a couple of times: Players nukeing an allied's base, Russian dota players unable/unwilling to communicate with their team... Matchmaking is not the solution to everything.
These days ENSL gathers take forever to fill up, and even after getting 12 players it can take a long time before the match starts (30m to an hour is not uncommon if someone has problems with their game or is AFK and a merc needs to be found), and it's also not uncommon that captains can't pick balanced teams because it's impossible to know all the players. It wouldn't need to be like that if UWE implemented proper official support for matchmaking, and proper matchmaking could save tons of time and energy for people trying to play better games and maybe revitalize the community and lead to more competitive teams.
There was a short period of time when you could even get several ENSL gathers happening in parallel, but now it seems it can go a day without a match. reddit PUGs (e.g. http://rddt.eu/) seem to be more popular, but it's a bit lower level and is only happening because of the activity of the organizers, and it probably isn't going to grow much. The overall trend is for people to leave.