[Release] ns2_skyfalls
Rate, Subscribe, and Favorite on Steam Workshop: <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=119975915" target="_blank">Steam Workshop</a>
Download from Duplex Gaming: <a href="http://www.duplexgaming.co.uk/downloads/maps/117/ns2_skyfalls/" target="_blank">Duplex Gaming</a>
1/12/13 - Version 0.1
Known Issues / To-do List:
- Reverse Geometry in Helipad causing jetpacked marines to get stuck, replace with regular geometry with transparent texture
- Placeholder skybox, spend time in pshop
- Placeholder Readyroom, add acid and mario style jumping catwalks to pass the time
- Overview needs editing, acid texture shows through in Waste Management, Access Hallway, and South West Chamber
- Commander view Waterfall Node Prop hiding
Any and all thoughts, suggestions, reports, feedback, comments, and ideas will be greatly appreciated and given proper consideration.
Thanks,
Tig
Download from Duplex Gaming: <a href="http://www.duplexgaming.co.uk/downloads/maps/117/ns2_skyfalls/" target="_blank">Duplex Gaming</a>
1/12/13 - Version 0.1
Known Issues / To-do List:
- Reverse Geometry in Helipad causing jetpacked marines to get stuck, replace with regular geometry with transparent texture
- Placeholder skybox, spend time in pshop
- Placeholder Readyroom, add acid and mario style jumping catwalks to pass the time
- Overview needs editing, acid texture shows through in Waste Management, Access Hallway, and South West Chamber
- Commander view Waterfall Node Prop hiding
Any and all thoughts, suggestions, reports, feedback, comments, and ideas will be greatly appreciated and given proper consideration.
Thanks,
Tig
Comments
<a href="http://www.twitch.tv/purgns2/b/356782055" target="_blank">http://www.twitch.tv/purgns2/b/356782055</a>
<img src="http://i.imgur.com/4YVjJ.jpg" border="0" class="linked-image" />
shaded grey is what i will have to create...
<img src="http://i1161.photobucket.com/albums/q519/thenothinggod/skyfalls_rework_zps04944eac.jpg" border="0" class="linked-image" />
or maybe i just start something new.
Great accomplishment. "Many start, few finish" - Hugh
The corridors should be good, they're all onosable (192 or wider) but they still need widening, i remember someone complaining about fading and not having a comfortable amount of shadowstep fighting room.
<!--quoteo(post=2060865:date=Jan 15 2013, 12:12 PM:name=Howser)--><div class='quotetop'>QUOTE (Howser @ Jan 15 2013, 12:12 PM) <a href="index.php?act=findpost&pid=2060865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the changes will be well worth the effort.<!--QuoteEnd--></div><!--QuoteEEnd-->
i hope so, i don't think i'll have a new greyboxed build for sunday, but i'll give it a shot. i'll show up anyway for the playtests though, it will be a good way to learn jambi before it mainstreams.
Yeah, that was me. :D Though I intended it to be more constructive-feedbacky than complainy. ;) Right now many hallways are short and snaky, making it difficult to get around fast with shadowstep.
it was completely constructive! by complaining i meant reporting :)
But I would let my thoughts rest a bit and not take too quick decisions. You now know what you need to work on, but you have yet to find the simple, elegant solution.
You have already worked a lot on this, have let it rested before, and carried on. And things have been figured out when the time was right.
Now your map is public, and you have the whole NS2 community on your side. Understand what it is you are to bring to the community.
Keep experiencing your layout and see what it is to bring. I have seen the one on your recent sketch before.
Thanks. :)
Then you sir will enjoy ns2_hellavator coming soon! seriously though i am working on a elevator map - its just a greybox atm so nothing to see really
did you mod some elevator code? if so, please share!