Ns_nancy Map Exploit

ZeriamZeriam Join Date: 2002-12-30 Member: 11602Members
edited December 2002 in NS General Discussion
<div class="IPBDescription">My view of it as a legitimate strategy.</div> I was commander and did this "exploit" one time and used it to play an actual game. I view it as a valid strategy until it gets fixed. I had one person stay in the base with me and the other all went to an uninhabitated hive right at the game start. I built the Infantry Portal and the marine that built it killed himself. I think put a new Command Console up top where you can see two amrines standing in one picture. Then I out base back inside. We were capturing many Resource Points and very quickly so I built an Arms Lab and Prototype Lab outside. The Prototype Lab was too close to the Armory so I ended up building one inside the cockpit and the marines built through the wall. Once done with upgrades I just recycled it because I had another but just could not select it. We ended up seiging the second hive easily because we never got in the new Command Console shortly before the original was destroyed by a rush. I then placed an Observatory, Armory, and Phase Gate outside (I fit more later.. When my team got to the hive, we immediately built a Phase Gate and all but 2 marines went back to get ammo. We built a Turret Factory and Turrets and the Resource Tower to secure our only passage between space and inside the map. We quickly held other areas since no marine was needed to defend base. We also placed Phase Gates frequently to insure safe passge throughout the map and from needed to return to base. Before the game was over we constantly had over 300 resources and I had already upgraded everything possible. I would do a Distress beacon everytime a single marine died just because we had so many resources and I didn't want them waiting. We ended up taking out the final hive via brute force just to have fun. The marines declined a seige. They were having more fun just shooting everything in sight. Now my story is overwith here are the reasons I think this is a valid strategy when not used just to sit there and be a lamer. It does not give the marine an unfair advantage (although it did, due to lack of information on the part of the aliens). They thought we were just sitting out there doing nothing, therefore many just sat at the hive while we captured strategic places around the map. Little did they know we were even inside the actual map. They eventually found out, but we got upgrades shortly after and there was nothing they could do about it. We seiged the second hive and built defenses like I said and they had no where to go. If they rushed our base, there was nothing to kill. Now here is why I say it doesn't give us an advantage as long as you know. Most of you (yet some people still don't know) that you can damage everything out there through the glass. The lerk can Spore Gas(but that doesn't damage structures), but Fades can really take it out with Acid Rocket or Bile Bomb. In my situation they only had a few Fades though. See the placement of the Infantry Portal? A Skulk can bite it to death because it is close enough to the glass. Also, you can take a Phase Gate in, we had no turrets set up. I have found it almost impossible to set up turrets at base outside the cockpit, there is no defense at all. One person could go in, destroy the Infantry Portal then the Phase Gate and be stuck out there alone and kill everything. It really would then be a disadvantage because we could do nothing to stop them. I'm sorry that this is such a long post, just wanted to let you guys know this can be used as a legitimate tactic. I'm ready for flames, but with this information and maybe if you try it once or twice, you will see otherwise. Oh yeah and one other thing, the admin was on when I did it and he somewhat agreed. He was on aliens though so he said not to do it again. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited December 2002
    <b>Building outside the world or anywere, were no bite (or marine bullet with jetpack) can reach, is no legitime exploit.</b>

    But its a legitime strategy to recycle your first main base for 2 bases in 2 hives.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Your:
    Game name
    WonID
    and IP please

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> hehe
    jk

    Shame you you :o
    lol
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    This exploit is known and will surely be fixed. Oh, and if you think it's legit, <b>think again</b>.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Building in a place where it is impossible for the aliens to get to through legitimate means is Cheating. Plain and simple.
  • ZeriamZeriam Join Date: 2002-12-30 Member: 11602Members
    edited December 2002
    Please read my entrie post.<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The lerk can Spore Gas(but that doesn't damage structures), but Fades can really take it out with Acid Rocket or Bile Bomb. See the placement of the Infantry Portal? A Skulk can bite it to death because it is close enough to the glass. Also, you can take a Phase Gate in, we had no turrets set up. I have found it almost impossible to set up turrets at base outside the cockpit, there is no defense at all. One person could go in, destroy the Infantry Portal then the Phase Gate and be stuck out there alone and kill everything. It really would then be a disadvantage because we could do nothing to stop them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    I think paragraphs are an exploit Zeraim. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ZeriamZeriam Join Date: 2002-12-30 Member: 11602Members
    The entire post is on the same topic. Yes, there are subtopics, but most of the post is also in chronilogical order and shows a series of events which came out to be one event (the round).
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited December 2002
    Maybe I need to rephrase:

    If you think placing a structure - not to mention <i>people</i> - in an area of the map that's supposed to be plain void, with nothing but one cramped point of access, and that requires at least 2-hive abilities to even <i>harm</i> it effectively (don't tell me a Skulk would survive long while hanging to that window), is legitimate, <b>think again</b>.
  • ZeriamZeriam Join Date: 2002-12-30 Member: 11602Members
    Again, please finish reading my post as you obviouslly have not within your last two posts. We had no one on defense and no turrets. Exactly what is gonna kill the Skulk biting the spawn from the inside? Um, nothing? Yeah. If you are worried about a lone marine spawing, get a Lerk with Spore Gas to help you. Also, if they worked together (omg, teamwork AGAIN I forget that's what this game was about) and all went through the Phase Gate at one of out outposts, we would have been screwed. It can be a disadvantage for us. The only way you can see it as an advantage is if ignorant alien players just stop and think "omfg, they built outside the cockpit F4 guys!!!111!!1" which isn't a very good way to look at it. Notice we are playing the game, notice the base is totally accessible to both players (um, how are we moving about if it isn't) and if the Infantry Portal is close enough to build, you can bite it. You seem to look at this from the aspect that individually, you can not take out the base and be a hero on your lone rush, yet if you worked together, we would be screwed.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    That may all be well and nice in your one match.

    You do, however, label a doubtlessly unblancing exploit as generally legitimate, and thus, it really doesn't matter how easy it would've been for teamworking aliens to win your one game - you make a point about all games that could possibly take place on Nancy, and there, this is officially considered an illegal exploit. Period.
  • parkanparkan Join Date: 2002-11-17 Member: 9128Members
    Uhm, keep in mind lerk's spore gas is a third hive ability and fades are a second hive alien. This means that the only real legitimate way to destory your base is to go through the phase gate, or msot likely a chain of them, since they are all over a map. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> don't really have a chance in this situation.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Zeriam+Dec 30 2002, 01:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zeriam @ Dec 30 2002, 01:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Please read my entrie post.<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The lerk can Spore Gas(but that doesn't damage structures), but Fades can really take it out with Acid Rocket or Bile Bomb. See the placement of the Infantry Portal? A Skulk can bite it to death because it is close enough to the glass. Also, you can take a Phase Gate in, we had no turrets set up. I have found it almost impossible to set up turrets at base outside the cockpit, there is no defense at all. One person could go in, destroy the Infantry Portal then the Phase Gate and be stuck out there alone and kill everything. It really would then be a disadvantage because we could do nothing to stop them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You can also do a fade exploit with AR and BB to hit them too.
  • ZeriamZeriam Join Date: 2002-12-30 Member: 11602Members
    By the way we took them in this order: Unamed (I think that's it, or is it Mother Hive, the one where it sits down in the middle of the room), Engine Room, then Subspace Array Interface. Anyway, the real reason of the post was to show it can be used to play a real game and not just to llama and sit out there doing nothing and wasting everyone's time. Also, even without Spore Gas from Lerks or a Fade doing anything, a Skulk can kill the Infantry Portal and all the other space is taken up with other structures so it must be built in the same place and again can be taken out. I usually don't do it because almost always we get screwed by one of the ways I mentioned.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    "Rationalize"

    Main Entry: ra·tio·nal·ize
    Pronunciation: 'rash-n&-"lIz, 'ra-sh&-n&l-"Iz
    Function: verb
    Inflected Form(s): -ized; -iz·ing
    Date: 1803
    transitive senses

    1 : to free (a mathematical expression) from irrational parts <rationalize a denominator>

    2 : to bring into accord with reason or cause something to seem reasonable: as a : to substitute a natural for a supernatural explanation of <rationalize a myth> b : to attribute (one's actions) to rational and creditable motives without analysis of true and especially unconscious motives <rationalized his dislike of his brother>

    3 : to apply the principles of scientific management to (as an industry or its operations) for a desired result (as increased efficiency)
    intransitive senses : to provide plausible but untrue reasons for conduct
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
  • NinjaBurgerNinjaBurger Join Date: 2002-11-25 Member: 9931Members
    The exploit is dumb because marines cannot survive in vacuum.
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    if it is in the map it must have been intended. So there
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    <!--QuoteBegin--Elite Guard+Dec 30 2002, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elite Guard @ Dec 30 2002, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if it is in the map it must have been intended. So there<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't agree at all. The current version of my SI map, Forge, has what's known as a Hall of Mirrors effect in the lobby of one of the bases. It's a very odd-looking visual, the same effect as what happens when you see outside the map. Did I intend this? Did I like the way that it looked? Did I think it was avant-garde, or cool? Did I think it was funny? Absolutely not. It was an error created by the compile tools. So yes, there are things in the map that I did not intend to be there.

    Similarly, if DevilDog had known that there would be people building outside the map, I'm sure he would've fixed it. Make no mistake -- this IS an exploit, and a very frustrating one to combat. There is no rationalization possible.
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    Um, so I guess you think skin hacking is perfectly fine. I mean obviously if you can do it, it was meant to be....right?

    Trying to argue that givign yourself an UNFAIR advantage is somehow legitimate is useless. Its a cheat, its and exploit, whatever you want to call it. If you think using map exloits is fine, then I think your a lame commander. A good Comm would know how to win without using exploits. Obviously, you are not a good Comm.
  • Naughty_BremboNaughty_Brembo Join Date: 2002-05-30 Member: 701Members
    edited December 2002
    <span style='color:blue'>Be nice.</span>
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    This is wrong, its the same as cheating. The fact that you go about saying that an <b>EXPLOIT</b> is legit just makes it even worse. An exploit is just that, something that is not meant to be, but it due to a bug in the game, map or code. The fact that you try to justify your "strategies" does NOT make it less of an unfairness to the other team. Sure, use it, and while youre at it, why not use an aimbot "because the other team could counter it with another aimbot." or use the reason "Well, maybe if they learned how to be better than me, they would win."

    Anything can be justified, whether its fair or moral is to be decided by the other players, NOT you.
  • SpiffyJrSpiffyJr Join Date: 2002-12-06 Member: 10518Members
    Well well, it's Zeriam! The server he was referring to was mine and I don't care what anyone says. It's an exploit in my eyes and therefore on my server. I'm pretty sure the designer didn't mean for someone to build outside the ship and it also gives marines an advantage. If not, why would anyone use it? Skulks can't get to it without first moving through the phase gate and it's true that fades can hit it, but not without at least a second hive. Play on my server, it's an exploit.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    <!--QuoteBegin--Zeriam+Dec 30 2002, 01:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zeriam @ Dec 30 2002, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I was commander and did this "exploit" one time and used it to play an actual game. I view it as a valid strategy until it gets fixed. I had one person stay in the base with me and the other all went to an uninhabitated hive right at the game start. I built the Infantry Portal and the marine that built it killed himself. I think put a new Command Console up top where you can see two amrines standing in one picture. Then I out base back inside. We were capturing many Resource Points and very quickly so I built an Arms Lab and Prototype Lab outside. The Prototype Lab was too close to the Armory so I ended up building one inside the cockpit and the marines built through the wall. Once done with upgrades I just recycled it because I had another but just could not select it. We ended up seiging the second hive easily because we never got in the new Command Console shortly before the original was destroyed by a rush. I then placed an Observatory, Armory, and Phase Gate outside (I fit more later.. When my team got to the hive, we immediately built a Phase Gate and all but 2 marines went back to get ammo. We built a Turret Factory and Turrets and the Resource Tower to secure our only passage between space and inside the map. We quickly held other areas since no marine was needed to defend base. We also placed Phase Gates frequently to insure safe passge throughout the map and from needed to return to base. Before the game was over we constantly had over 300 resources and I had already upgraded everything possible. I would do a Distress beacon everytime a single marine died just because we had so many resources and I didn't want them waiting. We ended up taking out the final hive via brute force just to have fun. The marines declined a seige. They were having more fun just shooting everything in sight. Now my story is overwith here are the reasons I think this is a valid strategy when not used just to sit there and be a lamer. It does not give the marine an unfair advantage (although it did, due to lack of information on the part of the aliens). They thought we were just sitting out there doing nothing, therefore many just sat at the hive while we captured strategic places around the map. Little did they know we were even inside the actual map. They eventually found out, but we got upgrades shortly after and there was nothing they could do about it. We seiged the second hive and built defenses like I said and they had no where to go. If they rushed our base, there was nothing to kill. Now here is why I say it doesn't give us an advantage as long as you know. Most of you (yet some people still don't know) that you can damage everything out there through the glass. The lerk can Spore Gas(but that doesn't damage structures), but Fades can really take it out with Acid Rocket or Bile Bomb. In my situation they only had a few Fades though. See the placement of the Infantry Portal? A Skulk can bite it to death because it is close enough to the glass. Also, you can take a Phase Gate in, we had no turrets set up. I have found it almost impossible to set up turrets at base outside the cockpit, there is no defense at all. One person could go in, destroy the Infantry Portal then the Phase Gate and be stuck out there alone and kill everything. It really would then be a disadvantage because we could do nothing to stop them. I'm sorry that this is such a long post, just wanted to let you guys know this can be used as a legitimate tactic. I'm ready for flames, but with this information and maybe if you try it once or twice, you will see otherwise. Oh yeah and one other thing, the admin was on when I did it and he somewhat agreed. He was on aliens though so he said not to do it again. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    STAYING ON TOPIC GETTING TO THE DAMN POINT WOULD'VE BEEN EASIER "We built on the lasers outside the glass in space" NOT
  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    <!--QuoteBegin--Elite Guard+Dec 30 2002, 08:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elite Guard @ Dec 30 2002, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if it is in the map it must have been intended. So there<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yup, I would agree

    BARRING ONE THING

    Ok, the alien ---> marines thing

    IT WAS THERE TO BE DONE, just like the building outside.

    So are honestly trying to say it is COMPLETELY fair for people to use this exploit?

    Somehow, I don't know why, but I may have to disagree with you on this.

    Oh yea, im also totally sure that the alien resource exploit was THERE TO BE DONE, so it must be fair by your analogy, yes?

    Well, I can't QUITE see the logic behind your thought, but I dunno, cos I may think different, that may just be me...........

    Oh btw, try to read your posts, AN EXPLOIT IS FAIR according to you. Ooooooookay that makes really good sense doesn't it?

    A definition :

    exploit

    <security> A security hole or an instance of taking advantage
    of a security hole.


    Tell u what, do that in a clanbase CW and see if you get allowed the match out come, or get kicked out of CB?

    RoFL, I can hardly believe people, it is a joke how they think an exploit is fair <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    OK, I guess this discussion just about had it. I'll - you guessed it - lock the topic before more flames erupt.

    The bottom line: If you use <i>any</i> exploit, you had it coming. No argument necessary.

    <span style='color:red'>***Locked.*** </span>
This discussion has been closed.