Game Needs More Gore
rmbrown09
Join Date: 2012-10-17 Member: 162592Members
I think the game would benefit from slightly grittier gameplay. I don't mean marines arms coming off when skulks bite them or Dead Space caliber gore, but some more blood when you shoot a skulk or bite that marine I think would be a nice touch to the game. I was just looking around trying to figure out what the game is freaking rated in the first place but I can't figure it out. If the game is already M then I see no reason a little more couldn't be added. I thought I read somewhere they were planning on putting in some blood decals at some point but I could be mistaken.
I think it would be more satisfying to get in a huge team fight and after see the the bodies with blood all around them perhaps even leaking out of the bodies for a moment rather than just quickly dissolving husks on the ground. Again the amount of blood and if people wanted to take things beyond that is up for debate, but I think as the game is right now, it's too G rated. Inb4 it's not important to the game / the competitive scene.
I think it would be more satisfying to get in a huge team fight and after see the the bodies with blood all around them perhaps even leaking out of the bodies for a moment rather than just quickly dissolving husks on the ground. Again the amount of blood and if people wanted to take things beyond that is up for debate, but I think as the game is right now, it's too G rated. Inb4 it's not important to the game / the competitive scene.
Comments
http://www.youtube.com/watch?feature=player_embedded&v=L91TqrdE4fI
Man that's exactly what gore is. If they will do gore I want maximum effort put into it. Like fades slicing marines in half, blood gushing everything, alien guts getting on your weapons when they explode. And dead ragdolls to explode when shot/bitten as well. Almost no game does it anymore and it makes getting kills so satisfying. I've seen the railgun alien gibs and it is definitely a good start. But more gore is never a bad thing. I mean as long as there is an option to turn it off no one should mind.
Personally I am all for this level of it, but I know a lot of people would not want it. I think if there was an option to disable it though everyone could be happy.
F-f-fun?
ba dum tssh
I think it's not so much about being morbid or whatever and more about "feeling" that you won. Just as getting a kill up on the scoreboard (resources for kills would have a similar effect). Gore would fit the look and feel of NS2 too, as explosions fits Space Invaders and coins fits Super Mario...
It's called atmosphere, NS used to be thick with it...
I'm all for more gore. Maybe add some more ragdoll physics and make them stay a little bit longer. Give Skulks the option to drag em around and nail them to map geometry, the hidden style xD
But that would probably kill what little performance we have right now...
I think they said that they dont want NS2 a gore game.
around the 1:15 mark, there is a good example for the coming gore decals. and I like them: not too much, not too excessive.
I liked Dead Space (for the story, weapons, the necromorphs and so many things more) but these limbs which got stuck between Isaacs legs and wobbled around there forEVER .... I DON'T WANT THIS IN NS2!
Yet, NS managed to be quite atmospheric without ragdolls or gore.
Anyway, I like the decal system I'm seeing in the video though. It gives the weapons/bites a bigger feeling of impact without being needlessly over the top in gore.
I'd be more interested in gore effects if they somehow satisfied my geeky side. For example, I'd be interested to see procedurally generated blood pool and splatter effect that allowed blood to run down any surface (eg: a wall or sloped floor) using the underlying material's normal map as a reference for the physics simulation. But, anyway, I digress.
I assume you're referring to NS1 when you say NS. Because that game had even less gore than NS2 currently has so I'm inclined to say that the atmosphere was created by some other means.
Less FPS. More distractions from gameplay.
Is something like visible wounds possible? Like a nice bloody fade "scratch" wound on the back or face.
Did you notice the marine structures fall apart?
It seems like its made just with the ragdoll in the model, so if you use the ns2 models and open them with 3ds max, you could maybe change that.
But i saw the parts of a structure disapear faster then a ragdoll, so this causes fps or lag if you create a gore mod?
If you really need a gore mod, i would like to see something like
Gore depend on damagetype.
For example
Burning = skin goes black like burned, no blood?
Shotgun/exo = gore splatter and body parts
Rifle = default ragdoll
Bite/fade attack/lerk bite = gore splatter
Spit/Parasite = default ragdoll
Onos attack = rip ragdoll in 2 parts upper and lower body
Lerk Gas = green marine skin.
I would just love to see more green/red blood if you hit someone, i mean the numbers in the game are very great but you know more blood decals on walls and particles.
We will
If gore is mostly GPU work, I think most will be fine.
if(MarineShield == 0 && MarineHealth < 50)
The next skulk bite tears off the ligament closest to the bite location.
So a marine can run around with one arm (stil fully functional)
BUT once he goes to the armory the arm is regen'd on the model with the same animation that marines spawn with.
Or a marine could get bit in the leg with less than 50hp. His model would run just as fast but he might limp and be missing his foot. Then the foot is regen'd at the armory.
Skulks too for example, could lose an arm, but still function completely normal. But upon being healed grow back the arm.
So the only differences might be in how the model look and runs. The movement animation would not be so different, so as the ruin the game but...
That is my dream.
Stop doing mushrooms and taking ambien bro. Your dreams are freaking me out man.
We are gonna have legless marines sprinting to hives and wingless lerks hovaring without flapping.