Some suggestions for the minimap
wollof
Join Date: 2013-02-09 Member: 182925Members
First of all, this is the first time i post on this forum so im sorry if i post something in the wrong thread.
1. My main problem with NS2 is that it can be hard to figure out what location I am at, and also navigate through the map, and somethimes the maps feels like a big labyrinth. And bring up the map by pressin c does not always help a lot because I use a lot of time to just find the arrow that shows my location, because the arrow is the same color and size as everyghing else. What about making the location arrow either a little bigger or with another color, or a combination of both?
2. I see that when you play with friends from steam they show as green color in the stats screen. what about making them green on the minimap as well, so that its easier to find them in the game?
3. What about "fog of war", so that structures that the team have discovered stays on the map until they get destroyed?
- WolloF -
1. My main problem with NS2 is that it can be hard to figure out what location I am at, and also navigate through the map, and somethimes the maps feels like a big labyrinth. And bring up the map by pressin c does not always help a lot because I use a lot of time to just find the arrow that shows my location, because the arrow is the same color and size as everyghing else. What about making the location arrow either a little bigger or with another color, or a combination of both?
2. I see that when you play with friends from steam they show as green color in the stats screen. what about making them green on the minimap as well, so that its easier to find them in the game?
3. What about "fog of war", so that structures that the team have discovered stays on the map until they get destroyed?
- WolloF -
Comments
The green color in the stats screen indicates "rookie" status, which means you've played less than 4 hours of NS2. There's no system for keeping track of your friends ingame yet, unfortunately. Would love to see this implemented, though optionally (when we're playing 6v6, everyone on the team is on my friends list anyways).
As for 3, you used to be able to parasite structures, UWE removed that for reasons unknown and so it seems unlikely they'd implement some other means of permanent tracking of structures instead.
1. I guess there is a lot of people that find it obvious, but then again I dont think I am the only one that find it a little hard. It's not like i use 1 minute to find the arrow, but some times about 3-5 seconds, and in some cases that is valuable time in NS2. There is so many games that have better solutions so that you only use 0.5-1 second to locate yourself, so why shouldent NS2 have the same? And i would love to see that as an option to choose another color.
2. Ok, dident know the green ment "rookie", thanks, now i learned something to day as well but then its 4 hours per server i guess? because i have played way more then 4 hours NS2. But since that means "rookie", i would love to see another color for your friends on the stats screen as well. but as you say, optional is proboably best, i know i would love that option. Now i only have 3 friends that play NS2 so if we join a game with a lot of other players it would absolutely help us a lot to track eachother and play as a group.
3. I think its weird that its not possible any more, NS2 is a mix between RTS and FPS after all, so i see no reason why ther should not be some sort of fog of war:/
I'd agree with having friends show up a different color. It's always a nice feature.
Hives and chairs have a little icon that sticks to their location in the world, it's not the most helpful, but it shows up once someone discovers it and it sticks around. I personally don't think FoW is a bad thing, but I don't think NS2 needs it. Since the maps are generally small and the game play is fairly repetitive but always changing, residual icons left on the map wouldn't help much. All the same, it wouldn't hinder anything either.
It's sort of expected that you can keep a mental image of the state of the map in your head based off of the information that your teammates should be channeling into the comm via mic.
I like this idea
If I remember my first few hours in the game correctly, I had the same problem as you had. The arrow animation faded too fast so I had to play "Where is Waldo?" with the minimap, but instead of Waldo's striped pullover I kept searching for Arrow... it was frustrating to say the least.
--> It would help if the animation was longer or the player arrow was easier to spot because of its colour.
As I said. All the pros are blind to this problem by now. We don't need the minimap to figure out where we are anymore, we know it before the minimap opens and we just use it to check on the overall situation.
And I also like the idea of having the option to change the speed of the arrow animation
Of course there is a lot of people that is happy with the way it is, thats ok. but i would love to see some options that you can adjust yourself for the minimap, then i would set another color for myself (probably purple or red), and i would love to have my steam friends show up as the same green color that rookies show up with in the stats window, and have rookies show with a sign or badge instead of the green color.
Absolutely a huge problem in my opinion - area's on the map which look passable, but which are blocked. There are many of these, and learning them is a game itself. It really should be clear which way to go from the map alone so you can play your route.