Hive with startsBuilt=True does not consume tech point!!
I am working on a map in which I need the Aliens to start with 3 hives built (it is a siege map, so it isn't standard gameplay / tactics).
I do this by adding a hive entity over two of the tech points and setting the flags startsBuilt: True, startsMature: True, onlyexpore: False.
The hives appear in game and seem to be perfectly functional except that the tech point immediately underneath is still considered unbuilt and the aliens can (at any time) drop another hive there in exactly the same place, thereby having two hives occupying the same physical space!
Is this a bug that never got found since nobody uses the startsBuilt flag?
I do this by adding a hive entity over two of the tech points and setting the flags startsBuilt: True, startsMature: True, onlyexpore: False.
The hives appear in game and seem to be perfectly functional except that the tech point immediately underneath is still considered unbuilt and the aliens can (at any time) drop another hive there in exactly the same place, thereby having two hives occupying the same physical space!
Is this a bug that never got found since nobody uses the startsBuilt flag?
Comments
Regardless, I still have to consider this a bug that the hives don't actually occupy the tech points. The same thing seems to apply to resource nodes and extractors/harvesters, btw.