ns2_co_oldassgamers
oldassgamers
Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
Welcome to Linnear Wars! First map ever created on NS2. It's totally retarded and it's HORRIBLE in gameplay balance for NS2. But This is who I am, a crazy dude who tries to do something different. So Please enjoy a map which is linnear. No vents, only one path of DEATH. My goal is to create a different style of gameplay.
CURRENT VERSION:
Version 1.71 is out ( Released 20-06-2013 ).
Map Name:
ns2_co_oldassgamers A.K.A Linnear Wars
My inspiration:
My design inspiration for making this map is ns2_docking and ns2_descent.
DOWNLOAD MAP:
http://steamcommunity.com/sharedfiles/filedetails/?id=126820708
Special Thanks:
Janos ( for informing me on how to use the spark editor in a proper way ).
Mendasp ( For solving tricky impossible issues ).
CURRENT VERSION:
Version 1.71 is out ( Released 20-06-2013 ).
Map Name:
ns2_co_oldassgamers A.K.A Linnear Wars
My inspiration:
My design inspiration for making this map is ns2_docking and ns2_descent.
DOWNLOAD MAP:
http://steamcommunity.com/sharedfiles/filedetails/?id=126820708
Special Thanks:
Janos ( for informing me on how to use the spark editor in a proper way ).
Mendasp ( For solving tricky impossible issues ).
Comments
I haven't tried moving a room using layers, maybe you should try selecting the whole thing manually from the top view : o
In fact I've started a habit of regularly selecting geo I'm working on and snapping to grid and welding near vertices, just to make sure my geometry is clean and not causing any issues.
I will redo the entire marine start again. Start from stratch. I notice that this room wasn't balance at all
Hmm might have to give that a look, for the moment I've been too busy with rl to get much mapping done, let alone play around with the new features of the editor.
Anyone knows how to solve this issue?
Check picture below
Thx for help though
Update:
I figure it out thanks to mendasp.
Incorrect - through miracle, divine intervention, or stupid marines who won't weld EXOs, one alien team managed to stalemate long enough to win. We were ahead all game until the last 10 minutes where marines finally pushed.
Either way, I think the map could be cool with two similar hallways side by side, and then vents darting in between & around.
p.s. I wish I had a server dedicated for my crappy maps...
Please read my description I've updated it to the latest information. This map is called linnear war aka ns2_co_oldassgamers
Darkseraph I agreed about the two similiar hallways. I will finnish up the visual first and once the detaljs are finnished I can do a beta on extending to two hallways
Currently I added my own logo by creating a albedoMap and normalMap.
How to create specularMap?
Please assist. Because now the texture looks horrible when light reflects on the texture because it currently doesn't support lightning reflection :P help me do specularmap
Quick note:
I saved my albedomap as DXT5 Interpolated alpha. Reason to this is to be able to streach it out with more detaljs comparing to DXT1 and I saved the normalmap as DXT5 Interpolated alpha and NOT as "3ds normalmap".
The specular map goes to the alpha channel of the albedo texture. Save it as DXT5 as you have earlier.
If want the texture to not reflect any light, just have the alpha channel plain black.
Thanks for answer !
By the way, does anyone know how to render only the ground of the map and NOT the props to. Currently now it renders the ground, roof and props. I can't get a clean look.
where you could go, but by random only 1 route is open each round.
You have just blown my mind.
jimwest the sparkmonkey !
still waiting for lerklift