Trick for identifying aimhacking marines
Jakkar
Join Date: 2006-12-02 Member: 58826Members
Caught a few of the buggers with this one in the last few weeks - if you get up close, the bastard is likely to bunnyhop all over the place as per usual, but as you run beneath his feet during a hop you'll see his body spin out of control so fast he'll blur as his lockon attempts to maintain contact with the centre of your model while you pass through his z axis. Particularly telling when the player in question is reloading or using a slow weapon such as a shotgun, as they rotation will occur in total silence unless he binds his lockon to his fire key.
You'll be dead before you reach the other side of his body but you should see the ridiculously fast turnstyle effect as his model spins like the Tazmanian Devil before you die.
It can at least give you a reasonable confirmation of your suspicions. Most admins are diehard sceptics and will demand proof the player community simply cannot provide - all footage is viewed subjectively - but you and your friends can at least know for sure, and leave for a better server.
Good luck finding decent games - and don't give up, don't let them win
You'll be dead before you reach the other side of his body but you should see the ridiculously fast turnstyle effect as his model spins like the Tazmanian Devil before you die.
It can at least give you a reasonable confirmation of your suspicions. Most admins are diehard sceptics and will demand proof the player community simply cannot provide - all footage is viewed subjectively - but you and your friends can at least know for sure, and leave for a better server.
Good luck finding decent games - and don't give up, don't let them win
Comments
Do you run at them on the floor striaght on in plain sight too as a test?
oh wait here it was
http://forums.unknownworlds.com/discussion/127834/aim-botters/p5 Locked for some reason. Sweeping problems under rug I presume.
I don't think I have encountered anyone with aimbot anyway. Just 6th sense style awareness in pitch dark / fully cloaked scenarios.
First person spec mode would be the best way to tell, but UWE doesn't seem to give a crap. Its true the number of hackers is very low but when you do encounter one it should would be nice to have some method to determine it for sure.
First person spectate is coming soon, /discussion
Might want to re-read his post... he says, "you'll see his body spin out of control so fast he'll blur". In fact, your post is so asinine that it could lead someone to assume you hack and trying to discredit this person with such a post.
On topic, I've never encountered the situation in which the OP describes, however, I have encountered instances where certain people seem to have an uncanny ability to know exactly where someone is despite all precautions being taken. (IE. In full cloak, not being seen when moving into a hiding spot, walking so there's no sounds, not in range of a Obs and no scan being done.)
Lol oh how you miss the point completely.
*waves hand over head*
The forum warriors began accusing anyone better than them of being a hacker.
You're just adding another thread to the pile of dumb hacker accusation threads.
They aren't hackers my friend.
3D sound allows you to hear where the camo is activated from. There's also this thing called gamesense that allows good players to have an idea of where their opponent is.
I don't think people realize just how ridiculous an aimbot would be in this game. Even the very best of players miss a massive percentage of bullets on every clip. It's ridiculously common for an average bad player to call aimbot after seeing one marine kill three skulks (2 LMG, 1 pistol) - despite the fact that someone actually using an aimbot would be killing 5 skulks consistently every LMG clip in the early game. It would be be completely ridiculous and easily distinguishable from someone who was simply a top level player.
And before someone says something like, "But they're purposely not doing well!". I'd just note that aimbots infesting games usually goes in stages. With the first stage being people using ultra blatant crap. You'd be seeing blatant 125-0 marines long before you saw carefully disguised marines that were indistinguishable from legitimate top level players.
I won't deny that there might be people cheating in this game though, but there's no way you can prove that, and as the saying goes, innocent until proven guilty.
However, I expect unwarranted kicks/bans to actually increase once it's out. False accusations of people using skulk textures are going to skyrocket. Because I don't expect average server admin X who's playing on default gamma with a monitor from 2004 to understand that someone playing on a BenQ monitor with gamma cranked up is going to see skulks far, far easier than he does. The difference in visibility that's generated by higher quality monitors (legal) and high system gamma (legal) is very drastic.
I agree with this, except the second paragraph. It's possible to purposely not do well early on. In NS1, auto-targets, wall-hack, minimap hack apps weren't used widely, but very much available and kept up to date. It's very easy to hide these types of things; don't directly aim at targets through walls, allow skulks to get near biting distance, keep K:D near average. I'd go on, but I don't want to help any potential cheaters.
In other games, I've experienced cheaters getting into clans and fooling entire communities for long periods of time (months to years). They play the other aspects of the game well enough that others don't notice their cheats.
Right, but the point was that in NS1, people still saw others blatantly cheating from time to time. Meaning that such hacks were available, and therefore the possibility of someone playing down to a more acceptable level was more likely.
The situation in NS2 right now is completely different than the one just described. In probably 200+ hours of NS2 play since release, I have yet to see a single person fit into the category of being an aimbot (or even close really.) Which means that the people who are getting accused of aimbots on a regular basis are simply people with really good (but not impossible) aim. And I find it difficult to believe that anyone in that category is using an aimbot but disguising it, because if such a thing was widespread you would be seeing blatant hackers as well.
When a cheat as devastating as an aimbot actually becomes a thing, everyone will know. Because you'll actually run into people in where there's zero ambiguity on whether or not they're cheating. Which (unfortunately) will start to put everyone else with really good aim under more scrutiny because the prospect of people playing down becomes far more likely.
lol
the bads joined to make bad posts about bad subjects.
Flagception
this obviously contributes a lot to the issue that you are describing
The worst effect of this will be alienating the developers from their own community by making it an unwelcome obligation to come here.
500 normal damage + 250 light damage.
Skulk has 70 / 10 HP
That means that a LMG should be able to kill 5 skulks (500 - 5*90= 50), get the sixth to half HP (40/0 left), kill him with two shots of a pistol (8 shots left), kill another one in six shots(70 + 40 = 130), and have 2 shots left with a pistol.
So assuming 100% accuracy, a hacker should be able to kill seven skulks with one clip from the LMG / one clip from the pistol.
You're not getting under a hacker's feet. It will take him 1.3 seconds to kill you (assuming carapace, not carpace then it's under a second).
I get haccusations all the time. It's usually after I'm sitting down a long hallway, and I got maybe one and a half skulks with the LMG // the other half with the pistol. That's 2/7 of what I should be able to do if I were a hacker. (14 / 50 shots = ~28% accuracy // pistol shots, 28% accuracy being standard in comp play)
Listen. Hackers are -extremely- rare. You think you're getting killed quickly? Try not straight line floor-skulking.