Rumors Vs Statistics
confidential
Join Date: 2002-11-23 Member: 9720Members
I hear a lot of moaning about marines always win, aliens always win, this always happens, this is unfair, blah blah blah. I also hear a lot of "x wins y% of the time." Has anyone actually conducted any studies, maybe put a counter on servers so that it records each time a side wins?
I'd really like to see some actual facts about who wins what percent of the time. Maybe it would help with deciding how to balance the game. Maybe a win counter built into 1.04 that automatically sends results to the dev team periodically would be a useful thing.
From now on - just out of curiosity - I'm going to keep a simple tally record of wins for alien and marines. I play on a wide variety of servers so there shouldn't be much in the line of bias due to playing with specific people all the time. Maybe something interesting will come out of it.
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ol|confidential
I'd really like to see some actual facts about who wins what percent of the time. Maybe it would help with deciding how to balance the game. Maybe a win counter built into 1.04 that automatically sends results to the dev team periodically would be a useful thing.
From now on - just out of curiosity - I'm going to keep a simple tally record of wins for alien and marines. I play on a wide variety of servers so there shouldn't be much in the line of bias due to playing with specific people all the time. Maybe something interesting will come out of it.
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ol|confidential
Comments
Theres a simple statistic when you play 1.03 with deafault settings on public servers:
If there are <b>30 ppl or more on the server, Marines allways win</b> (97%) . (speed and flexibility is too powerfull then)
If there are <b>10 ppl or less on the server, Aliens allways win</b> (97%) . (phasegate and teamwork is too powerful then)
18-22 ppl is well ballanced.
Depends on: there are no idiots on the server and everyone knows the basic map layot and teamwork.
I can't say I've seen disproportionate numbers of awful commanders...
Have any facts to support that idea tomten <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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ol|confidential
p.s. Had to bold it to make it seem more <b>official</b>.
Exactly. I see that all the time but who the hell knows whether it is accurate or not? Personally I don't trust much of what I see out here; it's very easy to get a "feel" for marines winning 40% or 30% or whatever you may think (that is not my personal feeling by the way, but estimates like that have very little value when it comes to this anyhow) and then posting it as a statistic.
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ol|confidential
-d$
1. TF in mainbase
2. TF at every resource node
3. No phasegates
4. No mines, and instead waste tons on money on expensive turrets
5. Don't talk to the team, don't tell them what's happening, hand out very few orders.
Beeing a good commander is REALLY easy, even a pitiful team can put up a fight if the CMDR knows what he's doing.
--Frahg
Nobody doubts there has to be done something about the spawnrates - just don't discuss this in a completely unrelated topic.
p.s. Had to bold it to make it seem more official.
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Who are the axis, anyway? Them aliens have a German accent???
"Männer, greif an!"
/NB
I'd really like to see some actual facts about who wins what percent of the time. Maybe it would help with deciding how to balance the game. Maybe a win counter built into 1.04 that automatically sends results to the dev team periodically would be a useful thing.
From now on - just out of curiosity - I'm going to keep a simple tally record of wins for alien and marines. I play on a wide variety of servers so there shouldn't be much in the line of bias due to playing with specific people all the time. Maybe something interesting will come out of it.
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ol|confidential<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1. marine aim
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But the objective here is to look for general trends over many games (100 minimum, many more is preferable) not the results of a few recorded demoes.