when are weldable vents/ doors going to be re-added to NS?
Seethus
Join Date: 2010-07-18 Member: 72510Members
I've been waiting for this for a while now, was wondering when they will be re-added? in NS1 being able to weld vents added a whole extra level of risk vs reward, getting out at the start of a map to weld things shut.
now Aliens can always get in the vents, and with the Gorgeous update it will just allow them even more avenues for attack.
giving the Marines this ability again will definitely make the game more tactical like NS1 and allow marines to hold several positions at once.
now Aliens can always get in the vents, and with the Gorgeous update it will just allow them even more avenues for attack.
giving the Marines this ability again will definitely make the game more tactical like NS1 and allow marines to hold several positions at once.
Comments
Could have sworn I read this somewhere.
yea, weldable vents were nice... can't see why it wouldn't work in ns2
what special MACs??? I never saw any special MACs... =(
I am welding this doah!
You really want AI-units that are as big as an Exo blocking your view / movement and have the function of a welder, you can carry in one hand even nowadays?
Also i wanna state that this is like the 10th time we created a welding thread. Please end it with a thorough post UWE.
But it got removed because in most cases it gave Marines no advantage at all, it mostly ended up being a disadvantage. As it would block Marines from using routes that Kharaa could still use trough vents.
By "that" I was referring to weldable doors and vents, not the unit.
Welded doors should be able to get weld open again by the use of a welder or by Gorge Spit and Bile. Or bashed open by Exos with a fist or an Onos.
Of course would welding a path shut in the beginning of the map be rather a disadvantage because it blocks you out. But it would be a good defense against for your main bases by the time you have Phase Gates to forward bases so that you no longer need to use that route.
I.e. When you take a room and build a power node, you can then weld the vents (individually). Also, if power is shot down they open again.
It would work really nicely I think, also that building a power node/RT then having to close off a vent would take a considerable chunk of time from expansion. So the pay off would work well if you were willing to commit to it - in nano on Veil for example - and lock down rooms.
Being able to chew on the actual vent would be bad imo, unless you could shoot through the vent. Otherwise a skulk can chew through it and not be stopped/shot from the room side. Maybe have it alert the commander if a skulk does this?
On topic:
With more vents in every map, welding doors and vents would be a very cool gamplay mechanic. It sure needs to be balanced by the mappers.
Never again.
We need an "even upperer" in welding, especially of vents. Remember that isn't even a new feature, it was in NS1 after all, which was really well balanced.
More to the point: as previously mentioned there's gonna have to be a lot of work on basically every map to make weldable entities feel like an even remotely consistent feature. I'm not saying that's a bad thing, of course, but it is what it is.