Some of mods should become official.
MisterYoon
Join Date: 2012-08-18 Member: 155747Members
NS2 has lost kinda plenty of review scores because those authors found ns2 lacks features, mods.
Actually they are right, however, as we'll see soon Gorgeous update, what ns2 lacks for should for now only be the game mods.
Although ns2 provides good support for mods, but nothing is better than to make a mod official. Mod itself unfortunately will continously only lose players, not gaining.
Of course, mods like NS2:Classic or something without any relation to ns2(completely new) could not be official, as they are either too similar or too different from original ns2 gameplay. But i do think making mods like Combat, Forsaken, Marine vs Marine, Hidden official mod would bring such big interests for players to come back to play ns2. Those mods would give people new interesting experiences on the standard out of natural selection 2, not only being a new mod.
It's famous that Starcraft, Warcraft, Company of Heroes weren't only successful because of their original gameplay.
I hope to see some great mods being official very soon. It will stimulate also lots of people want to work on maps, mods.
Actually they are right, however, as we'll see soon Gorgeous update, what ns2 lacks for should for now only be the game mods.
Although ns2 provides good support for mods, but nothing is better than to make a mod official. Mod itself unfortunately will continously only lose players, not gaining.
Of course, mods like NS2:Classic or something without any relation to ns2(completely new) could not be official, as they are either too similar or too different from original ns2 gameplay. But i do think making mods like Combat, Forsaken, Marine vs Marine, Hidden official mod would bring such big interests for players to come back to play ns2. Those mods would give people new interesting experiences on the standard out of natural selection 2, not only being a new mod.
It's famous that Starcraft, Warcraft, Company of Heroes weren't only successful because of their original gameplay.
I hope to see some great mods being official very soon. It will stimulate also lots of people want to work on maps, mods.
Comments
Seems a bit unnecessary but at the same time I think it would give NS2 a more complete vibe.
Pro - By endorsing you can use mods to add fuel to your PR machine. Simultaneously raising awareness of your game and the mod.
Con - If the mod does something stupid, it reflects on you much more since you are officially linked to it. You can't wave your hands and say some crazy modder did it. You gave them your seal of approval, but you have very little control of what you approved.
In the spirit of gross hyperbole... an example. MvM gets endorsed. McGlaspie suffers a brain aneurysm and decides to reskin grenades as dead babies. UWE is now linked officially to a game where dead babies are a weapon.
Somewhat more realistically. MvM gets endorsed. McGlaspie decides to reskin the exo as that bitchin robot from robocop. Lawyers deploy a ninja phasegate in UWE's office..... It's the end of the world as we know it.
Edit
BTW the hidden mod you mention had to change its name to the faded because the hidden is trademarked by the hidden team.
err... natural selection is a mod of half-life already
what you're effectively saying is that a mod of a mod of a mod of a mod of a mod of a mod should become official.
if a community mod of ns2 was good enough - it would find its own way of attracting players; like dayz. when the mod is recognised by the community it will prosper, therefore no need to franchise and splash the official tag around.
they probably just didn't want to spend time on developing combat for ns2 aswell and just left it to the modders out there. At some point this is defenitly become official again I guess
Any reviewer who cites lack of mods for a game that is less than 6 months old, as a reason that the game deserves a lower score, has downies. I'm talking, picture on fabric softener downies.
NS2 is stupid moddable. You literally click subscribe and activate. Give it time, there will be plenty of mods. We already have combat, which while I would absolutely despise to become official again, is a fun mindless shooter, NS classic, and more.
Too me it seems a bit of a misnomer to say Official Mod usually, because Official usually imlpies a "Recognized product that falls in line with the way the creator wants the game to be seen" Which is why combat is NOT what Flayra wants to represent NS as. Where as mods are either entirely new games, or optional add-ons to enhance official play.
Basically, any review site that whines that lack of mods are dragging down a game, it's probably garbage.
No.
And in my opinion this mod should defenitly become official and I must say I was never a friend of combat play in ns1, because of the ppls attitude in those games.
No one with any humanity, soul, or what have you could enjoy that.
If someone was to make a mod that came up with a great idea that the devs felt could enhance the game, I'm sure they would consider rolling the mod in with the game.
Don't forget about mp_blockscripts. Nobhop 4u
Isn't that the point? Combat is a separate gamemode, it should play nothing like NS2 vanilla. Otherwise it would be called NS2 Enhanced Combat or some such thing.
I think Combat Mod is great, a well made Team Deathmatch if you will. It has it's own upgrade system, map style/size and abilities.
That may be the point of the mod, and therefore the point of my argument. NS and NS2 was always about strategy, tactics, and socializing. Not HUR ME SHOTTED U GUD LEL ME DED xddddddd
See, and I don't mind it much. I'm too much of an FPS snob, and refuse to go below around 75, so I have to disable all the pretty stuff. I wish I didn't have to, but until the game is much more optimized it's low on everything for me. THeres a few good alien vision mods on the workshop. Pjofsky's is ok. It's under the name GLISS VISION
His xhairs are insanely bad though 8)
It teaches you to aim and that's the most important skill you need to have if you want to win a round of ns2.
errr why can't you learn to aim in NS2?
the bit you need to learn is the RTS resource dynamics, and you don't learn that in combat mod afaik.
Sort of. It was actually Dushan who made the first version of Insight (as a mod), but was picked up by Huze and Dghelneshi. The current version though is mostly the work of the community members.
Maybe in 6 months to a year UW could start to feature them in blog posts, during periods where the next main game update is a long way off.
Combat has a lot less downtime compared to regular ns.