Some of mods should become official.

MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
edited February 2013 in NS2 General Discussion
NS2 has lost kinda plenty of review scores because those authors found ns2 lacks features, mods.

Actually they are right, however, as we'll see soon Gorgeous update, what ns2 lacks for should for now only be the game mods.



Although ns2 provides good support for mods, but nothing is better than to make a mod official. Mod itself unfortunately will continously only lose players, not gaining.

Of course, mods like NS2:Classic or something without any relation to ns2(completely new) could not be official, as they are either too similar or too different from original ns2 gameplay. But i do think making mods like Combat, Forsaken, Marine vs Marine, Hidden official mod would bring such big interests for players to come back to play ns2. Those mods would give people new interesting experiences on the standard out of natural selection 2, not only being a new mod.
It's famous that Starcraft, Warcraft, Company of Heroes weren't only successful because of their original gameplay.

I hope to see some great mods being official very soon. It will stimulate also lots of people want to work on maps, mods.
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Comments

  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    I don't understand the technical difference. Right now you only need to join a server to play any mod. How would this be different when those mods would be "official"?
  • ExoskelettExoskelett Join Date: 2012-12-18 Member: 175509Members, Reinforced - Supporter
    some other stuff like "Semitransparent Map" should be an option by the game itself guess thats one of those things he does mean too. anyways there are some awesome modders around those days and UWE sometimes should extend the hand. so we get a couple of new "features" or even useful mods without working around with that silly workshop
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    I think he means thats some of the mods (like combat or marines vs marines or classic) should be added onto to the main menu with a separate server list.
    Seems a bit unnecessary but at the same time I think it would give NS2 a more complete vibe.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    edited February 2013
    Officially endorsing something can have dangerous business ramifications. While it could be awesome, and I think it would be cool, its probably safer the way it is.

    Pro - By endorsing you can use mods to add fuel to your PR machine. Simultaneously raising awareness of your game and the mod.

    Con - If the mod does something stupid, it reflects on you much more since you are officially linked to it. You can't wave your hands and say some crazy modder did it. You gave them your seal of approval, but you have very little control of what you approved.

    In the spirit of gross hyperbole... an example. MvM gets endorsed. McGlaspie suffers a brain aneurysm and decides to reskin grenades as dead babies. UWE is now linked officially to a game where dead babies are a weapon.

    Somewhat more realistically. MvM gets endorsed. McGlaspie decides to reskin the exo as that bitchin robot from robocop. Lawyers deploy a ninja phasegate in UWE's office..... It's the end of the world as we know it.

    Edit

    BTW the hidden mod you mention had to change its name to the faded because the hidden is trademarked by the hidden team.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    edited February 2013
    i like how the reasoning behind the suggestion is that 'starcraft wasn't successful because of original gameplay'.

    err... natural selection is a mod of half-life already :D

    what you're effectively saying is that a mod of a mod of a mod of a mod of a mod of a mod should become official.

    if a community mod of ns2 was good enough - it would find its own way of attracting players; like dayz. when the mod is recognised by the community it will prosper, therefore no need to franchise and splash the official tag around.
  • SkipjackSkipjack Join Date: 2005-04-13 Member: 48323Members, Constellation
    combat already was official in ns1.
    they probably just didn't want to spend time on developing combat for ns2 aswell and just left it to the modders out there. At some point this is defenitly become official again I guess
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Ny
    MisterYoon wrote: »
    NS2 has lost kinda plenty of review scores because those authors found ns2 lacks features, mods.

    Actually they are right, however, as we'll see soon Gorgeous update, what ns2 lacks for should for now only be the game mods.



    Although ns2 provides good support for mods, but nothing is better than to make a mod official. Mod itself unfortunately will continously only lose players, not gaining.

    Of course, mods like NS2:Classic or something without any relation to ns2(completely new) could not be official, as they are either too similar or too different from original ns2 gameplay. But i do think making mods like Combat, Forsaken, Marine vs Marine, Hidden official mod would bring such big interests for players to come back to play ns2. Those mods would give people new interesting experiences on the standard out of natural selection 2, not only being a new mod.
    It's famous that Starcraft, Warcraft, Company of Heroes weren't only successful because of their original gameplay.

    I hope to see some great mods being official very soon. It will stimulate also lots of people want to work on maps, mods.

    Any reviewer who cites lack of mods for a game that is less than 6 months old, as a reason that the game deserves a lower score, has downies. I'm talking, picture on fabric softener downies.

    NS2 is stupid moddable. You literally click subscribe and activate. Give it time, there will be plenty of mods. We already have combat, which while I would absolutely despise to become official again, is a fun mindless shooter, NS classic, and more.

    Too me it seems a bit of a misnomer to say Official Mod usually, because Official usually imlpies a "Recognized product that falls in line with the way the creator wants the game to be seen" Which is why combat is NOT what Flayra wants to represent NS as. Where as mods are either entirely new games, or optional add-ons to enhance official play.

    Basically, any review site that whines that lack of mods are dragging down a game, it's probably garbage.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    NS2 should remain NS2 and ALL mods should stay as mods.
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    An official Combat mod would be great.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Desther wrote: »
    An official Combat mod would be great.

    No.
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    No offense to the developers, but the combat mod offers the most god awful gameplay possible.

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    eh? wrote: »
    No offense to the developers, but the combat mod offers the most god awful gameplay possible.
    Agreed, it's a complete contrast to NS itself, it fosters and encourages the exact opposite behaviors you need to acquire to be successful in NS2.
  • SkipjackSkipjack Join Date: 2005-04-13 Member: 48323Members, Constellation
    Combat has its purpose. It helps you to practice with lifeforms or weapons you rarely get.
    And in my opinion this mod should defenitly become official and I must say I was never a friend of combat play in ns1, because of the ppls attitude in those games.
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    I want to know who truthfully enjoys fighting with or against a 20 gorge hydra wall with 3-4 lerks behind them at 2 minutes into the game. Because that is every round of combat. Period.

    No one with any humanity, soul, or what have you could enjoy that.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    thefonz wrote: »
    Pro - By endorsing you can use mods to add fuel to your PR machine. Simultaneously raising awareness of your game and the mod.

    Con - If the mod does something stupid, it reflects on you much more since you are officially linked to it. You can't wave your hands and say some crazy modder did it. You gave them your seal of approval, but you have very little control of what you approved.

    In the spirit of gross hyperbole... an example. MvM gets endorsed. McGlaspie suffers a brain aneurysm and decides to reskin grenades as dead babies. UWE is now linked officially to a game where dead babies are a weapon.

    Somewhat more realistically. MvM gets endorsed. McGlaspie decides to reskin the exo as that bitchin robot from robocop. Lawyers deploy a ninja phasegate in UWE's office..... It's the end of the world as we know it.
    I'd expect if UWE was going to formally incorporate a mod, they'd likely have the mod author(s) sign some sort of agreement that they have to consult with UWE for any major changes to get around those problems. Its basically a trade-off between a larger playerbase for less flexibility for any modder who would want to do this.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Just so people know, some mods *DO* become official and get rolled into the game. It doesn't happen too often, but it does happen. I've mentioned it before, but a perfect example is (retired developer) Voogru, who in NS1 made a mod so that marines could get health from an armory. (prior to this marines could ONLY get medpacks from the comm) Voogru made a mod, and then later on Charlie liked it so much that it got rolled into the game.

    If someone was to make a mod that came up with a great idea that the devs felt could enhance the game, I'm sure they would consider rolling the mod in with the game.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Savant wrote: »
    Just so people know, some mods *DO* become official and get rolled into the game. It doesn't happen too often, but it does happen. I've mentioned it before, but a perfect example is (retired developer) Voogru, who in NS1 made a mod so that marines could get health from an armory. (prior to this marines could ONLY get medpacks from the comm) Voogru made a mod, and then later on Charlie liked it so much that it got rolled into the game.

    If someone was to make a mod that came up with a great idea that the devs felt could enhance the game, I'm sure they would consider rolling the mod in with the game.

    Don't forget about mp_blockscripts. Nobhop 4u
  • RainyCaturdayRainyCaturday Join Date: 2013-02-19 Member: 183202Members
    eh? wrote: »
    No offense to the developers, but the combat mod offers the most god awful gameplay possible.
    Agreed, it's a complete contrast to NS itself, it fosters and encourages the exact opposite behaviors you need to acquire to be successful in NS2.

    Isn't that the point? Combat is a separate gamemode, it should play nothing like NS2 vanilla. Otherwise it would be called NS2 Enhanced Combat or some such thing.

    I think Combat Mod is great, a well made Team Deathmatch if you will. It has it's own upgrade system, map style/size and abilities.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    eh? wrote: »
    No offense to the developers, but the combat mod offers the most god awful gameplay possible.
    Agreed, it's a complete contrast to NS itself, it fosters and encourages the exact opposite behaviors you need to acquire to be successful in NS2.

    Isn't that the point? Combat is a separate gamemode, it should play nothing like NS2 vanilla. Otherwise it would be called NS2 Enhanced Combat or some such thing.

    I think Combat Mod is great, a well made Team Deathmatch if you will. It has it's own upgrade system, map style/size and abilities.

    That may be the point of the mod, and therefore the point of my argument. NS and NS2 was always about strategy, tactics, and socializing. Not HUR ME SHOTTED U GUD LEL ME DED xddddddd
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I'd like to see alternate alien vision mod (sic) be "approved". Playing 2-tone for half the game robs spark of most of its zing.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Racer1 wrote: »
    I'd like to see alternate alien vision mod (sic) be "approved". Playing 2-tone for half the game robs spark of most of its zing.

    See, and I don't mind it much. I'm too much of an FPS snob, and refuse to go below around 75, so I have to disable all the pretty stuff. I wish I didn't have to, but until the game is much more optimized it's low on everything for me. THeres a few good alien vision mods on the workshop. Pjofsky's is ok. It's under the name GLISS VISION

    His xhairs are insanely bad though 8)
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Insight (spectating) was allso a community mod at the start.
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    eh? wrote: »
    No offense to the developers, but the combat mod offers the most god awful gameplay possible.
    Agreed, it's a complete contrast to NS itself, it fosters and encourages the exact opposite behaviors you need to acquire to be successful in NS2.

    It teaches you to aim and that's the most important skill you need to have if you want to win a round of ns2.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Desther wrote: »
    eh? wrote: »
    No offense to the developers, but the combat mod offers the most god awful gameplay possible.
    Agreed, it's a complete contrast to NS itself, it fosters and encourages the exact opposite behaviors you need to acquire to be successful in NS2.

    It teaches you to aim and that's the most important skill you need to have if you want to win a round of ns2.
    I will disagree with that because again, shooting at straight-line floor-running skulks isn't going to teach you anything but how to be lazy. It's also going to encourage poor skulking, and a reliance on upgrades that do not exist most of the time in a pub, and even less often in comp.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    Desther wrote: »
    It teaches you to aim and that's the most important skill you need to have if you want to win a round of ns2.

    errr why can't you learn to aim in NS2?

    the bit you need to learn is the RTS resource dynamics, and you don't learn that in combat mod afaik.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Savant wrote: »
    Just so people know, some mods *DO* become official and get rolled into the game. It doesn't happen too often, but it does happen. I've mentioned it before, but a perfect example is (retired developer) Voogru, who in NS1 made a mod so that marines could get health from an armory. (prior to this marines could ONLY get medpacks from the comm) Voogru made a mod, and then later on Charlie liked it so much that it got rolled into the game.

    If someone was to make a mod that came up with a great idea that the devs felt could enhance the game, I'm sure they would consider rolling the mod in with the game.
    A better example is Andi (Sewlek/Schimmel) who did a bunch of feature modding of NS2 way back in the early beta. Some of it (like the bubbly rich infestation and infestation spikes) eventually became part of NS2 and Andi was hired to help work on the game.
    GISP wrote: »
    Insight (spectating) was allso a community mod at the start.
    Sort of. It was actually Dushan who made the first version of Insight (as a mod), but was picked up by Huze and Dghelneshi. The current version though is mostly the work of the community members.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    There is also the consideration of IP. For example, when modders create their new universe and backstories, they would have to sign over those rights to UWE. Which means we could never make our own full-version in our gameworld down the line. 'Official' is not something most modders aspire to, at least not full game modders.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Most of the popular mods are still heavily in development.

    Maybe in 6 months to a year UW could start to feature them in blog posts, during periods where the next main game update is a long way off.
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    tarquinbb wrote: »
    Desther wrote: »
    It teaches you to aim and that's the most important skill you need to have if you want to win a round of ns2.

    errr why can't you learn to aim in NS2?

    Combat has a lot less downtime compared to regular ns.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    peregrinus wrote: »
    Most of the popular mods are still heavily in development.

    Maybe in 6 months to a year UW could start to feature them in blog posts, during periods where the next main game update is a long way off.
    Same could be said for many of the custom maps, but two of them (summit and veil) did become official parts of the game.
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