Leap + Xeno Combo
Infested_Kerrigan
Join Date: 2002-11-24 Member: 9822Members
<div class="IPBDescription">Mass killing with 3 hives</div> Think the skulk is weak late game? Well try this:
1) Get carapace and adren
2) Go to a corner where marines are near
3) Activate xeno (countdown timer begins)
4) Leap into marines
5) BOOM Marines dead.
Screenies to back me up:
<img src='http://www.kanwei.com/ns/xeno1.jpg' border='0' alt='user posted image'>
<img src='http://www.kanwei.com/ns/xeno2.jpg' border='0' alt='user posted image'>
<img src='http://www.kanwei.com/ns/xeno3.jpg' border='0' alt='user posted image'>
1) Get carapace and adren
2) Go to a corner where marines are near
3) Activate xeno (countdown timer begins)
4) Leap into marines
5) BOOM Marines dead.
Screenies to back me up:
<img src='http://www.kanwei.com/ns/xeno1.jpg' border='0' alt='user posted image'>
<img src='http://www.kanwei.com/ns/xeno2.jpg' border='0' alt='user posted image'>
<img src='http://www.kanwei.com/ns/xeno3.jpg' border='0' alt='user posted image'>
Comments
Third-party plugins are available to do this...
BEEEEEEFCAKE
Noooo! A little healthy competition is good for encouraging aliens to kick as much backside as they can <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
If anything, I'd like to see points aawrded for taking down buildings <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Noooo! A little healthy competition is good for encouraging aliens to kick as much backside as they can <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
We won't discuss the guys who camp vents as a lerk to maximize their ratio...
Or the fades who only acid rocket from a large distance to avoid any risk of death, while their teammate claws his way through turrets...
Or...Or...
I just have a healthy level of hate for stat-junkies, that's all. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Or an adrenaline fade standing next to a phase gate or infantry portal aiming upwards, so it wouldn't actually hit the building itself, holding down the attack button?
There is also a difference between your kill/death ratio and your effectiveness. Drifting off-topic...
Hrm, it does, doesn't it? The "killer" is probably "worldspawn" right now, which is what makes it count as a suicide. The "killer" would have to be changed, which is probably no small hack.
But, this should be a non-issue since your kill-count doesn't matter, right? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->