Unplayable freezing since gorgeous update
BentRing
Join Date: 2003-03-04 Member: 14318Members
Since the update I get lock ups / lag for several seconds at a time. I hear other people talking and I can move in huge warping movements but nothing really happens for a few seconds then a flood of kills appear all at once on the screen like it just dumped the missing time to me.
I checked net_stats and my ping rises continuously during the freezing. My client rate is single digits but the server rate updates normally, and the prediction increases at a steady rate and the last time it reached 700 before it worked itself out. This happened twice in the first few minutes of joining a server. I did a p_logall upon joining the server and it can be found at http://www.bentring.com/roland.plog and if there are any other troubleshooting commands I should do let me know.
I checked net_stats and my ping rises continuously during the freezing. My client rate is single digits but the server rate updates normally, and the prediction increases at a steady rate and the last time it reached 700 before it worked itself out. This happened twice in the first few minutes of joining a server. I did a p_logall upon joining the server and it can be found at http://www.bentring.com/roland.plog and if there are any other troubleshooting commands I should do let me know.
Comments
Then can you post a copy of you log with loadtimes going. and can you post a dxdiag to help us out.
thanks.
Thanks for the help.
I also noticed in the console that there was a memory leak error. I have no idea if this information will be helpful or not, but thought I should put it here.
I have the same issue since the gorgeous update...
Client ticks are decreasing, prediction in the sky. Usually this stuck situation becomes in one minutes (red connector icon on the left side), on servers with less players maybe after few minutes.
I have downloaded and tried the CS, works fine. Speedtests are ok towards different countries. I have tried several router settings after googling for the used port range.
I'm a sad customer of NS2 now
Let me know if You need further details.
Thanks in advance!
BR,
Janos Juhasz
If you get that memory leak error please post it, thanks!
Please use net_log 3 in the console (~ key) to capture more verbose logging of whats occurring.
Be prepared.. your log will be huge.. So if you can, try to enable this when you know its going to happen soon.
Also, have you reviewed this?
http://forums.unknownworlds.com/discussion/124418/connection-problems-we-need-your-data-to-fix-it/p1
Also I'm pretty sure I had a memory leak error in the plog I previously posted. Will the net_log 3 capture that as well or will I need to manually make a note of the error code if it happens again?
At a minimum definitely take note of the error code
The demo file is at http://www.bentring.com/replay and is about 300 megs or so.
Kinda makes the game difficult to play when I keep getting frozen for 30 seconds to a minute all the time.
I still have this issue described before and i have tried a few different steam games as well. All of them is running perfectly independently from the number of the players...
I would appreciate some feedback from the technical support.
Please request for more details if needed!
Thanks in advance!
BR,
Janos
I tried this by the 'delete local data' through steam and had no change. Did you do the same thing or just delete everything in %appdata% and manually delete the NS2 folder?
Thanks for the logs, bent! Forwarding to the devs.
Hey there pxMaS, there is no official tech support besides using the techsupport.exe in your NS2 install folder, just us volunteers!
We typically can assist in almost any troubleshooting and if we cannot we forward it to the developers asap.
More information (like the things BentRing provided) is the best thing you can do to help get this fixed for everyone for the future.
Thanks!
I decided to be more thorough and deleted the appdata and natural selection 2 folders to see if that yields different results than using the steam option of deleting local content.
I'll report the results of a total reinstall later.
My personal hypothesis after messing around with pingplotter on a couple of servers is that it has something to do with packet loss.
I also see some really strange behavior if I spec a game. Instead of a black screen like when I'm playing, if I'm in comm view I sometimes see peoples name and health bars moving around but the models disappear, and sometimes those disappear too. If I'm watching in first person view, it looks like they have their sensitivity super high and are moving the mouse in crazy directions. And the other peoples models will sometimes be gone but there is a blue circle where the players are.
But regardless of spec or playing, voice comm never drops out so it's not like I lose connection to the server.
try more servers, preferably smaller ones.
net_stats 1
it shows choke/loss and perhaps as important.. server tickrate. if it aint 30, it aint good. And thats the servers problem.
I have results of a net_log 3 in a post from a couple of days ago that is full of things like this
199.19.99.67 Client: Processing reliable 90
199.19.99.67 Client: Started receiving a new packet of 19 bytes
199.19.99.67 Client: Started receiving a new packet of 10 bytes
199.19.99.67 Client: Started receiving a new packet of 10 bytes
199.19.99.67 Client: Started receiving a new packet of 10 bytes
199.19.99.67 Client: Started receiving a new packet of 10 bytes
199.19.99.67 Client: Started receiving a new packet of 10 bytes
199.19.99.67 Client: Processing acknowledgement 250
199.19.99.67 Client: Processing reliable 91
199.19.99.67 Client: Started receiving a new packet of 19 bytes
199.19.99.67 Client: Processing unreliable 48262
199.19.99.67 Client: Started receiving a new packet of 205 bytes
199.19.99.67 Client: Sending ack 91
199.19.99.67 Client: Sending unreliable 44102
199.19.99.67 Client: Processing unreliable 48263
199.19.99.67 Client: Started receiving a new packet of 232 bytes
199.19.99.67 Client: Sending unreliable 44103
199.19.99.67 Client: Processing unreliable 48264
199.19.99.67 Client: Started receiving a new packet of 229 bytes
199.19.99.67 Client: Processing unreliable 48265
199.19.99.67 Client: Started receiving a new packet of 280 bytes
199.19.99.67 Client: Sending unreliable 44104
199.19.99.67 Client: Processing unreliable 48266
199.19.99.67 Client: Started receiving a new packet of 279 bytes
199.19.99.67 Client: Sending unreliable 44105
199.19.99.67 Client: Processing unreliable 48267
199.19.99.67 Client: Started receiving a new packet of 237 bytes
199.19.99.67 Client: Processing unreliable 48268
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Sending unreliable 44106
199.19.99.67 Client: Processing unreliable 48269
199.19.99.67 Client: Started receiving a new packet of 260 bytes
199.19.99.67 Client: Sending unreliable 44107
199.19.99.67 Client: Processing unreliable 48270
199.19.99.67 Client: Started receiving a new packet of 236 bytes
199.19.99.67 Client: Sending unreliable 44108
199.19.99.67 Client: Processing unreliable 48271
199.19.99.67 Client: Started receiving a new packet of 272 bytes
199.19.99.67 Client: Processing unreliable 48272
199.19.99.67 Client: Started receiving a new packet of 269 bytes
199.19.99.67 Client: Sending unreliable 44109
199.19.99.67 Client: Processing unreliable 48273
199.19.99.67 Client: Started receiving a new packet of 37 bytes
199.19.99.67 Client: Started receiving a new packet of 37 bytes
199.19.99.67 Client: Started receiving a new packet of 37 bytes
199.19.99.67 Client: Started receiving a new packet of 37 bytes
199.19.99.67 Client: Started receiving a new packet of 37 bytes
199.19.99.67 Client: Processing unreliable 48274
199.19.99.67 Client: Started receiving a new packet of 292 bytes
199.19.99.67 Client: Sending unreliable 44110
199.19.99.67 Client: Processing unreliable 48275
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Processing unreliable 48276
199.19.99.67 Client: Started receiving a new packet of 291 bytes
199.19.99.67 Client: Sending unreliable 44111
199.19.99.67 Client: Sending unreliable 44112
199.19.99.67 Client: Processing unreliable 48277
199.19.99.67 Client: Started receiving a new packet of 269 bytes
199.19.99.67 Client: Processing unreliable 48278
199.19.99.67 Client: Started receiving a new packet of 291 bytes
199.19.99.67 Client: Sending unreliable 44113
199.19.99.67 Client: Processing unreliable 48279
199.19.99.67 Client: Started receiving a new packet of 237 bytes
199.19.99.67 Client: Sending unreliable 44114
199.19.99.67 Client: Processing acknowledgement 250
199.19.99.67 Client: Processing reliable 92
199.19.99.67 Client: Started receiving a new packet of 39 bytes
199.19.99.67 Client: Processing unreliable 48280
199.19.99.67 Client: Started receiving a new packet of 251 bytes
199.19.99.67 Client: Sending ack 92
199.19.99.67 Client: Sending unreliable 44115
199.19.99.67 Client: Processing unreliable 48281
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: Started receiving a new packet of 25 bytes
199.19.99.67 Client: System packet sent (PacketType_Ping)
199.19.99.67 Client: Sending reliable 251
199.19.99.67 Client: Sending unreliable 44116
199.19.99.67 Client: Processing unreliable 48282
199.19.99.67 Client: Started receiving a new packet of 217 bytes
199.19.99.67 Client: Processing unreliable 48283
199.19.99.67 Client: Started receiving a new packet of 216 bytes
199.19.99.67 Client: Sending unreliable 44117
199.19.99.67 Client: Processing acknowledgement 251
199.19.99.67 Client: Ping updated 116 ms
199.19.99.67 Client: Processing unreliable 48284
199.19.99.67 Client: Started receiving a new packet of 259 bytes
199.19.99.67 Client: Sending unreliable 44118
199.19.99.67 Client: Processing unreliable 48285
199.19.99.67 Client: Started receiving a new packet of 268 bytes
199.19.99.67 Client: Sending unreliable 44119
199.19.99.67 Client: Processing unreliable 48286
but I understand none of this type of thing.
lets hope someone from uwe can get useful info from it.
Yep, i have the same effects as BentRing described.
In addition some other details about gaming experience:
The voice communication seems to be working during this red plug period, but all the other data is lost also the scoreboard with other player details. The prediction is increasing (visible with net_stats) till the connection comes stable again (for a few minutes or seconds). Maybe the reason is that the voice service is provided by the Steam platform.
Bentring could You tell me please what kind of router You are using if any? I have TP-LINK TL-WR1043ND.
BR,
Janos