So What Does NS2 Stats Think About All This?
rmbrown09
Join Date: 2012-10-17 Member: 162592Members
27th till now
28th till now
Yesterday till now
tldr; nothing. These are just some facts. Not going to throw in my anecdotal opinion on changes that NEED to happen. Although I would venture a guess that the Marine win rate might continue to rise to say 58% and even out.
28th till now
Yesterday till now
tldr; nothing. These are just some facts. Not going to throw in my anecdotal opinion on changes that NEED to happen. Although I would venture a guess that the Marine win rate might continue to rise to say 58% and even out.
Comments
Because even though it's initial data it supports the sentiment around the forum that Marines are winning more now?
I'd attribute it mostly to the fact there was an influx of new players and people are obsessed with playing gorge. My guess is it will even out to a slight marine advantage in a week or so.
Fair enough. I just hope it won't produce another inflammatory skulk nerf/marines op argument. Enough of those already.
When the game was released and aliens had 55%+ win the explanation was that its easier to skulk than to play marines...
Say this until you believe it. Many, Many, Many other changes happened at the same time - hence why the scientific method cannot be applied. Even player behavior changed, for example players doing nothing for the team and only playing with the new stuff.
I don't know where you got this, but I clearly remember everyone crying about MARINES OP.
What I've seen in the last two days: people going gorge, spawning babblers and just throwing balls around. Alien comm is almost forced by the team to research anus. Instead of 2nd hive or upgrades. Then whole team hops into that hole (no exit built yet).
And all those green names. They suck at being aliens.
That being said, NS2 stats is only run on some servers and the explanations here are weighted all over the place. I don't think we will come to a conclusion and should just let UWE tell us what they plan to do before we light up our pitchforks.
Interesting though.
Oh the humanity...
You didn't use the filters or at least correctly to find the true win/loss ratio.
fact: skulk changed, marine didn't change. ergo marine play will be the same and skulk obviously can't do some of the stuff you could do before. even top tier players need some time to adjust.
anyway, talk of balance should be put on hold until skulk friction bug is fixed.
Try yourself. Open filters. Select ALL servers. Select build 240. Select competitive. Then select ALL mods and then DEselect: Marine versus Marine & Combat mode.
It's all right there.
I see what you did there, only looking at one aspect of NS2 (competive play) to make your stats look better. Also, it is actually a 51.8% marine on competitive when I do it. Pub play being ~54.5% marine.
Either way, playing a "muddy/heavy brick" alien is no fun regardless of what the stats say.... let alone marines outrunning skulks, which is the most absurd thing ever.
Sure... There's absolutely no other things that come into play when it's only 5v5 on the battlefield in comp play.... Sure, the only difference is skill.......
Balance can be achieved other than by reducing movement skills.
Hell, I'd take doing less damage, but keeping the movement skills in over having a "heavy" skulk that does more damage. It just "dumbs" down the skill ceiling.
i cannot emphasize this enough. A lot of the servers i join have aliens that do not understand the concept of defending a hive when it's under attack, they just kinda walk around nibbling on stuff and ignore / do not use the map
You just can't stand the fact that the game is balanced competitively, can you?
It's pretty asinine to believe that skill is the only difference between comp play and pub play when the amount of players makes a large difference in how things play out on maps.
Also, if you read my previous post, I could care less if the game is "balanced" with these changes, what matters more is how the balance is achieved.
Telling people to "Give it a few days and stop complaining in the meantime" is akin to saying "Learn to enjoy the game now sucker, this is how it's gonna be because I'm telling you not to bring up your opinions because -insert 'too soon' argument here-."
Just pointing this out, a bug is a bug, and an unfair advantage is an unfair advantage, regardless of the amount of time passed. Anyone is free to point out and defend their opinions, but everyone who simply rounds it down to, "Don't complain, deal with it for a few days first so I can have my own fun," in leui of coming out honestly and saying they enjoy the nerfs so they can play as a different class; well, that's just lying. You're free to do it, but it's not honorable in any way close to defending a widely accepted position on the movement speed of aliens, which was a clear advantage before in regards to closing the distance on marines.
An attributing reason to why a lot of players aren't having fun is because the way they are comfortable playing with no longer exists, and I can relate to how not being comfortable would result in not having a good time. Anyone certainly should be able to agree with this point at the very least.
And to additionally point out: I play both teams on a rather infrequent basis, and since Build 240, I've found it much, much easier to play as Marines, not due to any interface/teamwork problems, but due to gameplay mechanics on account of movement nerfs. Marines simply get around the map faster (this becomes painfully obvious on Descent) and take more res nodes, and skulk players, even good ones that I play with frequently, are having trouble with map control, which is resulting in the larger loss rate for aliens.
I think the best solution would be to leave the speed as it is,but give the alien commander more abilities.The marine commander have medpacks,ammo and nano shield he can throw(medpacks and ammo since early game).
The alien commander should have atleast 1 extra support ability from the start of the game(a healing cloud or an ink cloud that really obscures marine vision or a 5 seconds boost to aliens speed or something like that).
Go back a few pages on this forum and see.
also, please stop whining about balance changes when the only substantial 'change' is being caused by a bug.
marine can only run faster than a skulk if he drops his weapons; curious but no effect on gameplay aside from the occasional trolling moment.