Can't finish marines off too often
Unoid
Join Date: 2010-07-26 Member: 72884Members
For 2 days now I've played three games as Aliens and we can't finish the marines off.
Games will go for over an hour with marines having 1 maybe 2 bases.
Dropping onos eggs left and right, froward bases with 2 crags, whips cloaked, and marines won't die.
I'm sure its 50% newbie players not know how to kill a power node, but how much of this BS is from the gorgeous update...
Games will go for over an hour with marines having 1 maybe 2 bases.
Dropping onos eggs left and right, froward bases with 2 crags, whips cloaked, and marines won't die.
I'm sure its 50% newbie players not know how to kill a power node, but how much of this BS is from the gorgeous update...
Comments
That last bit of info is also missing from your post, how do the players on there play during end game?
A W3/A3 marine team pinned in their base can easily fend that off, especially if they're determined to turtle until the bitter end.
Which is why we should tie armour and weapons upgrades to tech points for marines.
So you cant get more than w1 a1 on 1 tech point...but you need two tech points for w2 a2 or higher.
Would help fix this marine turtle issue...assuming this is something we are wanting to see less of.
Spores will make most marines run for cover. Drifter enzyme makes the onos attack twice as fast. One onos attacking marines will also distract them. Silence for the Onos on the powernode will also help. That's even without Gorges.
3 Onos should also be enough if they all go for the power node (and don't block each other's attacks by standing too close).
this.
if the marines are so intent on trolling/wasting time that they keep fighting on, get umbra. it's IMPOSSIBLE to stop a couple of onos and gorge rushing the power node if they're inside umbra spam.
flamethrower can remove umbra, but if the flamethrower guy is stomped by an onos the power node goes down before anyone can do anything.
as someone else said - drifter enzyme is amazing as well. 25% more damage...
If all else failed, try to kill one structure at a time, untill they run out of res.