does resolution affect fight FPS?
xtal
aka X-rayCat Join Date: 2009-06-28 Member: 67961Members, Constellation, Reinforced - Supporter
Hey!
After looking at @ScardyBob post (http://forums.unknownworlds.com/discussion/127986/fps-benchmarking-an-update), I've started to question myself does lower resolution affect FPS in battle if your GPU(*) can handle the game? It was obvious for me that resolution affect maximum and mean FPS, cause you can check it easily yourself So week ago I've decided to check it (NS2 build 239) and here is the answer:
resolution doesn't affect minimum FPS! when: (*) - waiting for GPU parameter in r_stats 90% of time = 0ms, but it like can go ~5-7ms sometimes
so you might save yourself headache playing on low resolution
Conclusion based on short benchmark demo made on NS2 build 239:
After looking at @ScardyBob post (http://forums.unknownworlds.com/discussion/127986/fps-benchmarking-an-update), I've started to question myself does lower resolution affect FPS in battle if your GPU(*) can handle the game? It was obvious for me that resolution affect maximum and mean FPS, cause you can check it easily yourself So week ago I've decided to check it (NS2 build 239) and here is the answer:
resolution doesn't affect minimum FPS! when: (*) - waiting for GPU parameter in r_stats 90% of time = 0ms, but it like can go ~5-7ms sometimes
so you might save yourself headache playing on low resolution
Conclusion based on short benchmark demo made on NS2 build 239:
Comments
* the logics thread, which you can not do anything about.
* shadows
* atmospherics
* occlusion
But depending on hardware, results may vary.
In the previous build, the textures could grab over 1GB of vid memory on max textures so anyone with less then that would see performance with less.
In the new build, r_stats does not even show a huge amount of vid memory in use, so go nuts.