Why not silence?
Slice
Join Date: 2008-03-19 Member: 63903Members
I jumped on the bandwagon with the Gorgeous update. Played a bunch the last week and soaked up the Kahmannder tutorials I could find. One thing I noticed is the majority of pubs I play on always go with Carapace or Celerity first / second upgrades. Occasionally someone will get cloaking, but hardly ever do I see Silence selected early game or at all.
I'm thinking that Silence is a huge advantage, as a marine, you can find skulks way easier by listening where they're coming from long before you see them. I don't like cloaking because it encourages the team to move slowly.
I recently hopped in the hive for a few games and I've been going with Silence first and Celerity second. My thought process is that you play skulk the most till mid game and I want those skulks to be silent and fast early.
So far it has worked pretty well. Are there issues with Silence that I'm not aware of?
Thanks,
Slice
I'm thinking that Silence is a huge advantage, as a marine, you can find skulks way easier by listening where they're coming from long before you see them. I don't like cloaking because it encourages the team to move slowly.
I recently hopped in the hive for a few games and I've been going with Silence first and Celerity second. My thought process is that you play skulk the most till mid game and I want those skulks to be silent and fast early.
So far it has worked pretty well. Are there issues with Silence that I'm not aware of?
Thanks,
Slice
Comments
if they can here them they have to stop building = winning time,
f they dont stop the get bitten, if the skulks going for ambush,
hey wont be heard anyways.
carapace brings you the win and is a basic upgrade for all the other lifeforms.
as fade rocks with silence, the lerk who comes first suck a lot,
ecause he is a distance shooter which you can SEE now all the time.
and once in infight, silence dosent matter anymore.
the lerk can glide without making sound,
so he is quiet anyways most of the time.
but so important for the alienteam to cover more ground.
and last but not least:
you want to have onos with cara and cele.
most of the time you need the onos before you have a third hive rdy.
without cara it goes down soooo quickly,
without cele its like a big unmoveable rock in the middle of a room - also insta dead.
so those both upgrades are really crucial for an onos.
and silence dosent change a thing for onos,
because everything around it is still quaking and shaking,
so the marines know anyways... ^^
and read this thread:
http://forums.unknownworlds.com/discussion/128927/weapons-1-or-armour-1
There is the reason why you go cara first instead of cele,
second upgrade silence is ... well thats something you can try out
Ok, it's awesome, but i disagree with most of it. >.<
silence itself is incredibly good not only for stealth but because it allows you to hear marines over your own racket. it effectively amplifies the marine sounds and increases your awareness.
Bad khamms go cloak.
Silence could be very nice, but bad khamms do not know this and just get cloak. Good khamms know that silence is good, but they dont get shade first because it is really bad.
In NS1 silence was a movement upgrade which imho made ALOT more sense than putting it into shade. I'd be all out for giving silence to shift and adding a "scent of fear" like ability to shade.
Yep. Walter, have you been drinking lately?
I'd say Crag Hive is an absolute must either as first or as second hive. If Crag should be your third hive, then well... gg.
The viable (but not the only) options are the following, I suppose (excluding cyst and harvester placement and the according res-costs):
1. Crag Hive first (Carapace), Shift Hive second (Celerity and Adrenaline).
2. Shift Hive first (Celerity), Crag Hive second (Carapace) [research of Adrenaline depends on the game].
3. Drop fast second Hive first, upgrade Leap, then Crag (Carapace)
4. Drop fast second Hive first, evolve first Hive to Shift Hive, drop a Shift at the second Hive to speed up healing, Leap, evolve second Hive to Crag (Carapace)
5. Shade Hive first (Silence), Crag Hive (Carapace) second.
6. Crag Hive (Carapace) first, Shade Hive second (Silence).
Best regards,
deathst4r
The benefit of Camo and Silence is marginal on it's own. Combined with other structures and abilities they can be a force to be reckoned with, but I don't see them ever being the "better" choice. Sure you can win with Shade Hives, but why work so hard when you can do it easier with the others? Not to mention Shift and Crag upgrades are direct counters for marine upgrades. Shade upgrades are utility. End game stuff.
But Crag upgrades are required for your higher lifeforms, otherwise your teammates are going to waste a lot of their res. You need adrenaline/celerity/cara for those fades/onos otherwise they're pointless. I mean, camo/silence are essentially pointless for Onos in most cases.
So yeah, cara/cele aint a must for a first hive since fades are really deadly with silence which makes up for the lack of shift/crag hive in the mid-game.
Carapace is better vs good marines while silence excels a lot more vs derpy marines. Same goes for skulking, good skulks can use silence well while bad skulks benefit more from carapace.
Shade hive and silence is a much better second hive upgrade just because it doesn't give the same bang for the buck as a crag hive early game.