Tunneling Service

KozaKKozaK Join Date: 2013-03-08 Member: 183811Members
Can any1 help me get NS2 to work with smoth ping?

Comments

  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    If you create a gorge tunnel from your home to the ISP of your favorite NS2 server, then the ping should be consistent. This will work because gorge tunnels are always the same length, resulting in consistent travel times.
  • KozaKKozaK Join Date: 2013-03-08 Member: 183811Members
    so if i create a gorge tunnel right next to each other i would have to walk more?! lame
  • YoungTrotskyYoungTrotsky Join Date: 2007-03-09 Member: 60307Members
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited March 2013
    Racer1 wrote: »
    If you create a gorge tunnel from your home to the ISP of your favorite NS2 server, then the ping should be consistent. This will work because gorge tunnels are always the same length, resulting in consistent travel times.
    Gorge tunnel length is a universal constant like the speed of light. Algorge Einstein based his famous special theory of tunnelivity on the constant length of gorge tunnels.

    On a more serious note, we'll need more details on your problem and your system specs to help.
  • rwsrws Milwaukee, WI Join Date: 2013-01-05 Member: 177696Members
    I think he is referring to no matter what distance between the entrance and exit of a gorge tunnel is, the distance inside the gorge tunnel is the same.
  • YoungTrotskyYoungTrotsky Join Date: 2007-03-09 Member: 60307Members
    rws wrote: »
    I think he is referring to no matter what distance between the entrance and exit of a gorge tunnel is, the distance inside the gorge tunnel is the same.

    Is it possible to alter this length in any way?

  • rwsrws Milwaukee, WI Join Date: 2013-01-05 Member: 177696Members
    the distance inside the gorge tunnel is as intended currently from my understanding. It's not diff than compared to the marine pg's in that it takes the same amount of time to phase from one pg to another regardless of how far apart they are on the map.
  • YoungTrotskyYoungTrotsky Join Date: 2007-03-09 Member: 60307Members
    rws wrote: »
    the distance inside the gorge tunnel is as intended currently from my understanding. It's not diff than compared to the marine pg's in that it takes the same amount of time to phase from one pg to another regardless of how far apart they are on the map.

    I thought it depended on how many phase gates there were?
  • SpideySpidey Join Date: 2012-10-14 Member: 162324Members
    Schrödinger's Gorge, that is all
  • Rich_Rich_ Join Date: 2012-11-05 Member: 167152Members
    A gorge tunnel is not worthy until it has been blessed in the name of our Gorge and Savior Gorgeous Christ.
  • rakzrakz Join Date: 2012-10-29 Member: 164315Members
    Im from his team, we are brazilians, we wanna play in NA with better ping.
    i know directip as tunneling service but its pretty bad, theres anything that can help our ping be lower in NA EU servers?
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited March 2013
    Oh, so there is an actual issue! Lol

    I don't have an answer for ya, sorry :(

    I wasn't even aware there was a method to achieve lower pings / overcome the physical limitation of latency from copper and light over distances?
    Thought that was a pretty solid limitation of modern technology and materials?
    Good luck to ya though
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Some companies offer private internet tunnels to businesses needing fast access to servers across the world. While the service does provide higher bandwidth and lower ping, it will probably be not as low as you would like. Plus, its expensive.

    Round trip Brazil to US is around 10000 miles, resulting in an inherent ping of ~55 -- plus any additional hops and processing time. This means the best you can hope for is 90 ping to US servers. More realistically, I wouldn't expect less than 120 in good circumstances.
  • KozaKKozaK Join Date: 2013-03-08 Member: 183811Members
    i agree with you... But im getting a much higher ping atm... like 230~240 when im sure it can be 180 at least....
    in WOW my ping did got better ... but those tunneling services only offer full support to those pop games... i need to configure NS with putty and proxie
  • CiroCiro Join Date: 2013-01-09 Member: 178392Members
    IronHorse wrote: »
    Oh, so there is an actual issue! Lol

    I don't have an answer for ya, sorry :(

    I wasn't even aware there was a method to achieve lower pings / overcome the physical limitation of latency from copper and light over distances?
    Thought that was a pretty solid limitation of modern technology and materials?
    Good luck to ya though

    Less hops, lower ping. I've played with it in other games when I needed a lower ping (less hops to server) for competitive play. I've even had a friend tunnel to my box, when they needed a lower ping, because it was a quicker route.

    So, if a guy in Australia wanted to play on US servers, they may get a tunnel to a US box that's close to East/Mid/West coast servers. The tunnel should be a faster route (less hops) than the if they went without it.

    Last time I used it, it was like 6 bucks a month. Pretty cheap.

    OP- Need more details. Settings, a screenshot of the manual tunnel config page (with personal details blacklined or blurred).

    Also, I've played with a 200-240 ping. It's not all that bad, if it's stable.
  • ViajeroViajero Join Date: 2012-09-21 Member: 160238Members, Reinforced - Shadow
    edited April 2013
    My dump file here (compressed with 7-zip, you may need it to decompress):

    http://www.mediafire.com/download.php?hunbosk47ipa3sc

    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
    BIOS: BIOS Date: 06/03/10 22:32:22 Ver: 08.00.15
    Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
    Memory: 12288MB RAM
    Available OS Memory: 12280MB RAM
    Page File: 3379MB used, 14897MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DxDiag Version: 6.01.7601.17514 32bit Unicode

    Display Devices
    Card name: NVIDIA GeForce GTX 680
    Manufacturer: NVIDIA
    Chip type: GeForce GTX 680
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_1180&SUBSYS_26803842&REV_A1
    Display Memory: 4042 MB
    Dedicated Memory: 1994 MB
    Shared Memory: 2047 MB
    Current Mode: 1920 x 1080 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: VK246
    Monitor Id: ACI24F1
    Native Mode: 1920 x 1080(p) (60.000Hz)
    Output Type: HDMI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 9.18.0013.1407 (English)
    Driver Version: 9.18.13.1407
    DDI Version: 11
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 2/10/2013 05:25:27, 17987192 bytes
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    while you may have a direct logical connection, well as best as doable, to your target.. the physical connection still contains many many many hops.

    I doubt it will matter enough to be worth it.
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