NS2 Improvements Suggestion!

chibimikechibimike Join Date: 2007-09-09 Member: 62232Members
edited March 2013 in Ideas and Suggestions
Friendly commander hud for both alien/marine for player queues.

This is the biggest thing I'd like to see make it into game is players request queues to have some sort of indication on the screen the commander can see. And when players request ammo/meds/orders maybe get a little icon over the head of the marine that request to help aid commanders better when things get busy and they start to fall behind on there APM. Same for aliens except it'd just be a mist cloud icon or some sort. I think this one change you would see a lot better command support as it would be more users friendly and you don't just require sound/space bar. You have some actual visual aid help.

Parasite should be more friendly to land on targets because atm it's to hard to land on a marine that it's not worth the time. It also seems like it doesn't register well because I've hit a marine in the chest with parasite and no dice, did the same shot again and it registered the next hit. This seems to happen often so I doubt that it is packet loss. I believe this would allow parasite to stop being so overlooked and might get some use from more then a few players!

Moved to I&S - Mouse

Comments

  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    edited March 2013
    So, a list of your players off to the side, like in spectate mode? If they ask for medpack/ammo/orders it will flash? Don't see why not. Especially if it were expandable/collapsible to save on real estate on your screen.

    Not sure whats wrong with parasites on your end. They are hitscan and perfectly accurate for me.
  • VenatosVenatos Join Date: 2012-03-31 Member: 149762Members, Reinforced - Shadow, WC 2013 - Gold
    at least little icons over the players to see who requested what would realy be nice.
  • chibimikechibimike Join Date: 2007-09-09 Member: 62232Members
    It doesn't have to have all the players off to the side like spectate mode, but it would kinda work like that. Just a little square with a soldiers icon which would have a number in the bottom right represent the amount of queues so you could click it or space and it would go to the first marine.

    Because ATM ammo request are hard to fill in a room of marines because there is no indication of who really sent the request and that makes it really hard if multiple request come in at once ammo can be missed and missing an ammo drop can have a bad outcome.

    Meds you can see players health so its not really that big of deal for a HUD of that above the players head. But ammo definetly because right now we are flying blind
  • DraptorDraptor Join Date: 2013-03-05 Member: 183721Members, Reinforced - Shadow
    Especially since hitting space to go to the event only has a window of a few seconds and you may be assisting another team in another part of the map. Or, my favorite, "Medpa-STRUCTURE UNDER ATTACK" so hitting space takes you to a remote RT being slowly eaten instead of a potential lynchpin firefight.
  • chibimikechibimike Join Date: 2007-09-09 Member: 62232Members
    Draptor wrote: »
    Especially since hitting space to go to the event only has a window of a few seconds and you may be assisting another team in another part of the map. Or, my favorite, "Medpa-STRUCTURE UNDER ATTACK" so hitting space takes you to a remote RT being slowly eaten instead of a potential lynchpin firefight.

    Very annoying when this happens, thats why I feel like this area of game play could be a little more user friendly because some pub matches are crazy when you have 8+ marines to supply instead of 5 like in competitive.

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