Funny Game, And A Lesson..

captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
Last night I commanded a marine squad who got the distinct displeasure to play vs. an aliens team who used the res exploit to all have full res.. We grabbed no name right off with phase rush, and till that was set up saw how badly they had cheated. I dropped a node at aux gen, and rallied my marines ot the mother interface, and set up seige. The fades started coming shortly before the seige was done. Now to backtrack, i had advanced armory, and MT, along with zerp other upgrades. 2 HMG's were enough to hold back the fades until the seige was finished. I was quite enjoyable to scan the subspace hive, and see 2 fades come out of morph, then die from the seige cannons for morphing under the hive.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> that made the difference, my marines were able ot hold off the fades, and we took the hive, game over. Befroe i could get past lvl 1 wep/arm upgrades, they all F4'ed... The funny thing was, they were accusing US of hacking, when it was quite clear they had hacked instead. (5 d-chambers and 7 o-chambers at port engine and subspace within 7 minutes, along with 6 nodes taken...

The moral of the story is while the exploiters are lame, they can be dealt with..

Comments

  • Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
    edited January 2003
    <span style='color:purple'><b>***NUKED***</b>

    So help me god if you use the word "retard" one more time in one of your posts, I will rain sulfur down on your home in the form of a temporary ban.
    </span>
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Fades+Lurk+Gorge CAN be beaten.

    Just because your incapable of doing something doesn't mean it can't be done.

    BlueGhost
  • Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
    edited January 2003
    Forget it. I'm just being a real jerk right now. Sorry for this garbage I've been posting.
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    hahahahah! HE SHOWED YOU!
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    edited December 2002
    Sad but true. You can't beat the Fade Lerk and gorge, however you can still kill the hive, just not the Alien Players themselves

    - although it's a one shot deal, and harder then hell
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Seraphic8X+Dec 31 2002, 01:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraphic8X @ Dec 31 2002, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Only retards can lose with two hives.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not true at all.

    Play against some decent marines that work as a team before making some vast overgeneralization.

    Fades get slaughtered when they're attacked by a group, rather than an individual marine with HA/HMG.
  • Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
    edited January 2003
    <!--QuoteBegin--Flatline[UTD]+Dec 31 2002, 05:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Dec 31 2002, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Seraphic8X+Dec 31 2002, 01:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraphic8X @ Dec 31 2002, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Only retards can lose with two hives.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not true at all.

    Play against some decent marines that work as a team before making some vast overgeneralization.

    Fades get slaughtered when they're attacked by a group, rather than an individual marine with HA/HMG.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Again, nonsense. Marines can work as a team all they want -

    2 hives = win for aliens

    You're telling me I'm making a generalization? It's true. And again you said Fades get slaughtered by marines in groups, but fades ALONE can't do it. Lerks need to be present. Umbra and the utter tidal wave of acid will destroy marines no matter what you do.

    Besides, by the time aliens get two hives, aliens can begin strikes on their resources and kill marine economy, thus eventually pushing the marines back to base and winning control of the map for the aliens.

    The point is, organized hive 2 aliens > organized teched marines. It's true no matter how you look at it.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    HA HMG marines backed by 1-2 GLs is unstoppable, provided the marines are decent. When/if the fades show themselves they get sliced and diced in seconds. If they duck around corners, 1/2 the time they will be running backwards instead of fighting... The marines cannot hold a position, and should not be, but they should be pushing forward CONTINUOUSLY. The aliens will eventually try to make a stand at a hive, but any chamber walls get cut down in seconds by GL fire, and any alien nearby faces a hail of bullets. Once the hive is down, all the marine team has to do is fortify and take the last hive.

    The problem with doing that a lot is expense.
    99% of the time you will not have HA before they get fades...
  • VininVinin Join Date: 2002-11-07 Member: 7601Members
    Why must peopel argue with Sera here? Half of you have not played a real match adn thus have almost no right to speak. You just can not stop fade+lerk+gorge, aliens lose = newb.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--Vinin+Dec 31 2002, 06:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vinin @ Dec 31 2002, 06:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why must peopel argue with Sera here? Half of you have not played a real match adn thus have almost no right to speak. You just can not stop fade+lerk+gorge, aliens lose = newb.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Lerk is useless in the face of GLs, and the healing from the gorge is minimal.
    The gorge cannot run. Toss a few grenades in his escape route, and he will be trapped. The blast radius of the GL is huge, and the aliens are forced to run from the marines every step of the way, until they are backed into a hive. If the aliens fight at the hive, they die. -1 hive. Move on to the next.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Seraphic8X+Dec 31 2002, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraphic8X @ Dec 31 2002, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And again you said Fades get slaughtered by marines in groups, but fades ALONE can't do it.  Lerks need to be present.  Umbra and the utter tidal wave of acid will destroy marines no matter what you do.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->A fade with adrenaline can fire five acid rockets in one volley. Since we're assuming average mid-game, a marine with level-2 light armor can take four direct hits before falling; heavy armor will necessitate 11 direct hits. Two or three marines working together with GLs, HMGs, and/or welders can make life for the lerk+fade team very short. A lerk worth his salt knows better than to stand in his umbra when four grenades are about to explode near him. The fade probably won't feel too confident either. Not in the umbra anymore? Say hello to my heavy caliber.

    <!--QuoteBegin--Seraphic8X+Dec 31 2002, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraphic8X @ Dec 31 2002, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Besides, by the time aliens get two hives, aliens can begin strikes on their resources and kill marine economy, thus eventually pushing the marines back to base and winning control of the map for the aliens.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->The marines can do the exact same thing. The Kharaa need resources too. A resource-starved alien team is even worse off than a similar marine one.

    <!--QuoteBegin--Seraphic8X+Dec 31 2002, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraphic8X @ Dec 31 2002, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The point is, organized hive 2 aliens > organized teched marines.  It's true no matter how you look at it.  If the aliens lose, then they're just newbies.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Strong argument, except for being baseless. The lerk+fade combo is not the end-all strategy. Tossing a gorge in the mix doesn't change much. The healing comes too slowly, webbing a group of marines at medium range is mighty tricky, and it gets awfully cramped in that umbra. Hope the grenades aren't too scary either, since the gorge can't run away with the other two. And if your gorge is attacking, he's not building. It's an additional gorge? I hope your fades and lerks don't die; it might be a while before they have the resources to evolve to again.

    Maybe it's different in your closed, 31337 clan world, which I guess is all that matters since you assert that all us pub players are disorganized and unskilled:<!--QuoteBegin--Vinin+Dec 31 2002, 05:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vinin @ Dec 31 2002, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Half of you have not played a real match adn thus have almost no right to speak.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think the rest of us would like elitism to be put aside, and solid arguments to be made instead of unbacked, sweeping generalizations. If marines suck so bad on the clanning scene, maybe they should recruit some of us pub guys to help take care of their Kharaa troubles <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    (to the other clanners: we know you're not all so myopic and egotistical, so don't take offense at my sarcasm)

    This is the TSA strategy forum, in any case. If you want to post pro-Kharaa drivel, do it elsewhere!
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    Oh, now I see why Seraphic8X dies so quickly to the fade+lerk combo. It's all in the sig:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NO HA/HMG<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
    fades+lerks+webs=aliens win, yes.

    BUT WHEN YOU CAN GET FADES 6 MINUTES INTO A GAME, WHY WOULD YOU THINK YOU NEED LERKS?!?!?!?!?!?

    This was a pub game vs. an alien team that had an exploiter, so therefore they all decided instead of doing the right thing and f4'ing, they wanted to maul us. At the time the 2nd hive went up, we had exactly 5 turrets on the entire map, zero, which is to say no upgrades. We are talking 6 minutes into the game here people, jeez. If you cant beat 4 marines with zero upgrades and 2 turrets backing them up at the seige spot with 4 fades and having 6 D-chambers 1 blink away without umbra, you need help. They all wanted to be funny and make us "scared".

    Obviously it was a noob alien team to have not either left, or f4'ed when they saw they had an exploiter in their ranks anyway... It's not like they didnt know they had full resources when the game begun, you would have to be barely capable of remembering to breathe to NOT realize your res are maxed upon game-start...

    You guy's taking the "match" point of view, are you stating now that using said exploit is LEGAL in matches? Of course not, so why would you fear fades 6 MINUTES INTO THE GAME?!?!?! And if you were a fade 6 minutes into a game, would you think you needed umbra to get the win??? The only thing that won the game was the 2 hmg's i managed to pull out of my anal orafice just in time, and a guy with a welder who i dropped about 8 medpacks on...

    I posted this as I found it comedic that a noob team of aliens that needed exploits to give them a chance to "win" was denied their goal by a random team of marines on a public server. The best part was seeing 2 fades die as they got done morphing to seige..

    Rule #1 as an exploiter, never morph under a hive that is being seiged...
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    BAH! Let me put it this way, this is a FPS, which pretty much dictates that anything can happen!!!

    In a RTS a tier 1 cant kill a tier 3. IN a FPs a tier 1 can kill a tier 3 !! stop arguing that they cant wont will bla bla bla... It can, it has, and it will continue to happen. I've knifed an onos before that's has big as a distance between power as you can get, but i still did it.

    As to the lerk/fade umbra AR, you can always use a grenade launcher. You only need 1, and by the time you see fades, you should immeaditely get your marines an advanced armory anyways.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--verbose+Jan 1 2003, 01:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Jan 1 2003, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh, now I see why Seraphic8X dies so quickly to the fade+lerk combo. It's all in the sig:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NO HA/HMG<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually normal marines with lmgs/shotguns are the best way to kill fades. HA/HMG marines are so damn slow that Fades can just dance around them and retreat fast everytime they have little hps left. Thats why an organized group of 5 lmg/shotgun marines is a real fade slaughter. HA/HMG marines are useful in hive assaults and keeping smaller aliens back.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--*Dread*+Dec 31 2002, 08:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (*Dread* @ Dec 31 2002, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually normal marines with lmgs/shotguns are the best way to kill fades. HA/HMG marines are so damn slow that Fades can just dance around them and retreat fast everytime they have little hps left. Thats why an organized group of 5 lmg/shotgun marines is a real fade slaughter. HA/HMG marines are useful in hive assaults and keeping smaller aliens back.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nah, you are wrong... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    Give your 'rines jetpacks, and chasing fades down is not very difficult anymore. HMGs would work better with a jetpack, but the problem is the loss of mobility from the added weight of the HMG.

    If you do not have a JP, but you do have a shotgun, hide around a corner, where the fades keep ducking around, and when they do, give them a blast in the face.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--*Dread*+Dec 31 2002, 07:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (*Dread* @ Dec 31 2002, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--verbose+Jan 1 2003, 01:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Jan 1 2003, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh, now I see why Seraphic8X dies so quickly to the fade+lerk combo. It's all in the sig:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NO HA/HMG<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually normal marines with lmgs/shotguns are the best way to kill fades. HA/HMG marines are so damn slow that Fades can just dance around them and retreat fast everytime they have little hps left. Thats why an organized group of 5 lmg/shotgun marines is a real fade slaughter. HA/HMG marines are useful in hive assaults and keeping smaller aliens back.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "dies so quickly" in reference to "NO HA". And since I was discussing the fade+lerk combo....bah, you can all look up the page. I'm not typing any of it again.
  • captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
    Agreed HA isnt the greatest thing to fight fades with, give me a JP and shotty anyday over HA when I HAVE to face down multiple fades.
  • aN-AzraelaN-Azrael Join Date: 2002-11-29 Member: 10265Members
    5 upgraded marines, 3 shooting and 2 welding, or even vice versa if you want to be safe, along with a comm dropping meds is much greater than fades + lerks +gorgs of equal number. That umbra dies DAMN fast to 3 HMGs, and everything else follows. And the marines just take no damage at all. It's a damn good battle, but it turns quickly everytime, and usually the marines lose no one.

    I think, in a fight where skill is absolutely equal, the marines do win, and everytime.

    ~Az
  • MilagreMilagre Join Date: 2002-11-16 Member: 8927Members
    Azrael is right, when the marines work together, they are virtually unstoppable, assuming they take advantage of the options presented to them.

    This is why the dev team is 'nerfing' marines in 1.04...
    It's not a nerf, it's a well thought out balance that could very easily change the game for the better.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I'm a fan of the jetpack/shottie combo as well. I like mobility much more than balls-out firepower.

    With the new changes to siege turret targeting in 1.04, a jetpacker can climb up on some rafters and keep constant watch over a Hive.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    edited January 2003
    <!--QuoteBegin--Flatline[UTD]+Dec 31 2002, 10:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Dec 31 2002, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Seraphic8X+Dec 31 2002, 01:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraphic8X @ Dec 31 2002, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Only retards can lose with two hives.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not true at all.

    Play against some decent marines that work as a team before making some vast overgeneralization.

    Fades get slaughtered when they're attacked by a group, rather than an individual marine with HA/HMG.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Whatever Seraphic8x says, I have to agree with Flatline here.

    I've killed four fades in MAJ (ns_bast) with a jetpack and shotgun. I wish the comm hadn't spaced out so much that I had to do so, but I did. Granted, one of them was a n00b that was evolving upgrades in the middle of the fight, but you get the point.
This discussion has been closed.